jeudi 30 juin 2016

PlayStation 3 Was a ‘Nightmare’ Says Gran Turismo Creator


“The conditions for GT6 were really against us.”

Polyphony Digital CEO and Gran Turismo creator Kazunori Yamauchi has conceded the PlayStation 3-era was a “nightmare” for the Polyphony team. Yamauchi has also noted the conditions for Gran Turismo 6 – which was released after the arrival of the PS4 and sold considerably fewer copies than Gran Turismo 5 – were particularly tricky.

“We always have the pressure that we have to sell numbers,” Yamauchi told IGN when asked whether the dip in sales from GT5 to GT6 adds extra pressure or scrutiny to the upcoming Gran Turismo Sport.

“At the same time, the conditions for GT6 were really against us, mainly because the PlayStation 3 hardware was a very difficult piece of hardware to develop for, and it caused our development team a lot of stress.

“So [GT]5 and [GT]6 was really a nightmare for us.”

However Yamauchi expressed his total confidence in the PS4, which has apparently been a lot kinder to the development of the upcoming Gran Turismo Sport.

“Compared to that the PS4 is a piece of hardware that really has the ability to answer to our expectations,” said Yamauchi. “I’ve said this over and over again but this, Gran Turismo Sport, it really has the level of innovation you haven’t seen since Gran Turismo 1 and we’re having a lot of fun developing it, and we’re discovering a lot of things as we develop it.”

“So it was actually good for us that we started developing for PS4 later on because we then really had the time to do [research and development] on the performance of the hardware which enables us to do things like the physics-based rendering, so it was really good for us that we weren’t in a rush to get something out.”

Head here for a full overview of GT Sport’s new eSport focus, and check out IGN’s hands-on impressions with the game here.

Luke is Games Editor at IGN's Sydney office. You can find him on Twitter @MrLukeReilly.

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