mercredi 30 novembre 2016

Mighty Morphin Power Rangers #9 Review


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Dragon their heels.

For as many giant pigs, chickens and eye-ball men the Power Rangers faced during their original television run, actual stakes were hard to come by. That’s changed in a big way since their BOOM! Comics debut, creators Kyle Higgins and Hendry Presetya dialing up plenty of drama over the first eight issues. While issue #9 continues that trend by introducing yet another Morphin malady, its way of doing so somewhat shortchanges the events leading up to it.

At the start of the issue, the Rangers find themselves with their collective backs to the wall. Billy is missing, their powers are gone, and their Zords are in the control of the very monster they’re set to face. It’s high-stakes, all-or-nothing stuff, and Higgins does a great job of setting the tone to match. Tommy gifting his powers to his fellow Rangers was teased last issue, but it’s still fun to see Team Green in action. As far as memorable moments go, Jason’s arrival to reclaim his Zord stands as easily one of the series best, both in terms of narrative impact and in the awesome splash shot by Presetya. It’s some inspiring stuff, which makes the book’s back-end all the more disappointing.

Higgins has done a solid job transitioning between arcs, but here his plotting is a little forced. The Black Dragon has been a serviceable foe up until now, but rather than deliver on the expected promise of his setup, Higgins instead takes an alternate route at the last possible second. That alone isn’t so egregious, but he also maneuvers Billy’s dormant storyline to conveniently coincide with this new direction, a move that ultimately nulls the very drama Billy’s absence initially created. The reasoning behind the move is sound – The Black Dragon is better served as more of a long-form villain, something Higgins seems to tease late – but the way in which it’s initiated is a bit deflating given all the excellent lead up.

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That same sudden swerve also dulls what initially looks to be a breakout issue for Presetya. The large scale drama and action heavy focus play well into the artist’s strengths, his early pages delivering some tremendous Ranger moments. Beyond the aforementioned Jason splash, the initial brouhaha between the Black Dragon and the reclaimed Zords is a treat, as is his use of the numerous Green Rangers. Higgins’ change-up turns the action to the civilian Billy and Tommy, a move that, while certainly entertaining, doesn’t carry the same level of visual excitement. Presetya manages to end the issue on a high note with his awesomely moody final reveal, but what should have been an excellent Ranger issue instead ends up as a pretty good one.

Pacing problems aside, issue #9 is a solid chapter in a strong arc, the book’s high stakes and excellent action creating a lasting impact. Higgins and Presetya take the unexpected road forward, and while the early returns don’t quite live up to the initial promise, the tantalizing final hook all but ensures our return next month.

The Verdict

Mighty Morphin Power Rangers #9 is a strong installment, though one can’t help but think it could have been stronger. Kyle Higgins dials up the drama to a fever pitch before ultimately taking things in a different direction, resulting in a bit of setup that’s as frustrating as it is intriguing. Hendry Presetya makes the most of his pages, but his contribution too falls just short of greatness. With a strong ending hook and even stronger art, this uneven issue is still a worthy read.

Editors' Choice

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Ghost Rider #1 Review


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Stuck in neutral.

With Ghost Rider currently lighting up the small screen, this new debut couldn’t have come at a better time. At least, that would be the case if this first issue had anything to do with the signature skull. Taking a strong backseat to a slew of unnecessary guest stars, the latest from Felipe Smith and Danilo Beyruth hits the road with more of a sputter than a spark.

If all you knew about Robbie Reyes going in to this issue is that he’s a good brother and a demonic vessel, well, you won’t leave with much else. Smith takes a stripped down approach to this first chapter, ultimately letting the opening bio-page tell the reader all they need to know. The bulk of Robbie’s page time revolves around his disabled brother, Gabe, and while there’s certainly a degree of depth that comes with their interactions, it comes off as overly manufactured and not altogether genuine. There’s a lot of tell and not as much show, the driving force of Robbie’s character only loosely defined.

That disconnect is unfortunate, as beyond those few choice scenes Smith doesn’t really offer much of Robbie to start the series. Instead, the book more or less belongs to its famous guest stars, most notably the Totally Awesome Hulk, Amadeus Cho. While his initial usage proves somewhat amusing, what starts as a seeming guest-spot becomes a full-on title takeover, with Cho’s Hulk having far more to do than Robbie’s Rider. Even worse, there’s no clear link to the character’s divergent storylines, Smith ultimately leaving it up to the reader’s to fill in the presumed blanks. The book’s second guest spot packs a little more punch, but it too offers little connective tissue to our expected lead. Smith may very well have a grand plan to bring the three different heroes together, but for a debut issue trying to drum up interest, this is as rough as it gets.

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Visually, Beyruth fares a little better, his clean character design and sharp layouts often eye-catching. It’s hard not to compare his work to that of Tradd Moore’s, but there’s so little to work with here that its not even up for discussion as of yet. The title character only sees a handful of pages, far less than that of Cho’s Hulk, and the brief time we do get is far from captivating. The limited usage prevents Beyruth from fully cutting loose, a shame considering that his flame-spewing Rider is easily the best part of the issue. With Robbie falling flat and Hulk reading more or less like an unneeded aside, there’s just not enough for Beyruth to do to keep this issue afloat.

All told, Ghost Rider #1 is but a flicker of a flame. Smith takes a seemingly character first approach, but does little and offers less. Those decently familiar with the character may trudge on with lowered expectations, but there’s not much there to convince new readers to hop on board. For a character who should read as anything but boring, this first chapter simply fails to ignite.

The Verdict

Focusing more on splashy guest stars than establishing its title lead, this first issue remains stuck in neutral. Felipe Smith’s script has its moments, but the odd plotting and lack of personality hinder any initial investment. Danilo Beyruth gets a few moments to play, but by and large the art never really takes hold. Given what we’ve seen from the character before this book still holds promise, but this initial chapter does little to prove it.

Editors' Choice

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What Did You Think of Tonight's South Park?


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Mars isn't big enough for Cartman and Butters.

Life in the South Park universe continues to grow more bleak, with President-elect Garrison settling into his new job and more of humanity trying to flee the coming Troll Wars and make a new home on Mars. But for cartman, the greatest struggle this week was preventing Butters from stealing away his new girlfriend.

Cartman is not amused.

Cartman is not amused.

We'll have our review of "Not Funny" up a bit later tonight. Until then, let us know what you thought of the new episode in the comments below.

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Vikings: Midseason Premiere Review


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The apology tour.

Warning: Full spoilers for the episode below.

"Forgive me for all my faults. All of my failings."

The second half of Vikings' fourth season -- which basically feels like a fifth season thanks to that time jump at the end of midseason finale -- kicked things off with a ragged, regretful Ragnar weighed down by his massive failures. "The Outsider" featured the fractured King doing somewhat of a (final) apology tour as he visited upon his sons, Floki, and Lagertha in an attempt to reconnect, once more, with his past before offing himself.

This was an excellent way to bring us fully, and quietly, into the time jump. It allowed us to meet new characters (some actually new, others new because they're now grown) while reflecting upon the entire journey so far. Ragnar's life with Lagertha, his frayed friendship with Floki, the doomed settlement over in Wessex - the breadth of the entire series to date was at the center of this one and the idea that one is only as beloved as their last triumph, or despised as their last mistake, truly hit home.

In this culture, someone is always to blame for failure. Even if it's technically no one's fault, there are the Gods and their fickle fortune. Even if Ragnar tried his hardest during the second raid of Paris -- which is debatable since he was high almost the entire time -- the idea that he lost because of a deep betrayal by his brother isn't up for discussion. The Gods did not favor him. It's brutally black and white.

Still, Ragnar got taken to task in "The Outsider" for his self-imposed exile. For running away when he should have stayed and taken the scorn. Being King means you have a duty to your people, and to your family, even if you feel like a colossal lump. Ragnar was a shade of his former self here and it was great. Despite everything, his past still embraced him warmly. Even freakin' Floki - after the sheer hell Ragnar had put him through. It was all supremely touching.

Lagertha too -- now having moved into a new relationship with the younger Astrid (Josefin Asplund) -- found herself pining for her past days with her first husband. Ragnar, despite having let most everyone down with his self-pity, still casts a large shadow. People want to love him again. Especially his sons, who barely knew him when he took off.

The case of Ivar (the Boneless) is an interesting one. He could easily be a sympathetic character, and the scene where he cried in Margrethe's arms while she tried to console him after not being able to perform sexually (for the sake of his ego and for the sake of her own survival) was moving, but the problem here is that we knew him as a wicked, cruel kid first. It's hard to walk that back. He's not without motivation and complexities, but he's still the "dark seed." Will his journey to Wessex with Ragnar be the thing to settle and calm his various resentments? I'm looking forward to this pairing as most of the other Lothbrok boys blend together a bit.

The Verdict

"The Outsider" was a great gateway into the second half of Season 4, giving us a worn down, defeated Ragnar on a final quest to seek forgiveness. Ultimately, things didn't work out the way he planned (he'd planned for a fairly grim, unceremonious end), but I could still see this all of these scenes as his final meaningful moments with these characters before he takes off to try and kill King Ecbert.

Editors' Choice

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Lethal Weapon: "Can I Get a Witness?" Review


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Let the CHiPs fall.

Warning: Full spoilers for the episode below.

"Can I Get a Witness?" may have been the slightest Lethal Weapon episode so far. Not that the beach shoot out at the end (set to CCR's "Run Through the Jungle") wasn't fun, or reminiscent of when Riggs' trailer got shot up in Lethal Weapon 2, but throwing a kid into the mix is always a tricky thing. Especially when the child character is meant to be a conduit for therapy.

There's never -- or let's say rarely -- a time when a protagonist insta-bonding with a child doesn't feel forced. Riggs has never really needed help finding touchstones for grief and the show's never really had to heap cliches onto him like it did this week. Things started off well, on the trauma front, with him getting bent out of shape over the check for his house sale, but then the introduction of the 8-year-old boy witness seemed to derail that train.

The check popped up again at the end when Riggs decided to give all his money to the boy -- which I get, but also don't get -- but by that point things had spiraled into all-too familiar territory and the boy was hugging Riggs more than his mother who'd just awakened for the first time after getting shot in the head. Sure, Riggs mentioned that some of the hugs should go to her, and it was good to call that out, but it didn't quite help dissolve the awkwardness.

Just the fact that the mother wasn't killed, and was destined to wake up, sort of signaled the temporary nature of this situation. It made everything feel too safe. I know Lethal Weapon isn't exactly a dark, gritty affair, but you also don't want things to feel overly manufactured.

That being said, the moments at the end when Riggs had Ethan (Teo Briones) hide in his mostly empty fridge during the shootout, and then carried him out over the parade of bodies in the sand, crackled with more urgency. It is possible to pull the "kid in peril" card in a meaningful way and here, at least visually, it worked to create tension.

It's a long shot, I know, but it'd be nice if Lethal Weapon started building up a sprawling set of recurring characters who could be called back into the fold someday. Like, if Ethan somehow returned in the future this adventure might wind up feeling less disposable. It also might help Riggs if he were to occasionally run into people from his past that he helped save. It would just helped fill out the world of the show a bit more and make these episodic characters feel more vital.

Oh, and Murtaugh is totally a motorcycle guy. Don't let anyone tell you different, big man.

The Verdict

"Can I Get a Witness?" gave Riggs another vulnerable character to protect, much like the pregnant woman back in the second episode. Here though, he had to face some of his own current lifestyle shortcomings (no food at home, booze everywhere, etc) because he became a makeshift father for two days. It's as if life keeps poking at him with elements of love and family, but only on loan. I'm not sure if he should be grateful or resentful.

Either way, this one had an exciting ending, and an earnestly believable dynamic between Riggs and Ethan, but overall it was hard not to see the young boy as more than a prop.

Editors' Choice

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Suicide Squad #7 Review


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Harley Quinn is the hero the Suicide Squad need right now.

It's taken a while, given it's short, choppy structure, but "The Black Vault" is rapidly approaching its conclusion. And this arc seems to be getting better as it moves towards the finish line, with issue #7 offering one of the better-paced and more memorable chapters to date.

Chaos continues to unfold at Belle Reve as the titular vault drives everyone into a bloodthirsty frenzy. Everyone, that is, except Harley Quinn, who has suddenly been rendered sane and lucid for the first time in years. That's certainly a promising development, though a bit worrisome as well. Describing Harley in binary terms like "sane" or "insane" is a little reductive and doesn't really get to the root of her particular brand of madness. But writer Rob Williams seems to understand that. What's interesting about his portrayal of Harley in this issue is that she isn't a drastically different character. She's a bit more lucid, perhaps, but the biggest difference now is that she's not empowered by the utter fearlessness and disregard for her own safety that's usually her greatest weapon in battle. For once, Harley Quinn is afraid. Honestly, it might be neat to see this revamped Harley stick around past the end of "The Black Vault."

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The rest of the main story in this issue is pretty much violence and carnage, with a healthy dose of black humor thrown in for good measure. It's a great fit for Jim Lee's kinetic, detailed art style, naturally. Lee's work remains strong even after seven issues, and even with so many inkers on board in this installment. His action scenes are a thrill to see unfold, and he does a fine job of depicting Harley in her semi-normal new mindset. Alex Sinclair's colors are also great about conveying the violent, chaotic nature of the script and generating a sense of unease and mounting doom. The strong emphasis on blue tones adeptly shows the growing influence of the Black Vault.

It doesn't hurt that this issue boasts one of the stronger backup features to date. This time it's the Enchantress' turn at bat. This story stands out mainly because Williams finds a more creative structure than "Waller interrogates a prisoner and repeats their origin story back to the." Instead, the script organically explores the June Moone/Enchantress connection as she confronts a demon and is tempted by freedom. Christian Ward's surreal art is a perfect complement to this supernaturally charged story. His character designs are suitably creepy, and his ethereal colors really tie the whole package together.

The Verdict

While this arc has been fairly uneven in quality overall, this issue showcases the new Suicide Squad at its best. It features plenty of detailed action and carnage, but also an intriguingly different take on Harley Quinn. And with the Enchantress backup story ranking among the best of the series so far, there's no element of this issue that doesn't work.

Editors' Choice

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Why THAT Arrow Character Wasn't in the Crossover


She was probably practicing shooting arrow's into people's backs.

While the big Arrowverse “Invasion!” crossover featured more superheroes than you can shake an Nth Metal mace at, there was one important Arrow character notably absent: Evelyn Sharp, aka Artemis.

According to executive producer Marc Guggenheim, Artemis wasn't included for a reason, and it had something to do with last week's cliffhanger.

Warning: this article contains spoilers for Arrow and the “Invasion!” crossover!

Madison McLaughlin as Evelyn Sharp/Artemis on Arrow

Madison McLaughlin as Evelyn Sharp/Artemis on Arrow

Episode 7 of Arrow, “Vigilante,” seemed to suggest that Artemis is a mole inside Team Arrow who is working for the murderous villain Prometheus. According to Guggenheim, the concern with including her in the crossover was that having a known traitor amongst the assembled superheroes would be too distracting for viewers.

“We talked a lot about of, 'Do we have her in there?' And it felt like it was the elephant in the room," Guggenheim told members of the press following an "Invasion!" press screening. "We didn’t want it distracting, so we don’t reference it in large part because I’m not a fan of, ‘Oh, it’s too bad that Evelyn’s mom is sick this week.’ I would prefer to just whistle past the graveyard."

So while it may have struck an odd chord for viewers not to see Artemis when Cisco visited the Arrowcave and met Green Arrow’s allies, it was done on purpose to avoid raising even bigger, most complicated questions -- Is Artemis going to betray the group in the middle of the crossover? Will any of the visiting heroes discover her betrayal? Is she helping the aliens? etc. -- and instead keep the focus squarely on the invading Dominators.

For those eager to see the impact of Artemis working for Prometheus, you won’t have to wait long. Guggenheim teased that viewers will get a payoff to the cliffhanger with respect to Artemis in next week’s episode 9, “What We Leave Behind,” the Arrow midseason finale.

Joshua is IGN’s Comics Editor. If Pokemon, Green Lantern, or Game of Thrones are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

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What Did You Think of Tonight's Arrow?


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Arrow celebrates a major milestone.

Arrow had quite a big episode tonight, as it was both the middle act of The CW's Invasion crossover and the 100th episode of the series. Even as Barry Allen and his dwindling list of allies fought to rescue their captured friends from the Dominators, Ollie was subjected to visions of his past and the many people he's lost over the years.

We'll have our review of "Invasion!" up a bit later tonight. Until then, let us know what you thought of the big episode 100 in the comments below.

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Time After Time: When H.G. Wells Met Jack the Ripper


Director Nicholas Meyer looks back at his sci-fi fantasy as the film comes to the Warner Archive Collection on Blu-ray.

Filmmaker Nicholas Meyer is best known for his contributions to the Star Trek franchise, including directing The Wrath of Khan and The Undiscovered Country as well as co-writing The Voyage Home. He’s had a varied career before and after Trek, but the film that led to his involvement in Khan was Time After Time.

The 1979 time-travel tale was a unique spin on H.G. Wells’ The Time Machine, depicting the author as the time traveler himself (played by Malcolm McDowell) who instead of visiting the far-flung future of the Eloi and the Morlocks (as in the original book) instead travels to San Francisco of 1979 in pursuit of the one and only Jack the Ripper (David Warner). While dealing with the complexities of what for him is the future, Wells also finds love with a bank clerk played by Mary Steenburgen.

Malcolm McDowell is H.G. Wells in Time After Time.

Malcolm McDowell is H.G. Wells in Time After Time.

Time After Time has just become available on the Warner Archive Collection on Blu-ray, and I spoke to Meyer recently about the film. Read on for our chat, or click here to hear what he had to say about his Star Trek regrets.

IGN: Can we talk a little bit about how the project came about? I know you had written [the Sherlock Holmes story] The Seven-Per-Cent Solution and that became a film, but how did you end up getting this book into your purview to turn it into the script and then even become the one who directed the project?

Nicholas Meyer: I was an undergraduate at the University of Iowa and later in the early '70s living in Los Angeles when The Seven-Per-Cent Solution became a best-selling novel, and toward the end of the '70s a film. I got a call from a fellow I had known at the University of Iowa whose name was Karl Alexander. Karl said to me, "I'm writing a novel which is loosely inspired by your novel, The Seven-Per-Cent Solution, I'm 65 pages in and an outline. Would you be willing to read them and tell me what you think?" And I said, "Sure." In those days, I had time on my hands to do that sort of thing. So I read his novel, I read 65 pages. I read the outline. And I gave him such notes that occurred to me and thought no more about it except that I couldn't stop thinking about it. I thought, gee, what an amazingly wonderful idea, which I would never have had in a trillion years. Never would have had it. Gee, it's even more than a book. It's essentially a visual idea. It's two guys in Victorian outfits running around 20th Century San Francisco where everything they see is basically science fiction. And it reminded me of a film by Jean-Luc Godard called Alphaville. Did you ever see Alphaville?

IGN: Yeah, sure.

Meyer: In Alphaville, nothing has changed except the name of everything. Somebody says, hand me that communicator and they give Eddie Constantine a book or something like that. I thought, this is what it would be and I bet this is a movie where they would let me direct it because it wouldn't be that expensive. I optioned Karl's book, his pages and his outline, and then I sort of wrote the movie the way I thought it should go and then I gave him my screenplay. I said, “Here, help yourself. Take anything you want and put it in the book.” Because I thought they would cross-fertilize one another, what you call a tie-in. And so that was all well and good and then I took the scripts to a reputable producer, a lovely man named Herb Jaffe, and I said I want to direct this, would you be interested in producing it? And he said yes. We went to Orion and Warner Bros. and they both said yes and so that's how I parlayed myself into a directing career. That's the short version of it.

IGN: Was that always the plan for you? To be a director?

Meyer: Yes. I always wanted to be a director.

IGN: And yet, the thing that put you on the map was the book, the Sherlock Holmes book [The Seven-Per-Cent Solution].

Meyer: Yeah. I suppose that comes under the heading of irony. I'd never planned to write books. It was something I did when the Writer's Guild went on strike.

IGN: When you were working on the script for Time After Time, did you feel the need to go back to The Time Machine, the H.G. Wells [book] itself?

Meyer: Not really. My memory of both the novel and the movie of The Time Machine were quite vivid. Whatever I was doing was sui generis and that was sufficient for me. In fact, it might be argued that by consulting the other Time Machine movie or the novel, I might be sort of muddying the waters of what had appealed to me so much. One of the things that I really love about Time After Time, with all the mistakes I made and all the first time directing errors, is that it's nonetheless five movies playing simultaneously. I think it's five. It's a romance, it's a thriller, it's a comedy, it's science fiction, and it's a social commentary. These things are all sort of going at the same time, which movies I think don't do that. They do one thing or two things.

IGN: I wonder if that's what made you the ideal guy to do Star Trek eventually, because Star Trek sort of does that as well. It's able to balance multiple genres at the same time.

Meyer: That is entirely possible, although I don't think it was conscious on anyone's part, including mine, that those things were related or related in that way. Serendipitous.

Meyer would later incorporate aspects of Time After Time into Star Trek IV: The Voyage Home's script.

Meyer would later incorporate aspects of Time After Time into Star Trek IV: The Voyage Home's script.

IGN: I know that you've said that Time After Time influenced your work on Star Trek IV when you were called in to sort of help -- I guess it was to help rewrite Star Trek IV. Can you talk a little bit about that? What was it in Time After Time that came into [the] Star Trek IV writing?

Meyer: Well, I was asked to write Star Trek IV very much at the last minute. They had a script based on a story by Harve Bennett and Leonard Nimoy and they didn't like the script. They threw out the script. They were very soon to start shooting so Dawn Steel, who was head of production, called me up and said, "I need a favor, and I need it very fast." And I went to speak to Harve and Leonard and they told me their story, the story about the whales, and San Francisco and time travel, and I said, "Gee, I already did this." Only instead of going to San Francisco from the past, now they are coming from the future. “Can't we go to someplace else? Does it have to be San Francisco? Can't they go to Paris?” And they said something to the effect that the whales wouldn't fit in the Seine. I wound up sort of writing the same movie and I did find that there were things that I had written or even in one case, even filmed, from Time After Time that I cut out of the movie that I was able to repurpose and throw into Star Trek IV. I remember that in the original screenplay of Time After Time, Wells, having already caused one traffic accident because he doesn't understand about street lights, traffic lights, is now stuck at a red light where it says don't walk, and a Chinese youth with a ghetto blaster blaring some intolerable rock and roll pulls up next to him. And Wells would like to move away but he can't because it says don't walk and so... and then later on in the original cut of the movie, he's having dinner with the girl and she says, “What kind of music do you like?” And he thinks about it and he says, “Anything but oriental.” Now, this was the sort of object lesson because nobody in the preview audience understood what his remark was about because it was like 10 or 15 minutes earlier in the movie that he'd had the encounter with the boy, the Chinese boy, with the radio. I had to cut it out of the movie. And I simply recycled it with a punker or whatever he was that was played by Kirk Thatcher in Star Trek IV, listening to a ghetto blaster on the bus and Spock gives him the Vulcan nerve pinch.

Continues

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RDR, Undead Nightmare PS Now Release Date Announced


Find redemption next week.

Red Dead Redemption and the standalone expansion Undead Nightmare will both become available for PlayStation Now subscribers on December 6, Rockstar Games announced today.

Rockstar previously revealed that the original Red Dead Redemption would be hitting PS Now as part of the company's partnership with Sony in the lead-up to the launch of Red Dead Redemption 2. This, effectively, acts as the first time the original RDR is available to play on PC, as PS Now functionality on PC became available earlier this year.

Red Dead Redemption 2 was announced earlier this year after Rockstar began teasing the game on social media with a series of images. The game is currently available for pre-order .

PlayStation Now came to PC during the summer, allowing the service's more than 400 games to not only be streamed on Sony platforms.

For more on Red Dead Redemption and Undead Nightmare, be sure to check out IGN's comprehensive wiki guide and check out the original reviews for Red Dead Redemption and Undead Nightmare.

Jonathon Dornbush is an Associate Editor for IGN. Find him on Twitter @jmdornbush.

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See the New Poster for Doctor Who's Christmas Special


An epic adventure awaits the Doctor this December.

Ahead of Doctor Who's upcoming Christmas Special, BBC America has released a new poster and plot details for the forthcoming episode.

The special, dubbed "The Return of Doctor Mysterio," will premiere on Sunday, December 25, at 9/8c, during which the Doctor will team up with a masked hero to save New York from an alien attack.

Doctor Who Christmas 2016 The Return of Doctor Mysterio

Matt Lucas as Nardole, Charity Wakefield as Lucy, Justin Chatwin as the Ghost and Peter Capaldi as the Doctor in Doctor Who's 2016 Christmas Special

BBC America's episode synopsis for the Christmas Special follows:

This Christmas sees the Doctor join forces with a masked Superhero for an epic New York adventure. With brain-swapping aliens poised to attack, the Doctor and Nardole link up with an investigative reporter and a mysterious figure known only as The Ghost. Can the Doctor save Manhattan? And what will be revealed when we see behind the mask?

"The Return of Doctor Mysterio" is written by Steven Moffat. Ed Bazalgette directed the episode, which stars Peter Capaldi as the Doctor, Matt Lucas as Nardole, Justin Chatwin as Grant, and Charity Wakefield as an investigative reporter.

BBC America will air a "Doctor Who Takeover Marathon" in the lead up to the Christmas Special. Meanwhile, the next season of Doctor Who, as well as the spin-off series Class, will debut in North America this coming spring.

Alex Osborn is a freelance writer for IGN. You can follow him on Twitter and subscribe to his video content on YouTube.

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Perfect Holiday Gifts for the LEGO Lover in Your Life


Brick city in here.

Is there any better all ages gift than a LEGO set? It's doubtful, because at this point, nearly every adult remembers LEGO sets fondly, while children are naturally drawn to them. Here's a fun fact, LEGO might have gone the way of the Tinker Toy had it not been for its first licensing deal back in 1999 with a little cinematic universe known as Star Wars. Now LEGO is huge business, and everyone who has a product to license wants a LEGO set with its likeness. It's why they're the perfect gift: you can satisfy a Star Wars fan, a Batman fan, a LEGO fan, or even a fan of architecture.

LEGO Superheroes

There's no shortage of superhero sets to choose from. If you know someone who's a fan of DC or Marvel, LEGO's got your back. The Superhero Airport Battle comes with 6 Marvel mini-figures, an air traffic control tower and the Avengers' Quinjet. But, even better, it comes with a buildable Giant Man figure that's the size of all the other minifigs combined. Recreate one of the Marvel Cinematic Universe's most iconic Civil War scenes, or just mash them up for your own alternate storyline. It's certainly the best Marvel LEGO set this year, and that tiny little Ant Man microfigure is like icing on the cake.

See the LEGO Super Heroes Super Hero Airport Battle on Amazon

And while you're recreating scenes from Captain America: Civil War, you're going to want to put together the Marvel Tanker Truck Takedown. You get Spider-man and Vision mini-figures, as well as Hawkeye and Captain America. But this isn't your ordinary neighborhood Spider-man: it's a new figure all together, based on Spidey's latest appearance in Civil War. Grab this one quick before the scalpers take away all that is right and good!

Marvel Tanker Truck Takedown

Marvel Tanker Truck Takedown

See the LEGO Marvel Super Heroes Tanker Truck Takedown on Amazon

On the DC side of things, the awesome Killer Croc Sewer Smash building kit comes with a great selection of DC character-based minifigures. The set includes Batman, Red Hood, Captain Boomerang and Katana, and it also includes a Killer Croc big figure, for extra awesome sauce on top. Bat-Tank, Killer Croc's Chomper, and Red Hood's motorcycle round out this great DC set.

See the LEGO Super Heroes Batman: Killer Croc Sewer Smash Building Kit on Amazon

There are a ton of cool LEGO superhero sets to fit anyone's gift-giving needs. Here's a stellar selection of super suggestions:

Batman: Scarecrow Harvest of Fear

Batman: Scarecrow Harvest of Fear

LEGO Star Wars

Star Wars is easily the most popular license LEGO has, and the classic sets can go for hundreds, if not thousands of dollars on the shady grey market. And it's not hard to see why collectors go crazy for the sets: they're all really awesome, detailed, and most importantly, Star Wars. What's not to love?

Rogue One hasn't come out yet, but the toys based on it have already started to appear. Krennic's Imperial Shuttle is easily the most grand of all the sets based on the upcoming Star Wars story. This huge set has 863 pieces and comes with 6 mini figures, including the villainous Director Kennic himself. Maybe even cooler, it has spring-loaded missile launchers, the dream toy feature of children everywhere.

See the LEGO STAR WARS Krennic's Imperial Shuttle on Amazon

The 10-inch Imperial Death trooper is a buildable action figure with crazy detailed weaponry and a cool cowl that wraps around its shoulder to make it look extra sleek and evil. Just like Krennic's Shuttle, the Death Trooper's blaster is spring loaded so it can fire bright red missiles, which makes it just the most fun.

See the LEGO STAR WARS Imperial Death Trooper on Amazon

LEGO Imperial Death Trooper

LEGO Imperial Death Trooper

Build it before you see it, or recreate favorite Star Wars scenes with even more sets:

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LEGO STAR WARS Rebel U-Wing Fighter

LEGO Minecraft

Minecraft is a game in which you build enormous structures from cubes of material, limited only by time and imagination. LEGO building sets are basically the same, but obtaining the building blocks doesn't involve virtual tree punching. The combination of the two is one of the most logical pairings since peanut butter met jelly in ancient Mesopotamia.

The LEGO Minecraft Fortress Building Kit is an enormous set with multiple figures and stays close to the philosophy of both Minecraft and LEGO bricks. The fortress can be set up in any number of different configurations, making it true to the building spirit behind it. Plus it has 3 skeletons AND a horse! Giddy up.

See the LEGO Minecraft The Fortress Building Kit on Amazon

Dig deep and find the perfect gift with even more Minecrafty suggestions:

LEGO Dimensions

If you know anyone who's into Harry Potter, then get them this Harry Potter Team Pack as a gift this holiday season. The set unlocks the Harry Potter Adventure World in LEGO Dimensions and includes a Harry Potter and Lord He-who-must-not-be-named minifigure. Know an Adventure Time fan? Grab them the Adventure Time Level and the Adventure Time Team Packs. They're mathematical!

See the LEGO Dimensions, Harry Potter Team Pack on Amazon

LEGO Dimensions Harry Potter

LEGO Dimensions Harry Potter

Gifts For People Who Already Have Too Many LEGO Sets

If you know someone who faces the very real struggle of a lack of LEGO storage, consider this four-post LEGO storage brick. It looks like a huge LEGO brick, one only a mythical giant or perhaps Shaquille O'Neal could step on. And you can even stack it on other, similarly-sized containers. But it's more than a cool looking conversation piece: actual, regular-sized LEGO bricks and pieces fit inside. It all makes perfect sense once you stop to think about it for a second. Need even more LEGO storage? Fear not, here's an eight-post version with twice the space for just a few bucks more.

See the LEGO Storage Brick on Amazon

LEGO Storage Brick

LEGO Storage Brick

Even more ideas for the LEGO Maniac who may or may not be named Zack.

Build On Brick Bookends

Build On Brick Bookends

In addition to the enormous variety of LEGO building sets available, there are also plenty of really great books about LEGO. The LEGO Ideas Book is perfect for sparking the imagination of someone with a collection of loose LEGO bricks. The LEGO Architect is a visual journey through different architectural styles, from Neo-Classical to Brutalism. Finally, The Art of LEGO Design has tons of creative ways to build awesome LEGO creations.

See the The Art of LEGO Design on Amazon

The Art of LEGO Design: Creative Ways to Build Amazing Models

The Art of LEGO Design: Creative Ways to Build Amazing Models

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Are Guns in Video Games Holding the Medium Back?


Guns dominate the blockbuster video game space. Is this still a good thing?

‘The American Dream’ is a VR game where your hands are a pair of floating guns, and you must complete menial, everyday tasks - feed yourself, go to work, feed your children - using only your bullets, your magazines, and your gosh-darned patriotic attitude. With its Norman Rockwell-kissed aesthetic and a (not unkind) satirical take on the Second Amendment, The American Dream is a very American game.

It is, however, currently being developed in Australia, a country that enacted strict gun control laws in 1996. For many of us who grew up in antipodean countries, our obsession with guns in video games was, and continues to be, in contrast to our nonplussed environment. In New Zealand, for instance, police officers don’t even carry firearms. According to Nicholas McDonnell, whose studio Samurai Punk is behind The American Dream, this mental tug-of-war formed much of the inspiration for the game’s gentle satire. “[The American Dream] came from this conflicted relationship that me and my team have with firearms and guns in video games,” says McDonnell. “...I was starting to get really confused about the majority of what I play and what I enjoy.”

The American Dream shines a hilarious light on our digital obsession with guns, but it also poses the question: why are we still obsessed? In 2016, is the ubiquity of guns in video games holding the medium back? In light of several recent AAA titles suffering from ‘ludonarrative dissonance’ - an academic term meaning a conflict between a video game's narrative and its gameplay - due to their inclusion of guns, it’s surely a question worth asking.

theamericandream

Promo art for The American Dream.

Looking Back

Shooting deadly projectiles has been a popular video game mechanic since, literally, the invention of video games.

“Shooting deadly projectiles has been a popular video game mechanic since, literally, the invention of video games,” says video game historian Frank Cifaldi. Though the first in-game avatar to hold a gun was in the 1975 Japanese two-player arcade cabinet Western Gun, the trend gained major traction during the ‘80s thanks to the popularity of lone-soldier action flicks (“heck, Capcom even named its first game in the genre "Commando").

Carried on the shoulders of Eastern run and gunners like Ikari Warriors and Contra, dudes-with-guns experienced another boost in the ‘90s, this time from the West. id Software’s Wolfenstein popularized the first person shooter well into the rest of the decade and the new millennium. Essentially the trend born from ‘80s action movies never went away, it just kept evolving into grittier shapes.

Of course, there a couple of very simple reasons guns in video games are so popular. They’re a great test of skill, a core tenant in video games, and they feel damn good to wield. Popping a video game head gives us immediate visceral feedback that can be chained together in a constant dopamine manipulation in the brain; a zen-like flow. “Video game player tastes as of right now, much like movie-goer tastes, lean toward the exciting and visceral over the slow and methodical,” says Cifaldi.

From a development perspective, adding guns to your game has a dual benefit. Wolfenstein and Doom helped define the role of guns in video games, and those games came out of a country that defined itself through guns. “Guns are satisfying to use, and they exist in the real world,” says McDonnell. “You have easy replicable models for design, there are a lot of variants in them and the designs. If you want to make a good shooter, you already have ten designs right there, but if you want to make an action game, you have to figure out the classes, or you have to figure out different weapons. It’s more complicated.”

Screenshot_PAXAus_2016_1 (1)

Saying hi to Mom in The American Dream.

More importantly? Guns sell. Guns are a familiar, beloved language to gamers, and AAA developers in particular are nervous to err away from them in what amounts to - let’s face it - big, scary, multimillion dollar risks. “With The Last of Us, we went past our comfort zone by including fewer combat encounters than we had in our previous games,” Naughty Dog’s Neil Druckmann told IGN on the topic of guns in video games back in 2014. “And with our DLC, we’re trying to go even further past our comfort zone. There are a couple of long stretches in the DLC where there’s no combat, and we’re trying to keep you engaged in other mechanics. It’s going to be an interesting test for us to see how people will react to it.”

Guns and Dissonance

People reacted very positively to The Last of Us: Left Behind; in fact the most common criticism leveled against it was that its bloody climactic shoot-out felt paradoxical to the very human story it had told to that point. This is one instance of the aforementioned ludonarrative dissonance, a term coined by game developer Clint Hocking when describing the tension between two different ways the game encourages the player to act in the 2007 shooter BioShock.

“To cut straight to the heart of it, Bioshock seems to suffer from a powerful dissonance between what it is about as a game, and what it is about as a story”, wrote Hocking (who also referenced the ‘Citizen Kane of video games’ in his piece, but we won’t prod that bear). “By throwing the narrative and ludic elements of the work into opposition, the game seems to openly mock the player for having believed in the fiction of the game at all.”

If a game places importance on the story, these moments of dissonance can disrupt the player’s suspension of disbelief.

Dr Malcolm Ryan, Senior Lecturer in Game Design and Development at Macquarie University, Sydney, says that dissonance is most harshly felt in games that present themselves as realistic. If a game places importance on the story, argues Ryan, these moments of dissonance can disrupt the player’s suspension of disbelief. “They can be taken out of the story and made aware of the artificiality of the game. What happens next depends on how invested the player is in the narrative.”

Many players are happy to chuckle at the conflict, mutter “video games” and blithely carry on, but those keenly invested in the narrative might find it jarring, as if the fourth wall had been accidentally broken during a play. “In particular, if the mechanics require the player to act in ways which make no narrative sense, such players may be reluctant to continue playing,” says Ryan.

Realism is a trend in the current mainstream space, felt most keenly in ‘gritty’ shooters and action games, so it’s no surprise that dissonance can be felt when guns are wielded by protagonists who are painted as realistically vulnerable or empathetic. The recent Watch Dogs 2, for example, gives players the option to mow down people by the dozen with 3D-printed assault weapons, yet its protagonist is presented as easygoing and kind-hearted.

“The way he’s portrayed in the cutscenes ranting against the misuse of people’s personal information is passionate, and he seems like a fundamentally good person,” wrote Dan Stapleton in IGN’s review of Watch Dogs 2. “And then the mission begins and he might wipe out a group of private security guards, gang members, or worse, actual San Francisco Police, before going back to being relatively happy-go-lucky in the cutscenes again, unfazed by all the murder and chaos.”

In instances like this, guns feel shoe-horned into projects where they aren’t strictly necessary. Watch Dogs 2 is a recent example of a blockbuster game where a wonderfully inventive central mechanic - hacking - has nothing to do with violence, yet violence feels included as a checked tickbox - make sure the player also has the option to kill everyone.

Even when guns make sense within the narrative, there are many instances where the central objective of ‘blast your way through’ dulls its storytelling impact. The Uncharted series has long been mocked - albeit gently - for presenting us with a charismatic, knockabout lead who is also a mass murderer, while nice guy John Marston from Red Dead Redemption seems indifferent to leaving thousands of bodies in his wake in his pursuit to take revenge on just a handful of men.

“I don't like to kill a man on his knees,” says Marston, when you’re given a rare choice to actually save an NPC, “even if he deserves it.” His honor is just a facade of course, an illusion that’s immediately broken as he rides off into the sunset among the severed limbs of his fallen enemies.

It’s here that we come to the crux of the issue. As developers try to tell stories beyond the theme of ‘survival’, they’re bucking up against an increasingly archaic central mechanic that has long since lost its ‘one-size-fits-all’ shape. This status quo is limiting the stories we can tell in our games, and as the likelihood of success in the AAA space gets smaller and smaller, it doesn’t look like it’s going to change any time soon. Recently, Watch Dogs 2, Dishonored 2 and Titanfall 2 all performed significantly lower in sales than their predecessors, which only encourages a more risk averse climate in the blockbuster space.

“AAA games can't afford to take all that many creative risks,” says Cifaldi. “If you've got to sell a game in the millions to break even, then you're going to have to play it safe and stick to genres people immediately recognize.”

Looking Forward

Of course, this is not to say that there aren’t games where guns are the focus and do work well within the context of story. Main-stayers Call of Duty and Battlefield are more often than not wonderfully-crafted love letters to guns, while Half Life 2, Portal 2, and stalwarts in the survival horror genre like Resident Evil 4 all take shooting as a mechanic and twist it into different shapes to create something new and exciting.  2012’s Spec Ops: The Line even played with ludonarrative dissonance, presenting you with a straightforward shooter scenario before pulling the rug out from under your feet to reveal that you are, in fact, a cold-hearted killer.

For McDonnell, a playful approach to guns scratches the itch to make a shooter, but from the position of someone who has only held a gun once (“I fired it in a rifle range and then took it home and put it in a cabinet and locked it up separate from the ammunition”). Like the makers of the former games, he thinks of shooting as a mechanic to be explored, not merely inserted.

“We think about shooting. Shooting is a mechanic that exists, right, so let's do things around shooting, around that platform. People are making games that are in first person, and where you shoot at someone and you teleport into a position. I would consider that a shooter. It relies on all the same skills, the base interactions, it's just not about guns.”

It won’t always be about guns. Put side by side with film, video games are still in their infancy.

And it won’t always be about guns. Put side by side with film, video games are still in their infancy; Cifaldi believes we’re still practically in the silent movies era of the medium. “Just as we look back and laugh at the absurdity of a 19th century film audience jumping out of their seats at the sight of an approaching train, I think the people of the 22nd century will mock our astonishment at pointing a cursor at a 3D representation of a human and watching them go ragdoll.”

After all, it’s a big world, and there are many stories to tell outside of the ones that begin and end with the pull of a trigger.

Lucy O'Brien is an editor at IGN’s Sydney office. Follow her ramblings on Twitter.

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Power Up Your Pokemon With Hyper Training


Hyper Training

Hyper Training

Hyper Training is a brand new feature introduced in Pokemon Sun and Moon that can be used to max out a Lv. 100 Pokemon's base stats!

We say base stats instead of Individual Values (IVs) because Hyper Training doesn't directly change the Pokemon's IVs -- meaning, its stat will reflect a change as if it had a perfect IV, but it's IVs remain unchanged. Therefore, its Hidden Power will remain the same, and it will be unable to pass on these stat values if used for Breeding. IVs are what affect a Pokemon's Base Stats, making each Pokemon unique. There are a few methods to obtain Pokemon with max IVs, including S.O.S. Battles and Breeding, but Hyper Training will automatically change a Pokemon's stat to maximum with the use of a very rare Bottle Cap.

A single Bottle Cap will allow you to max out one stat of a single Pokemon, and a Gold Bottle Cap will max out all of the stats of a single Pokemon. All you have to do is bring the Lv. 100 Pokemon and a Bottle Cap to Mr. Hyper's booth inside Hau'oli City Shopping Mall!

The process of Hyper Training really is that simple, but collecting Bottle Caps is a different story entirely. There are a few methods you can use to collect Bottle Caps, but they are all tedious and time consuming (see the guide on how to collect Bottle Caps here.) Because of this, we recommend reserving Bottle Caps for Pokemon you can't breed, like Shiny Pokemon or Legendary Pokemon.

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Westworld: Season Finale Photos Show a Conflicted Teddy


Our "honorable" gunslinger is about to receive a FLOOD of memories.

HBO's Westworld caps off its first season with a big 90-minute finale this Sunday, December 4th - "The Bicameral Mind" -- and as you can see from the new episode photos below, Teddy's about to come face to face with his past sins by returning to the scene of the crime - his crime.

You'll also see Evan Rachel Wood's Dolores reuniting with Ed Harris' Man in Black while Thandie Newton's Maeve recruits more hosts for her big scheme. Take a look!

The official synopsis for "The Bicameral Mind" reads"

Ford (Anthony Hopkins) unveils his bold new narrative while Dolores embraces her identity. Plus, Maeve sets her plan in motion.

Westworld's Season 1 finale airs Sunday, December 4th on HBO.

Matt Fowler is a writer for IGN and a member of the Television Critics Association (TCA). Follow him on Twitter at @TheMattFowler and Facebook at http://ift.tt/2aJ67FB.

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Detective Pikachu Movie Lands its Director


Rob Letterman's going to catch 'em all.

The live-action Detective Pikachu film has landed its director.

THR reports that Rob Letterman, director of family fare like Shark Tale, Monsters vs Aliens and most recently, Goosebumps, will helm the Pokemon movie for Legendary Pictures.

Detective Pikachu was announced in July to take advantage of the worldwide Pokemon Go frenzy. While plot details have yet to be revealed, we know that Marvel screenwriter Nicole Perlman and Gravity Falls creator Alex Hirsch will write the screenplay, and Legendary has fast-tracked production to 2017 while Pokemon is still dominating our pop cultural consciousness.

A Detective Pikachu video game, Detective Pikachu: Birth of a New Team, was released in Japan in February, but has yet to reach the west.

Lucy O'Brien is an editor at IGN’s Sydney office. Follow her ramblings on Twitter.

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NASA Is Experimenting With Fire in Space, and it Looks Awesome


Spaaaaace!

NASA has been conducting space fire experiments to better understand fire safety in space and on spacecrafts, and it sure does look weird.

While NASA has done similar studies aboard the International Space Station before, potential risks meant these experiments were limited in size and scope. The new round of Spacecraft Fire Safety experiments, called "Saffire," began earlier this year, with NASA remotely igniting nine different material swatches in a cargo ship orbiting Earth:

The second experiment (in the videos above), Saffire-II, took place last week, and while NASA don't yet have enough data to produce the experiment's results, they have released two videos of two samples — Nomex (Sample 7) and Plexiglass (Sample 9) — being burned. Nomex is often used for cargo storage bags and plexiglass is used for spacecraft windows.

The experiments intend to help NASA understand how fire behaves in space, with the company saying, "Understanding how fire spreads in a microgravity environment is critical to the safety of astronauts who live and work in space."

David Urban, principal investigator, said, "Saffire seeks to answer two questions.

"Will an upward spreading flame continue to grow or will microgravity limit the size? Secondly, what fabrics and materials will catch fire and how will they burn?"

While NASA figures out how fire works in space, they also need your help figuring out what to do with astronaut poop.

Alanah Pearce is an editor at IGN, who really likes writing about space stuff. You can find her on Twitter @Charalanahzard

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Share Your Final Fantasy XV "Snapshots" on PS4 for a Chance to Win a PSVR


Show us your best moves!

UPDATED OFFICIAL RULES CAN BE FOUND HERE [Updated as of October 11, 2016]

Calling all PlayStation 4 gamers! We’re giving you a chance to be featured on IGN and win some amazing prizes! If you have an eye for photos when it comes to Final Fantasy XV, this week is all about you!

What is the PS4 Gamer Challenge? What do you have to do? Glad you asked!

What's This Week's Challenge?

Final Fantasy XV is now available on the PlayStation 4 and we want to see your best Prompto Snapshots of your journey on the world of Eos!

What is the PS4 Gamer Challenge?

Every week, for the next few weeks, we’ll pick a game and propose a specific challenge where you show us your skills. We'll watch all submissions and pick our favorites, which we'll then showcase on IGN! Rinse and repeat the following week with a new challenge and more prizes!

The best part? Even if your clip doesn’t make it into the video, you still have a chance to win prizes just by sharing the video!

How Do I Submit?

Share your best PS4 gaming moments straight from your PlayStation 4 to Twitter. Make sure you're following IGN (we'll be checking!) and tweet your clip at us with the hashtag #IGNPS4Share and #Sweepstakes for a chance to win.

What are the Prizes?

Each week you'll enter for a chance to win PlayStation Store Gift Cards and potentially win the grand prize of a PlayStation VR headset!

What Was Last Week's Challenge?

Eighth week you showed us your flying skills on Watch Dogs 2!

Seventh week you really showed us how much you love Overwatch!

Sixth week you showed us how you dominated the Scorestreaks in Call of Duty: Infinite Warfare.

Fifth week you showed us your "Play of the Game" highlights on Overwatch.

Fourth week there was no deficit in fighting game carnage.

Third week you showed us your best Star Wars Battlefront aerial dogfights.

Second week it was all about the fastest run times in the Call of Duty: Modern Warfare Remastered beta.

First week we asked to see your Rocket League skills.

NO PURCHASE NECESSARY TO ENTER OR WIN. Must be 18+ and a legal resident of the 50 US or DC.  Other restrictions apply.  Sweepstakes consists of multiple entry periods beginning 10/3/16 through 12/12/16 at 11:59:59 pm PT. Void where prohibited. Subject to Official Rules [Updated as of October 11, 2016]. Sponsor: IGN Entertainment, Inc.

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Halo 5: Guardians Reality eSports TV Series in the Works


A distribution deal has yet to be signed.

An eSports television series centered around the Microsoft-exclusive first-person shooter Halo 5: Guardians is in the works.

According to Variety, developer 343 Industries has signed a deal with TV production company Pilgrim Media Group to develop the competition-focused reality series.

Kiki Wolfkill, the head of Halo Transmedia at 343 Industries, expressed her excitement to be working with Pilgrim Media to "bring the intensity and extreme competition of Halo 5: Guardians eSports to a television audience," saying, "there is no better partner than Pilgrim to give our fans insight into the world of Halo eSports."

The upcoming Halo 5 series will serve as the first project to come out of Pilgrim Media's recent partnership with Lionsgate and the ESL to create original content for eSports fans.

There's no word yet on when the Halo 5 eSports series will premiere, as the studio has yet to secure a distribution deal.

Halo 5: Guardians released in 2015 for Xbox One. Earlier this year, Halo 5 custom matches made their way to PC, with the game's Forge mode launching for Windows 10 in September.

Alex Osborn is a freelance writer for IGN. You can follow him on Twitter and subscribe to his video content on YouTube.

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Dragon Ball Super English Voice Cast Announced


Sean Schemmel is back to voice Goku.

Funimation has revealed the voice cast for the English dub of Dragon Ball Super.

Several voice acting veterans from Toei's hit anime series are returning to reprise their roles, with Seán Schemmel back to voice Goku, Christopher R. Sabat reprising his role as Vegeta, Jason Douglas voicing Beerus, Ian Sinclair playing Whis, and Sonny Strait as Krillin.

Schemmel, Sabat, Douglas, Sinclair and Strait all starred in last year's film Dragon Ball Z: Resurrection 'F'. For our thoughts on animated box office success, check out IGN's Dragon Ball Z: Resurrection 'F' review.

Series creator Akira Toriyama is overseeing Dragon Ball Super, which continues Goku's tale as he strives to maintain peace following his epic battle with Majin Buu.

Check out the entire voice cast for the English dub of Dragon Ball Super below.

  • GOKU - Seán Schemmel
  • VEGETA - Christopher R. Sabat
  • BEERUS - Jason Douglas
  • WHIS - Ian Sinclair
  • KRILLIN - Sonny Strait
  • GOHAN - Kyle Hebert
  • BULMA - Monica Rial
  • PICCOLO - Christopher R. Sabat
  • TRUNKS - Alexis Tipton
  • NARRATOR - Doc Morgan
  • GOTEN - Kara Edwards
  • CHI-CHI - Cynthia Cranz
  • A18 - Meredith McCoy
  • MR. SATAN - Chris Rager
  • BUU - Josh Martin
  • KING KAI - Seán Schemmel
  • SHENRON - Christopher R. Sabat
  • VIDEL - Kara Edwards
  • YAMCHA - Christopher R. Sabat
  • TIEN - John Burgmeier
  • SHOU - Chris Cason
  • ROSHI - Mike McFarland
  • PUAR - Brina Palencia
  • PILAF - Chuck Huber
  • OX-KING - Kyle Hebert
  • OOLONG - Brad Jackson
  • MARRON - Tia Ballard
  • KIBITO KAI - Kent Williams
  • ELDER KAI - Kent Williams
  • DENDE - Justin Cook
  • CHIAOTZU - Brina Palencia
  • MAI - Colleen Clinkenbeard

The subtitled version of Dragon Ball Super is currently streaming on Crunchyroll, FunimationNow and Daisuki, with new simulcast episodes debuting every Saturday. For our thoughts on the series, check out IGN's review of the latest episode.

Alex Osborn is a freelance writer for IGN. You can follow him on Twitter and subscribe to his video content on YouTube.

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Billy Dee Williams to Finally Get to Play Two-Face


A long time coming.

It's been 27 years since Billy Dee Williams played Harvey Dent in Tim Burton's 1989 Batman film, and the actor finally has the chance to star as the character's villainous alter-ego, Two-Face, in the upcoming The LEGO: Batman Movie.

Director Chris McKay confirmed the news via Twitter, where he was asked by a fan if Williams will indeed be voicing the famous Batman villain.

Despite portraying Harvey Dent, Williams never got the chance to step into the role of Two-Face in the Batman sequels that followed. The franchise would eventually change directions with Joel Schumacher at the helm, who recast Tommy Lee Jones as Dent/Two-Face for 1995's Batman Forever.

The LEGO Batman Movie will hit theaters February 20 and, along with Billy Dee Williams, will feature the voice talents of Will Arnett, Michael Cera, Ralph Fiennes, and Rosario Dawson.

It's also been confirmed that Donald Glover will play the young Lando Calrissian, William's most iconic role, in the Han Solo spin-off movie.

Billy Dee Williams as Harvey Dent in 1989's Batman.

Billy Dee Williams as Harvey Dent in 1989's Batman.

Alex Gilyadov is a freelance writer for IGN. You can follow him on Twitter. 

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Star Wars Annual #2 Review


Share.

Not all heroes are Rebels.

Even though this issue features a completely different creative team, in many ways it reads like a direct follow-up to Mark Waid and Terry Dodson's Princess Leia mini-series. It's not just the fact that the script revolves around Leia and a new partner, but that it focuses on her efforts to move past the destruction of Alderaan and continue inspiring her fellow Rebels. It's a proven formula, and one that still works even when this issue loses any sense of subtlety.

It's actually Leia's temporary partner, Pash "Bash" Davane, that gives this issue most of its unique flavor. Bash is a different breed of Star Wars protagonist. She's a musclebound miner who would just as soon stay out of the Galactic Civil War and has little love for either the Rebels or Empire. Writer Kelly Thompson strikes at something I think is too rarely explored in Star Wars stories. For people whose lives are overturned by war, be it the fight against the Empire or the Clone Wars, neither side falls into a strictly good or evil category. Bash speaks to that nicely, in addition to being an amusing protagonist with her own Han Solo-worthy level of swagger.

star

The conflict comes as Bash is forced to reevaluate her neutral stance when she encounters a wounded Leia and has to choose between turning her in or helping her carry out her latest mission. Th script becomes a little heavy-handed as Leia makes her case for soldiering on against all adversity. The sentiment is nice, but Leia's dialogue is just plain over-written here. Especially considering that she's injured and under a great deal of physical strain. She doesn't read enough like the no-nonsense Leia of the films.

The similarities to the Princess Leia mini-series are only strengthened by the fact that Emilio Laiso's art style is so similar to Dodson's in many respects. Laiso even renders Leia in the exact same costume she wore in that book. That style proves well-suited to this story, especially as the burly Bash calls for a chiseled, statuesque approach to character design. Laiso also captures the ever-important dingy, lived-in quality of the Original Trilogy. The bad news is that the storytelling struggles as the action heats up. The desperate underwater chase scene in this issue's climax is disappointingly muddled and unclear, robbing an intense scene of some of its drama.

The Verdict

Marvel's Star Wars comics have been great about adding compelling new characters to the mythos, and this issue is no exception. Bash is a fun and unique Star Wars protagonist, one who pairs nicely with the smaller but no less headstrong Princess Leia. Unfortunately, this issue loses steam when it should be at its strongest, with a climax that suffers from muddled storytelling and overly preachy dialogue.

Editors' Choice

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