mercredi 26 octobre 2016

Find Out About Every Tech in Civilization 6


In Civilization VI, there are many technologies that your civilization will be able to research and enhance throughout its existance. From the beginning of understanding mining, to robotics, nanotechnology, and nuclear fusion, all varieties of technology can be learned. 

Researching various technologies grants science points, passive bonuses, and the ability to create new units, buildings, or complete specific quests. Technologies can also be boosted by completing a mini-quest, allowing you to research them in a faster amount of turns.

Below is a list of all currently known Techs in Civilization VI.

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Name of Technology Description of Technology Boost Requirement Unlocks
Pottery Allows harvesting of Wheat and Rice. N/A Building: Granary
Animal Husbandry Allows harvesting of Cattle and Sheep. N/A Improvement: Camp, Pasture
Mining Allows chopping of Woods, and harvesting of Copper. N/A Improvement: Mine, Quarry
Sailing Allows Builders to embark. Found a city on the Coast. Improvement: Fishing Boats; Unit: Gallery
Astrology N/A Find a natural wonder. Building: Shrine, Stonehenge; Holy Site 
Irrigation Allows clearing of Marsh. Farm a resource. Building: Hanging Guardens; Improvement: Plantation
Writing N/A Meet another civilization. Building: Library; District: Campus
Archery N/A Kill a unit with a Slinger. Unit: Archer
Masonry Allows harvesting of Stone. Build a Quarry. Building: Ancient Walls, Pyramids; Unit: Battering Ram
Bronze Working Allows chopping of Rainforest. Reveals Iron. Kill 3 Barbarians. Building: Barracks; District: Encampment; Unit: Spearman
Wheel N/A Mine a resource. Building: Water Mill; Unit: Heavy Chariot
Celestial Navigation Allows Traders to embark, and allows harvesting of Fish. Improve 2 sea resources. Building: Great Lighthouse, Lighthouse; District: Royal Navy Dockyard
Currency N/A Make a Trade Route. Building: Market; District: Commercial Hub
Horseback Riding N/A Build a Pasture. Building: Stable; Unit: Horsemen
Iron Working N/A Build an Iron Mine. Unit: Swordsman
Shipbuilding Allows all land units to embark across the ocean. Own 2 Galleys. Building: Colossus; Unit: Quadrireme
Mathematics +1 Movement for all naval units. Build 3 different specialty districts. Building: Petra
Construction N/A Build a Water Mill. Building: Terracotta Army; Unit: Siege Tower
Engineering N/A Build Ancient Walls. District: Aqueduct; Unit: Catapult
Military Tactics N/A Kill a unit with a Spearman. Unit: Pikeman
Apprenticeship +1 Production to the Mine improvement. Build 3 Mines. Building: Workshop; District: Industrial Zone
Stirrups N/A Have the Feudalism civic. Unit: Knight
Machinery N/A Own 3 Archers. Improvement: Lumber Mill; Unit: Crossbowman
Education N/A Earn a Great Scientist. Building: Hagia Sophia, University
Military Engineering N/A Build an Aqueduct. Building: Armory; Unit: Military Engineer
Castles Bonus Culture for the Great Wall improvement for adjacency. Gain additional maximum Spy if playing as Catherine de Medici. Have a government with 6 policy slots. Building: Alhambra, Medieval Walls
Cartography +1 Gold from the Fishing Boat improvement. All naval and embarked units can navigate Ocean tiles. +1 Movement for embarked units. Build 2 Harbors. Unit: Caravel
Mass Production N/A Build a Lumber Mill. Building: Shipyard, Venetial Arsenal
Banking +1 Gold from the Quarry improvement. Have the Guilds civic. Buildings: Bank, Great Zimbabwe
Gunpowder  Reveals Niter. Build an Armory. Unit: Musketman
Printing Provides one more level of diplomatic visibility on all other civilizations. All Tourism yileds from Great Works of Writing are doubled. Build 2 Universities. Building: Forbidden City
Square Rigging N/A Kill a unit with a Musketman. Unit: Frigate
Astronomy N/A Build a University adjacent to a Mountain. Building: Potala Palace
Metalcasing N/A Own 2 Crossbowman. Unit: Bombard
Siege Tactics N/A Own 2 Bombards. Building: Renaissance Walls; Improvement: Fort
Industrialization +1 Production to the Mine improvement. Build 3 Workshops. Building: Factory, Ruhr Valley
Scientific Theory Allows Research Agreement diplomatic action. +1 Food from the Plantation improvement. Have The Enlightenment civic. Building: Oxford University
Ballistics N/A Have 2 Forts in your territory. Unit: Field Cannon
Military Science N/A Kill a unit with a Knight. Building: Military Academy; Unit: Cavalry, Redcoat
Steam Power +2 Movement for embarked units. Reveals Coal. Build 2 Shipyards. Unit: Ironclad
Sanitation Stepwell improvements receive +1 Housing. Build 2 Neighborhoods. Building: Sewer; Unit: Medic
Economics N/A Build 2 Banks. Building: Big Ben, Stock Exchange
Rifling N/A Build a Niter Mine. Unit: Ranger
Flight Bonus Tourism to all improvements that provide Culture. Build an Industrial era or later wonder. Building: Hanger; District: Aerodrome; Improvement: Airstrip; Unit: Biplane, Observation Balloon
Replaceable Parts Upgrades Farm improvements to Mechanized Agriculture. +1 Food Adjacency bonus for every Farm improvement they are adjacent to. Own 3 Musketman. Unit: Infantry
Steel +1 Production from the Lumber Mill improvement. Build a Coal Mine. Building: Eiffel Tower; Unit: Artillery, Battleship
Electricity N/A Own 3 Privateers. Building: Power Plant, Seaport; Unit: Submarine
Radio N/A Build a National Park. Building: Broadcast Center; Improvement: Seaside Resort
Chemistry N/A Complete a Research Agreement. Building: Research Lab; Unit: AT Crew
Combustion +1 Movement for embarked units. Reveals Oil. Extract an Artifact. Improvement: Oil Well; Unit: Tank
Advanced Flight Reveals Aluminum. Build 3 Biplanes. Building: Airport; Unit: Bomber, Fighter
Rocketry +1 Production from the Quarry improvement. Boost through Great Scientist or Spy. District: Spaceport; Improvement: Missile Silo; Project: Launch Earth Satellite
Advanced Ballistics N/A Build 2 Power Plants. Unit: Anti-Air Gun, Machine Gun
Combined Arms N/A Build an Airstrip. Unit: Aircraft Carrier, Destroyer
Plastics +1 Food to Fishing Boats. Build an Oil Well. Improvement: Offshore Oil Rig
Computers Grants the ability to construct an additional Spy. All Tourism yields are doubled. Have a government with 8 policy slots. N/A
Nuclear Fission Reveals Uranium/ Boost through Great Scientist or Spy. Project: Build Nuclear Device, Manhattan Project
Synthetic Materials +1 Gold to Camps. Build 2 Aerodromes. Unit: Helicoptor
Telecommunications N/A Build 2 Broadcast Centers. Unit: Nuclear Submarine
Satellites N/A Boost through Great Scientist or Spy. Project: Launch Moon Landing; Unit: Mechanized Infantry
Guidance System N/A Kill a Fighter. Unit: Mobile SAM, Rocket Artillery
Lasers N/A Boost through Great Scientist or Spy. Unit: Jet Fighter, Missile Cruiser
Composites N/A Own 3 Tanks. Unit: Modern Armor, Modern AT
Stealth Technology N/A Boost through Great Scientist or Spy. Unit: Jet Bomber
Robotics +1 Production to Pastures. Have the Globalization civic. Project: Launch Mars Habitation
Nuclear Fusion N/A Boost through Great Scientist or Spy. Project: Build Thermonuclear Device, Launch Mars Reactor, Operation Ivy
Nanotechnology N/A Build an Aluminum Mine. Project: Launch Mars Hydroponics
Future Tech N/A N/A Can be completed multiple times, increasing your points towards the Score Victory.

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