In Skyrim, there has been removed the distinction of classes and shoved the nigh complete freedom of character development in your hands. While this newfound freedom gives you a dizzying array of options, it can be difficult to decide where to start. After all, you can literally play as almost any character archetype, running the gamut from a traditional sword-and-board warrior to a sneaky battlemage.
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Feel free to try out multiple play styles, as there is no penalty for building up points in a skill, even if you never use that skill again (No more worrying about getting that +5 Strength bonus). The actual specialization of your character doesn't happen until you start choosing Perks, so these are where you have to start to do some planning.
The general rule of thumb is to avoid a jack of all trades, master of none. You have only a finite number of points with which to activate Perks. As of yet, there are a maximum of 81 points (81 levels) with which to use Perks. This has proven to be the level cap for Skyrim. With this in mind, figuring out the best combination and specializations requires some planning as all perk trees will not be filled. Use IGN's interactive Skill Builder to plan out the perfect character archetype. Share your build with other players here!
Heavy armor is the typical route for a melee character without a shield. Smithing and archery are also recommended as complimentary skills.
This style sits on the line of Jack of All Trades, but worth a look. Enchanting, One Handed, and any assortment of magic is what you're looking at here. Use up your mana and slice up your victims until it refills.
Archers can be pretty deadly in Skyrim. Light armor will keep you swift. A companion is recommended for distractions. The Deadly Aim, Eagle Eye, Steady Hands skills have proven to be useful.
A warlock is based almost purely on Destruction magic, so clearly pump points there, with some in Conjuration and Enchanting. One or two points in Light Armor to help survival.
Tip: If you plan to base your character's offensive ability mainly on Destruction magic, its advisable to enchant your clothes/armor with 100% destruction magic mana reduction. This is because destruction magic is very underpowered at higher levels and your best option in battle is to stun lock enemies with dual cast, making you practically invincible in a 1 on 1 fight.
The main idea behind a Paladin class is being a strong melee user, with the assistance of magic, so the key choice here should be Restoration and Heavy Armor, along with Alteration for the armor increases. Also points should be added to Shields, One Handed or Two Handed, depending on your style.
The general rule of thumb for the Assassin build is to pump your perk points into one-handed, dagger, and sneak (specifically the --Assassin's Blade Perk), light armor, and fill the Archery tree. Beyond that, the choices are yours as far as non-combat perks. Vampirism is most beneficial for this kind of class, but not a requirement.
The build of the Night Blade is a mixture of the sneaky skills from a Assassin and the wizardy of a Mage, with the perks being spend on the One-Handed, Illusion, Destruction, Maybe Archery and Sneak skills (including the Assassin's Blade Perk.)
1. Name: Dragonborn
Level: 66
Race: Nord
Play style: The Dragonborn is the all around Warrior, sword and board melee combat and archery for range, he is suited for any situation. Once an enemy sees you, hold your ground rather than rush in, and lob a few arrows their way. The further an enemy has to run towards you, the less stamina they have when they get to you, and it goes the same for you, so be patient, and watch the scales tip into your favor with each passing second. Block is just as important as One-Handed so you should try to keep them in balance. Dodge, or better yet, shield-bash power attacks, deflect regular ones, and as soon as you have the perk, block magic! Dragons breath, lightning bolts, it all raises your skill, and keeps you that much further away from death.
Domain: Dragonsreach
Magicka:Health:Stamina - 0:3:2
Gear:
Steel Sword - 303 Damage - Soul Trap, Fire 34 Damage
Elven Bow - 199 Damage - Soul Trap, 34 Fire Damage
Steel Shield - 123 Armor - Block 44%, Resist Fire 51%
Steel Armor - 411 Armor - Heavy Armor 27, Fortify Health 68
Steel Cuffed Boots - 192 Armor - One Handed 43%, Resist Fire 50%
Steel Horned Helmet - 213 Armor - Archery 43%
Steel Nordic Gauntlets - 192 Armor - Archery 44%, One Handed 44%
Silver Necklace - Archery 40%, One Handed 40%
Silver Garnet Ring - Archery 40%, One Handed 40%
Skill Sets: Enchanting 100 - Enchanter 5/5, Fire Ench., Frost Ench., Insightful Ench., Corpus Ench., Extra Effect Smithing 100 - Steel Smithing, Elven Smithing Heavy Armor 100 - All Perks Block 100 - All Perks One Handed 100 - Armsman 5/5, Bladesman 3/3, Fighting Stance, Critical Charge, Savage Strike, Paralyzing Strike Archery 100 - All Perks
Standing Stone: The Lady
Follower: Lydia.
Having a rounded follower that matches yourself will be beneficial to you for this build. It nearly doubles your ranged damage output if you keep her gear up to specs with yours, and you always have the option to take point and let her cover from range, stay back and fire shots while she distracts, or stick with her and concentrate your hits onto singled-out enemies.
2. Name: Warlock
Level: 68
Race: High Elf
Play style: The all around Mage, the Altmer uses Destruction as his primary offensive option, with other schools serving as various buffers to ensure that even when he loses concentration, he isn't a 1-hit meatbag running out of the dungeon at the sight of an archer. Illusion and Conjuration takes the heat off you. Restoration and Alteration protect you, while Enchanting ensures you can keep it all under the wraps of your magicka bar. Keep your distance at all times, but cast a Flesh spell just before combat each time just incase a loose arrow hits you, or you get caught in an ambush. If you see a group of enemies in the distance, cast Fury, or an Atronach, or both. If youre surrounded, a Fear or Calm spell is handy. When battling other mages, you should always keep a Ward in the off hand, but otherwise, dual cast Destruction medium range to short range, and single cast from both hands for long range fights, alternating hands, not releasing simultaneously.
Domain: Arch-Mage's Quarters
Magicka:Health:Stamina - 1:0:0
Gear:
Amulet- Fortify Magicka 62, Fortify Destruction 25%
Ring- Fortify Magicka Regen. 62%, Fortify Destruction 25%
Robes- Fortify Magicka Regen. 62%, Fortify Destruction 25%
Gloves- Fortify Magicka 62
Circlet- Fortify Magicka Regen. 62%, Fortify Destruction 25%
Skill sets: Destruction 100 - Novice Destruction, Aug. Flames 2/2, Aug. Frost 2/2, Aug. Shock 2/2, Deep Freeze, Disintegrate, Dual Casting, Impact Illusion 100 - All Perks Alteration 100- All Perks Restoration 100- Novice Restoration, Respite, Regeneration, Necromage, Ward Absorb, Recovery 2/2, Avoid Death, Dual Casting Conjuration 100 - Novice Conjuration, Summoner 2/2, Atromancy, Elemental Potency, Twin Souls Enchanting 100- Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect
Standing Stone: The Lord
Follower: Marcurio You'll want a follower with deadly ranged capabilities, like yourself, so as to not get caught in the web of your spells and atronachs. Marcurio or another Mage is nice, because you'll likely be throwing two different Destruction elements at once, and he will usually summon an atronach. But there is also the option of having a bow-wielding comrade. Paired with a Conjure Dremora Lord spell, you'll be the master of the Mage-Archer-Warrior trifecta, a truly unstoppable party in the hands of a pro.
3. Name: Thief
Level:65
Race: Argonian
Play style: The Thief is a non-combatant, preferring to slip away in darkness than to meet enemies head on, or even at all. He relies solely on his skills, deeming blades uncivilized and magic for the inefficient.
Domain: Ragged Flagon Cistern
Magicka:Health:Stamina - 0:0:1
Gear:
Guild Masters Armor - 135 Armor - Carry Weight 50
Guild Masters Boots - 40 Armor - Pickpocket 35%
Guild Masters Gloves - 40 Armor - Lockpicking 35%
Guild Masters Hood - 58 Armor - Prices 20%
Necklace of Invigoration - Stamina Regen. 40%
Ring of Peerless Stamina - Stamina 40
Skill sets: Sneak 100 - Stealth 5/5, Muffled Movement, Light Foot, Silent Roll, Silence, Shadow Warrior Lockpicking 100 - All Perks Pickpocket 100 - All Perks Light Armor 100 - All Perks Speech 100 - All Perks
Standing Stone: The Shadow
Follower: None. As a stealth-based noncombatant, a follower would get in the way more than they would help.
4. Name: Marksman
Level:53
Race:Wood Elf
Play style:The Marksman is archery-only when it comes to enemies. So tougher foes may require some strategic maneuvering about the battlefield. There is one major thing you can do that your enemies cannot. Jump. Gain the high ground and fire away. Bash if they get close, or backpedal and mortar your enemies for close-medium range (aim super high at pursuing enemies but only tap the button to make a light shot arc to reach them without sacrificing speed) Until you get the Ranger perk, in which case you can backpedal and fire normally at full speed. Sneak is nice to have, but this one is efficient enough to go without.
Domain: Proudspire Manor
Magicka:Health:Stamina - 0:1:1
Gear:
Dragonbone Bow- 334 Damage - Frost Damage 25, Shock Damage 25
Dragonscale Armor- 333 Armor - Stamina Regen. 31%, Fortify Stamina 62
Dragonscale Boots - 132 Armor - Sneak 40%, Stamina Regen. 31%
Dragonscale Gauntlets- 132 Armor - Archery 40%, Sneak 40%
Dragonscale Helmet- 153 Armor - Archery 40%, Restoration 40%
Dragonbane Amulet- Archery 40%, Resist Magic 20%
Dragonbane Ring- Archery 40%, Resist Magic 20%
Skill sets: Archery 100- All Perks Light Armor 100- All Perks Smithing 100- All Perks Sneak 100 - All Perks except Assassins Blade Enchanting 100- Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect
Standing Stone: The Lord Follower: Uthgerd the Unbroken. For a ranged-only character, you'll want a heavy melee muscle to distract and stand in the way of potential threats. When battling humanoid enemies, be aware of enemy archers teaming up to bring down your engaged Follower, and counter strike accordingly. Otherwise, simply peg your targets as they come, dealing with the melee threats to yourself first, then helping your Follower.
5. Name: Battlemage
Level: 67
Race: Imperial
Play style:The Battlemage is a one-man army and a well respected class in neighboring Cyrodiil. Capable of routing entire cities at will, he is a force like no other. His magics are developed to the point of ultimate mastery, and with high end heavy armor, even if someone gets close, they are helpless to his towering torso of plate and steel, and soon meet demise to his flanged mace. This is a build where you can be in the middle of the action, smashing anything close enough to engage you in melee combat, which, as you keep a tight formation with Atronach and/or Follower, is not very likely anyhow. Summon your Atronachs into the fray, and walk your way over casting Destruction magic from one hand with your weapon ready in the other, or simply stay back and dual cast for tougher foes.
Domain: Fort Dunstad Commanders Quarters
Magicka:Health:Stamina - 4:3:3
Gear:
Ebony Mace - 187 Damage - Chance to paralyze 5 sec, Fire Damage 52
Ebony Armor - 263 Armor - Destruction 28%, Conjuration 28%
Ebony Boots- 113 Armor - One Handed 45%, Resist Fire 52%
Ebony Gauntlets - 113 Armor - One Handed 45%
Ebony Helmet- 130 Armor - Conjuration 25%, Destruction 25%
Gold Ring - Conjuration 25%, Destruction 25%
Silver Jeweled Necklace- Conjuration 25%, Destruction 25%
Skill sets: Destruction 100 - Novice Destruction, Destruction Dual Casting, Impact, Aug. Flames 2/2, Aug. Shock 2/2 One Handed 96- Armsman 5/5, Fighting Stance, Bone Breaker 3/3, Savage Strike, Critical Charge Heavy Armor 86 - All Perks Conjuration 100- Novice Conjuration, Dual Casting, Summoner 2/2, Necromancy, Atromancy, Dark Souls, Elemental Potency, Twin Souls Restoration 100- Novice Restoration, Regeneration, Respite, Recovery 2/2, Dual Casting Alteration 100- Novice-Expert Alteration, Magic Resistance 3/3, Atronach Smithing 99- Steel-Ebony Smithing Enchanting 100- Enchanter 5/5, Fire Enchanter, Insightful Enchanter, Corpus Enchanter, Extra Effect
Standing Stone: The Lord
Follower: Marcurio. As with the Warlock, you'll want a ranged-only follower, if any. You'll be throwing far too much Destruction magic into the fray to be mindful of your follower in the midst.
6. Name: Necromancer
Level: 53
Race: Breton
Play style: The Necromancer is a sinister one, relying on misdirection and stealth to get what he wants. A proficient sneak, he generally prefers to slip by enemies with impunity or with the help of an undead ally, but is powerful enough in his arts to contend if he is detected. Your Reanimates are your greatest ally, so make sure you pick good ones. They will serve as an excellent distraction as you slip by in darkness, or they can easily wipe out an installment of soldiers. Remember, each zombie need only kill one enemy to have served his purpose. The only disadvantage to Necromancy: if there are no corpses lying around to begin with, you may just have to lean on Destruction or Illusion for a fresh one.
Domain: Drelas' House
Magicka:Health:Stamina - 1:0:0
Gear:
Master Robes of Conjuration - Regen. Magicka 150%, Conjuration 22%
Gold and Ruby Circlet - Regen. Magicka 62%, Conjuration 25%
Gold Ring - Regen. Magicka 62%, Conjuration 25%
Gold Necklace - Conjuration 25%, Resist Magic 20%
Skill sets: Conjuration 100 - Novice Conjuration, Summoner 2/2, Necromancy, Dark Souls, Twin Souls Sneak 100 - Stealth 5/5, Muffled Movement, Light Foot, Silent Roll, Silence, Shadow Warrior Destruction 100 - Novice-Expert Destruction, Aug. Flames 2/2, Aug. Shock 2/2, Dual Casting, Impact Illusion 100 - All Perks Alteration 100 - Novice-Apprentice Alteration, Magic Resistance 3/3 Enchanting 100 - Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect
Standing Stone: The Apprentice
Follower: None. As a stealthy Mage, you'll be given away by your follower more often than not.
7. Name: Assassin
Race: Khajiit
Play style: The Assassin is a master of stealth and efficiency. He excels at sniping enemies from the shadows, as well as the ability to creep up behind enemies and slit their throat without a second thought. While slipping by in darkness is fastest, you could take the time to carefully plan out a roomful of enemies, and slaughter them one by one. Each enemy killed raises your Sneak many times over what Sneaking alone can. Develop tactics, based on enemy lines of sight, proximity, light and shadow, and choose your targets. Be sure to make use of traps if possible. Fire a loose arrow from darkness and into a kill zone of swinging blades, or beneath a hanging fire-pot, and then watch as enemies helplessly burn or bleed to death, without the slightest inkling of where you are.
Domain:Dawnstar Sanctuary
Magicka:Health:Stamina - 0:0:1
Gear:
Blade of Woe- 14 Damage - Absorb Health 10 Firiniel's End - 41 Damage - Frost Damage 20
Ancient Shrouded Armor - 36 Armor - Resist Poison 100%
Ancient Shrouded Boots - 13 Armor - Muffle
Ancient Shrouded Cowl - 17 Armor - Archery 35%
Ancient Shrouded Gloves- 13 Armor - Double Backstab Damage
Skill Sets: Sneak 80 - All perks except Shadow Warrior Archery 57 - Overdraw 3/5, Eagle Eye, Steady Hand 1/2, Critical Shot 1/3, Power Shot, Hunter's Discipline
Standing Stone: The Shadow
Follower: Cicero/Dark Brotherhood Initiate/None. You can take a stealthy follower along if you wish, and it can be strategically brilliant in certain situations, but be cautious. Let your follower hang back while you explore and/or clear the area ahead, and then go back to let him know it's time to go. This has many advantages. If you must fight an enemy, rush back to the follower where they will wait in ambush.
8. Name: Paladin
Level: 46
Race: Redguard
Play style: The holy knight of the Nine Divines, the Paladin protects all that is sacred with his heavy armor and restoration spells. He wields either two blades, or one with a spell in the off hand for healing, protection, or to ward away undead foes with divine light. The undead are your specialty, but that doesn't mean your skills aren't efficient enough to deal with the living as well. You should always cast Stendarr's Aura (Dawnguard) before engaging combat with the undead, and remember, even if an enemy is too powerful for Turn Undead, it will always stagger them. Circle of Protection is especially useful if you find yourself surrounded for a quick fix, while if you have a horde of zombies running at you, keep back, and take the time to rev up Bane of the Undead while they make their ground. All of these will help you in the real fight, where you stand toe to toe, matching steel, or blasting away from range with Sunfire or Vampire's Bane (both Dawnguard).
Domain: Temple of the Divines
Magicka:Health:Stamina - 1:1:1
Gear:
(Glass) Divine Right Hand - 193 Damage - Turn Undead 25, Fire Damage 25
(Glass) Divine Left Hand - 193 Damage - Turn Undead 25, Fire Damage 25
Dawnbreaker - 175 Damage - Fire Damage 10, Chance to cast Bane of the Undead
Paladin Ring - One Handed 40%, Restoration 25%
Paladin Amulet - One Handed 40%, Restoration 25%
Paladin Plate Armor - 375 Armor - Heavy Armor 25, Restoration 25%
Paladin Plate Helmet - 183 Armor - Restoration 25%
Paladin Plate Boots - 159 Armor - One Handed 40%
Paladin Plate Gauntlets - 159 Armor - One Handed 40%, Heavy Armor 25
Skill sets: One Handed 66 - Armsman 4/5, Dual Flurry 2/2, Bladesman 2/3, Fighting Stance, Savage Strike, Critical Charge Heavy Armor 100 - Juggernaut 5/5, Well Fitted, Tower of Strength, Matching Set, Reflect Blows Restoration 96 - Novice Restoration, Respite, Regeneration, Necromage, Ward Absorb, Recovery 2/2, Avoid Death, Dual Casting Smithing 100 - Steel-Glass Smithing Enchanting 100 - Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect Speech 84 - Haggling 1/5, Allure, Merchant, Bribery, Persuasion, Intimidation
Standing Stone: The Lord
Follower: Stenvar. With this character being primarily a melee heavy, you'll want someone right there with you, taking hits and giving them out. Overwhelmedness was one of the leading causes of this character's deaths at early levels.
9. Name: Nightblade
Level: 68
Race: Dark elf
Play style: This was meant to be a balance of Thief, Mage, and Warrior skills, and it turned out to be a roaring success. With ample proficiency in one handed, he can confidently dispatch any average baddie with a blade, but for tougher crowds, he can invisibly cut throats left and right, sneak-snipe helpless enemies, or keep an army at bay with destruction magic. As a Nightblade, Sneak is your main employ, whether you cut throats, fire arrows, or cast hexes, darkness is your best friend. But, with these skill sets, you can easily dominate any battlefield even if you are discovered. If enemies see you, cast a Flesh spell immediately, and keep a good distance as long as possible. If an enemy gets close enough to engage you in melee combat, by all means pull out your sword and hack away, but be careful. This is the most dangerous part of the Nightblade's combat. Don't hesitate to make use of Invisibility or the powerful Shadow Warrior Perk; even at close range, you can disappear in a cloud of smoke and appear only when your blade is piercing their jugular vein.
Domain: Nightgate Inn
Magicka:Health:Stamina - 4:3:3
Gear:
Blade of Woe - 34 Damage - Absorb Health 10 Ebony Bow - 62 Damage
Ebony Sword - 54 Damage
Master Robes of Destruction - Regen. Magicka 150%, Destruction 22%
Necklace of Extreme Wielding - One Handed 35%
Ring of Major Archery - Archery 25%
Shrouded Hand Wraps - Double Backstab Damage
Shrouded Hood - Sneak 25%
Shrouded Shoes - Muffle
Skill sets: Sneak 100 - All Perks One Handed 87 - Armsman 5/5, Fighting Stance, Bladesman 2/3, Savage Strike Destruction 94 - Novice-Expert Destruction, Aug. Flames 2/2, Dual Casting, Impact Archery 90 - All Perks except Bullseye Alteration 100 - All Perks Illusion 76 - Novice-Expert Illusion, Dual Casting, Hypnotic Gaze, Animage, Kindred Mage, Quiet Casting
Standing Stone: The Lady
Follower: None. As a stealth based character, most situations will be better off going it alone.
10. Name: Monk
Level: 58
Race:Kahjiit
Play style:A bit unorthodox, this pacifist either calms his enemies, or if that doesn't work, beats them into submission with his fists. That's right. Unarmed. Having a big, brutish mercenary at your side is somewhat essential to this build; some enemies are immune to Illusion magic and there is simply no way to put out enough damage with fists alone to avoid being overwhelmed, without exploiting glitches. Calming your enemies should be the first resort, killing them, the last, if you would like to roleplay.
Domain:Temple of Kynareth
Magicka:Health:Stamina - 2:2:1
Gear:
Daedric Gauntlets- 148 Armor - Unarmed 12
Daedric Boots- 148 Armor - Regen. Stamina 31%
Ceremonial Dragon Mask- 162 Armor - Restoration 25%, Regen. Magicka 62%
Monk Robes- Restoration 25%, Regen. Magicka 62%
Monk Amulet - Restoration 25%, Resist Magic 20%
Monk Ring- Unarmed 12, Restoration 25%
Skill sets: Heavy Armor 88- Juggernaut 5/5, Fists of Steel, Cushioned, Conditioning< Illusion 100- All Perks except Master Illusion Restoration 95- All Perks except Master Restoration Alteration 100- All Perks except Master Alteration Enchanting 100- Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect Smithing 100 - Steel-Daedric Smithing, Dragon Smithing, Arcane Blacksmith
Standing Stone: The Lord
Follower: Uthgerd the Unbroken As stated in the Playstyle bio, a follower is somewhat essential to this build, especially as your level climbs. Kahjiit Claws help for a while but eventually the base armor of your gauntlets just isn't high enough to go it alone fists-blazing.
11. Name: Pit Fighter
Level: 43
Race: Argonian
Play style: A light, quick, sword and board fighter with Archery for range. This character is nearly impervious behind his shield, and deadly with a blade. The Histskin power makes him unstoppable against the average bad guy, and leaves bosses helpless to your strategic musings. You can be aggressive and rush the battlefield for a strategic position, or hang back and nimbly dodge between covers for ranged fights. Light Armor means you have an inborn Stamina Regeneration boost by Skill Level 60, which helps for literally everything you will be doing. Lots of Stamina for Eagle Eye when firing, lots for rushing the field, and lots for shield bashing and power attacks when you get there.
Domain: Honeyside
Magicka:Health:Stamina - 0:1:1
Gear:
Glass Sword - 65 Damage
Glass Bow of the Blaze - 55 Damage - Fire Damage 25
Glass Shield - 69 Armor
Glass Armor - 192 Armor
Glass Boots - 68 Armor
Glass Gauntlets - 68 Armor
Glass Helmet - 86 Armor
Skill sets: One Handed 76 - Armsman 4/5, Bladesman 2/3, Fighting Stance, Critical Charge, Savage Strike Light Armor 72 - Agile Defender 4/5, Custom Fit, Unhindered, Wind Walker, Matching Set Block 60 - Shield Wall 4/5, Quick Reflexes, Power Bash, Deadly Bash, Archery 65 - Overdraw 4/5, Critical Shot 2/3, Eagle Eye, Power Shot Smithing 72 - Steel-Glass Smithing, Arcane Blacksmith
Standing Stone: The Lady Follower: Faendal. Your going to want a light and quick follower that can keep up with this character, one with high ranged damage to supplement your deadly Block and One Handed skills.
12. Name: Cleric
Level: 52
Race: Imperial
Play style: The Cleric is a battlefield healer and defender of kings. His shield in one hand, Restoration in the other may sound unorthodox, and it certainly is, but with the Respite perk in the Restoration tree allowing you to heal your stamina, this gives you relatively unlimited shield bashing. Smash those enemies into submission, Disarm them with a Power Bash, leaving them helpless. Send them flying off cliffs and walls with your shield charge, or buff your Follower as they take care of business. It takes a bit of strategic thinking, but it's a very fun build.
Domain: Castle Dour
Magicka:Health:Stamina - 1:1:1
Gear:
Imperial Shield - 77 Armor - Block 40%, Fortify Health 62
Imperial Armor - 234 Armor - Regen. Stamina 31%, Heavy Armor 25
Imperial Boots - 105 Armor - Regen. Stamina 31%, Fortify Stamina 62
Imperial Bracers - 105 Armor - Block 40%, Heavy Armor 25
Silver Necklace - Regen. Stamina 31%, Fortify Health 62
Silver Ring - Fortify Stamina 62, Fortify Health 62
Skill sets: Block 100 - All Perks Heavy Armor 100 - All Perks Restoration 100 - Novice-Expert Restoration, Respite, Regeneration, Recovery 2/2, Avoid Death Smithing 68 - Steel Smithing Enchanting 100 - Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect
Standing Stone: The Lord
Follower: Lydia. A well rounded follower will suit this character well, keeping up defense as well as offense and never becoming a liability.
13. Name: Spellsword
Level: 59
Race: High elf
Play style: This nimble hybrid is efficient with all enemies, mixing ranged Destruction with the finesse of swordplay. Atronachs are your best friend, as you can bathe the battlefield in fire, frost, or shock without fear of hurting them. Summon a minion into the fray like a Mage would, and fire Destruction into the midst, or cast a Cloak spell and jump in yourself. Dance around your enemies, casting Wall spells on the floor, damaging them further. Light Armor means you can keep the distance with a powerful enemy, or close the distance, for a melee execution.
Domain: Thalmor Embassy, Barracks
Magicka:Health:Stamina - 1:1:1
Gear:
Elven Sword- 128 Damage - Absorb Health 30, Fire Damage 37
Elven Armor - 245 Armor - Restoration 25%, Destruction 25%
Elven Boots- 95 Armor - One Handed 40%, Regen. Stamina 31%
Elven Gauntlets- 95 Armor - One Handed 40%, Light Armor 25
Elven Helmet- 113 Armor - Conjuration 25%, Destruction 25%
Aldmeri Amulet - Destruction 25%, Resist Magic 20%
Aldmeri Ring- Destruction 25%, Resist Magic 20%
Skill sets: One Handed 81 - Armsman 5/5, Fighting Stance, Bladesman 2/3, Critical Charge, Savage Strike Destruction 100 - Novice-Expert Destruction, Rune Master, Dual Casting, Impact, Aug. Shock 2/2, Aug. Flames 2/2 Conjuration 100- Novice-Expert Conjuration, Summoner 2/2, Atromancy, Elemental Potency Restoration 100- Novice-Expert Restoration, Respite, Regeneration, Recovery 2/2, Dual Casting Light Armor 95- Agile Defender 5/5, Custom Fit, Unhindered, Wind Walker, Matching Set Smithing 71 - Steel Smithing, Elven Smithing Enchanting 100- Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect
Standing Stone: The Lord
Follower: Marcurio. A Follower who stays back and out of the danger zone would be best. If you need to take the field and be a melee aggressor, you can, or you can hang back and let atronachs take the heat.
14. Name: Vampire
Level:36
Race: Dark Elf
Play style: The Vampire is a nightstalking, flesh-eating nightmare that will make you think the world is collapsing around you, before closing in to suck the life from your bones. He is a master of Illusion and stealth, and can raise the dead to assist him. With these he confuses, weakens, and closes in for the kill. This efficient build lets you control any situation with the Vampire's 25% Boost to the potency of all Illusion spells. The most spectacular method being a Fury spell, followed by raising the first ones to fall. An equally efficient method would be to simply walk in, Calm everyone, and casually slit their throats one by one. Neither being necessary, of course, as your natural Stealth is enough to render any situation your playground.
Domain: Reachcliff Cave
Magicka:Health:Stamina - 1:0:0
Gear:
Blade of Sacrifice- 11 Damage
Master Robes of Illusion- Regen. Magicka 150%, Illusion 22%
Cicero's Hat- Sneak 35%
Cicero's Gloves- Double Backstab Damage
Cicero's Boots- Muffle
Necklace of Resist Fire- Resist Fire 15%
Ring of Namira- Fortify Stamina 50, Allows you to feed on corpses for increased Health and Health Regeneration
Skill sets: Sneak 90 - Stealth 5/5, Backstab, Muffled Movement, Light Foot, Silent Roll, Silence Illusion 100- All Perks Conjuration 100- Novice-Master Conjuration, Summoner 2/2, Dual Casting, Necromancy, Dark Souls, Twin Souls
Standing Stone: The Apprentice
Follower: None. As a stealthy character, you'll want to go it alone most of the time. Necrotic thralls will do the job if need be.
15. Name: Shadowscale
Level: 40
Race: Argonian
Play style: Trained in witchcraft and stealth since the day of his hatching, this assassin uses Illusion to lead unwary prey into traps and other devious and cunning methods of dispatch. You may want to use Fear to loosen up the ranks if you are discovered, and Destruction magic for the majority of your offensive power, with dual daggers incase someone gets close. Otherwise you can Sneak about and cut throats as much as the enemy allows. Poisons can be placed into the pockets of enemies to prepare for open combat, while potions enhance your already superhuman abilities.
Domain: Abandoned Shack
Magicka:Health:Stamina - 3:2:1
Gear:
Blade of Woe - 18 Damage - Absorb Health 10
Elven Dagger - 12 Damage
Nightweaver's Band - Sneak 10%, Destruction 10%
Shrouded Robes - Destruction 15%
Shrouded Hood - Sneak 25%
Shrouded Shoes - Muffle
Shrouded Hand Wraps - Double Backstab Damage
Skill sets: Sneak 100 - All Perks One Handed 56 - Armsman 1/5, Dual Flurry 2/2 Illusion 98 - All Perks except Master Illusion Destruction 70 - Novice-Adept Destruction, Aug. Flames 2/2, Dual Casting, Impact Alchemy 54 - Alchemist 3/5, Physician, Poisoner, Benefactor
Standing Stone: The Lord
Follower: None. Stealth being your main imperative, going it alone will usually reap the best results. For those times when combat does break out, poisons and potions will be your savior, while your exploits in the Dark Brotherhood can earn you a daily Power, Summon Spectral Assassin, which can undoubtedly tip the scales, if you'll forgive the pun.
16. Name: Alik'r Warrior
Level: 57
Race: Redguard
Play style: The Alik'r are the sworn protectors of Hammerfell, the Redguard nation. They wear only light cloth due to the scorching heat of their desert homeland, and prefer curved swords to shred their enemies to ribbons. Curved. Swords. You will need both Alteration and Restoration to protect yourself from the mortal injuries of open combat on Master Difficulty, but the Alik'r are not only Warriors, but assassins as well. A proficiency in Sneak allows you to infiltrate and secure strategic positions, before opening up combat. And when you do, make sure you are quick and aggressive. Don't get cornered, do the cornering.
Domain: Vlindrel Hall
Magicka:Health:Stamina - 1:1:1
Gear:
Scimitar - 136 Damage - Absorb Health 20, Fire Damage 25
Bolar's Oathblade - 136 Damage - Stamina Damage 25, Fear Lvl 12
Mehrunes' Razor - 43 Damage - 1% Chance Instant Kill
Alik'r Redgarb - Regen. Stamina 31%, Restoration 25%
Alik'r Hood - Restoration 25%, Regen. Magicka 62%
Alik'r Boots - Sneak 25%, One Handed 40%
Alik'r Wargloves - Sneak 25%, One Handed 40%
Shrouded Hand Wraps - Double Sneak Attack Damage
Alik'r Ring - Alteration 25%, One Handed 40%
Alik'r Amulet - Alteration 25%, One Handed 40%
Skill sets: One Handed 77 - Armsman 4/5, Fighting Stance, Bladesman 2/3, Critical Charge, Savage Strike Alteration 100 - All Perks Restoration 66 - Novice-Adept Restoration, Respite, Regeneration, Recovery, Dual Casting Enchanting 100 - Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect Smithing 60 - Steel Smithing, Arcane Blacksmith Sneak 100 - All Perks
Standing Stone: The Lord
Follower: Faendal. This is a character with no ranged capabilities, so naturally, you'll want to fill in that gap with a ranged-focused follower, but with a bit of the One Handed that you have, and the Sneak as well, so he can stick by your side as you infiltrate, slaughter an outpost of close quartered enemies, and set up shop with him at an overlooking position while you lead enemies into his ambush.
17. Name: Telepathic
Level:44
Race: High elf
Play style: The Telepathic is an opportunistic thief who enhances his abilities with illusion magic. A master of the mind, he can confuse or calm even the most powerful enemies. And with Invisibility, and Lockpicking if you need it, he can infiltrate just about anywhere. He can also see enemies before they see him with Detect Life, and distract them with Telekinesis objects flung into their face.
Domain: Cellar (Anise's Cabin)
Magicka:Health:Stamina - 1:0:0
Gear:
Master Robes of Illusion- Regen. Magicka 150%, Illusion 25%
Nightingale Hood- 18 Armor - Illusion 15%
Nightingale Gloves- 12 Armor - Lockpicking, One Handed 20%
Nightingale Boots - 12 Armor - Muffle
Necklace of Peerless Magicka- Fortify Magicka 70
Ring of Resurgence- Regen. Magicka 80%
Skill sets: Illusion 100- All Perks Restoration 60- Novice Restoration, Recovery 2/2, Dual Casting Alteration 100- All Perks Sneak 100- Stealth 5/5, Muffled Movement, Light Foot, Silent Roll, Silence, Shadow Warrior
Standing Stone: The Apprentice
Follower: None. As a stealthy noncombatant, this character has no use for a follower.
18. Name: Death Knight
Level: 49
Race: Breton
Play style: The demonic patron of Mehrunes Dagon, this beast is unstoppable in nearly any given situation. Fully adorned with the armor of Daedra, and wielding a massive two handed blade, he is already a force to be reckoned with. Add a mastery of Conjuration to call demonic brothers from Oblivion, and maybe a Follower with a Sanguine Rose, and you are at the head of a small army of matching awesomeness. Few things are more badass than four fully armored Dremora heading into battle at your side.
Domain: Shrine to Mehrunes Dagon
Magicka:Health:Stamina - 4:3:3
Gear:
Daedric Greatsword - 220 Damage - Absorb Health 20, Frost Damage 25
Daedric Armor - 348 Armor - Regen. Health 31%, Regen. Magicka 62%
Daedric Boots - 157 Armor - Two Handed 40%, Muffle
Daedric Gauntlets - 157 Armor - Two Handed 40%, Fortify Magicka 62
Daedric Helmet - 176 Armor - Conjuration 25%, Regen. Magicka 62%
Daedric Amulet - Conjuration 25%, Regen. Health 31
Daedric Band - Conjuration 25%, Regen. Health 31%
Skill sets: Two Handed 96 - Barbarian 5/5, Champion's Stance, Deep Wounds 3/3, Devestating Blow, Great Critical Charge, Sweep Conjuration 100 - All Perks Heavy Armor 74 - Juggernaut 4/5, Well Fitted, Tower of Strength, Matching Set Smithing 97 - Steel-Daedric Smithing Enchanting 100 - Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect
Standing Stone: The Lord
Follower: Stenvar. You'll want a Two-Handed follower, of course, to match you and your Dremora comrades.
19. Name: Warlord
Level:61
Race:Nord
Play style:Pure warrior, with every option to meet an enemy on the battlefield. Enemy with a shield? Smash it to pieces with a war hammer, leaving them open. Forsworn dual wielders getting on your nerves? Put up your shield and charge them down! Two Handed enemies a little powerful? Duck in and out with dual swords for quick strikes without taking hits from slower opponents. Kind of like a rock-paper-scissors sort of thing.
Domain: Cracked Tusk Keep
Magicka:Health:Stamina - 0:5:3
Gear:
Imperial Bow- 38 Damage
Steel Greatsword- 74 Damage
Steel Sword (2)- 48 Damage
Steel Shield - 68 Armor
Steel Armor- 198 Armor
Steel Boots of Major Stamina- 84 Armor - Fortify Stamina 40
Steel Helmet- 105 Armor
Steel Nordic Gauntlets- 84 Damage
Skill sets: Smithing 85 - Steel Smithing, Arcane Blacksmith Heavy Armor 96 - All Perks except Reflect Blows Block 88 - All Perks except Shield Charge Two Handed 95- Barbarian 5/5, Champion's Stance, Great Critical Charge, Devestating Blows, Sweep One Handed 99 - Armsman 5/5, Dual Flurry 2/2, Dual Savagery, Bladesman 3/3, Fighting Stance, Savage Strike, Critical Charge Archery 83- Overdraw 3/3, Eagle Eye, Power Shot, Quick Shot
Standing Stone: The Lord
Follower: Lydia. Having a versatile follower serves this build well. Lydia can wield sword and shield, bow and arrow, or a two handed weapon, and can be made to suit any situation, much like the character she follows.
20. Name: Druid
Level: 61
Race: Argonian
Play style: An elemental of nature magic and the power of the beast, the Druid is keen in cult magics and blood offerings. He has the power to shapeshift into a Werewolf at any time, and can summon wolf brothers(DG) while in that form. You'll be wanting to get in touch with nature with this character, acquiring Lycanthropy at an early level, and only using elemental Destruction magics, Fire, and Frost. Another important feature of this character is the Ritual Stone, which you will use to pick up any wild animals you meet on your way to a destination. It gets to be pretty amusing as you watch four Cave Bears and two Werewolves storming a fort.
Domain: Darklight Tower
Magicka:Health:Stamina - 4:1:0
Gear:
Orcish Dagger - 7 Damage - Absorb Health 20, Absorb Magicka 25
Black Robes - Destruction 28%, Regen. Magicka 71%
Boots - Muffle
Gloves - Fortify Magicka 71, Alchemy 28%
Gold Ring - Destruction 28%, Regen. Magicka 71%
Gold and Emerald Circlet - Destruction 28%, Regen. Magicka 71%
Silver Necklace - Resist Magic 22%, Fortify Magicka 71
Skill sets: Destruction 100 - Novice-Expert Destruction, Rune Master, Dual Casting, Impact, Aug. Flames 2/2, Aug. Frost 2/2, Deep Freeze Restoration 100 - Novice-Expert Restoration, Recovery 2/2, Dual Casting, Regeneration, Necromage, Respite Alteration 100 - All Perks Enchanting 100 - Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect Alchemy 83 - Alchemist 5/5, Physician, Benefactor, Experimenter 2/3 Sneak 100 - Stealth 5/5 Lycanthropy - All Perks (Dawnguard)
Standing Stone: The Lord
Follower: None. Having a follower is not recommended for this build, as most will run in fear if you turn into a Werewolf, and those who don't are melee warriors who will get in the way.
21. Name: Sorcerer
Level:53
Race:Orc
Play style: The silhouette of my Cleric build, the Sorcerer is a shield-spell caster of the more direct type. Aggression is a key tactic with this character; you will want to initiate combat with an Atronach, followed by subsequent Destruction magic of the same element. Rush in, Shield Charge once you have the perk, disarm any melee opponents with a bash or two, and be sure to bathe the field in Wall spells while you're in there. If surrounded, use a few potions to top up, engage the Berserker Rage power, and absorb a few shots as you build up a Master Level Destruction spell, obliterating the battlefield even at high levels.
Domain: Reachwind Eyrie
Magicka:Health:Stamina - 4:2:1
Gear:
Sorcerer's Shield- 86 Armor - Block 40%, Resist Magic 20%
Sorcerer's Armor - 261 Armor - Destruction 25%, Regen. Magicka 62%
Sorcerer's Boots- 114 Armor - Fortify Stamina 62, Resist Shock 37%
Sorcerer's Gauntlets - 114 Armor - Heavy Armor 25, Block 40%
Sorcerer's Helmet- 135 Armor - Destruction 25%, Regen. Magicka 62% Sorcerer's Ring- Destruction 25%, Regen. Health 31%
Sorcerer's Amulet- Destruction 25%, Regen. Health 31%
Skill sets: Block 100- All Perks Heavy Armor 100- Juggernaut 5/5, Well Fitted, Tower of Strength, Matching Set Destruction 100- Novice-Expert Destruction, Aug. Flames 2/2, Aug. Frost 2/2, Deep Freeze Restoration 100 - Novice Restoration, Recovery 2/2, Ward Absorb, Regeneration, Respite Conjuration 100- Novice-Adept Conjuration, Summoner 2/2, Atromancy, Elemental Potency, Twin Souls Smithing 62- Steel Smithing, Dwarven Smithing Enchanting 100- Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect
Standing Stone: The Lord
Follower: Marcurio. A ranged follower who can keep flinging spells while you go in for the strategic defense is marvelous to have for this one. A Mage can also supplement with elemental variety and additional atronachs.
22. Name: Arcane Warrior
Level: 47
Race: Dark Elf
Play style: A warrior like no other, Arcane Warrior deals in magic, blasting Fireballs and Thunderbolts from range, and rushing in with Bound Swords and Flesh spells for the aggressive measure. This character works equally well with offensive and defensive tactics, being quick enough in only cloth that he can speed between enemies with a sword in hand or let Atronachs take the hits while he keeps back and fires away.
Domain: Tower of Mzark
Magicka:Health:Stamina - 6:2:1
Gear:
Master Robes of Destruction - Regen. Magicka 150%, Destruction 22%
Arcane Circlet - Destruction 25%, Regen. Magicka 62%
Arcane Ring - Destruction 25%, One Handed 40%
Arcane Amulet - Destruction 25%, One Handed 40%
Fine Boots - One Handed 40%, Fortify Stamina 62%
Arcane Wargloves - Fortify Magicka 62%, One Handed 40%
Skill sets: One Handed 60 - Armsman 4/5, Fighting Stance, Savage Strike, Dual Flurry 2/2 Alteration 100 - All Perks Destruction 89 - Novice Destruction, Dual Casting, Impact, Aug. Flames 2/2, Aug. Shock 2/2 Conjuration 100 - Novice-Expert Conjuration, Mystic Binding, Summoner 2/2, Atromancy, Elemental Potency, Twin Souls Enchanting 100 - Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect
Standing Stone: The Lord
Follower: Marcurio/Faendal. A ranged follower would be your best bet, using a Mage to supplement your own magical offense and provide summoned minions to serve as a distraction.distraction.
23. Name: Ancient Nord
Level:43
Race:Nord
Play style: A Two Handed tank with a twist, the ability to revive fallen friends and foes from Sovngard. He has a special set of robes which allow him to call their souls back from beyond the dead, and can Shout to call ancient comrades through time from before the First Era! As a doom-bound warrior sent astray by the Elder Scrolls, you'll be caring very little for your own safety. Be the centre of attention on the battlefield; all your enemies will rush to you and then you can fall back, to where your follower and undead allies will be catching up, or maintain your ground and sweep the enemies away with the blade of your leader from another time, while you benefit the instantaneous assistance of another master of the Voice.
Domain: High Hrothgar
Magicka:Health:Stamina - 0:3:2
Gear:
Wuuthrad Reborn- 192 Damage - Absorb Health and Stamina 31, Especially Deadly to Elves
Ancient Nord Armor - 168 Armor - Fortify Health and Stamina 62
Ancient Nord Boots- 72 Armor - Two Handed 40%, Fortify Stamina 62
Ancient Nord Gauntlets- 72 Armor - Two Handed 40%, Heavy Armor 25
Ancient Nord Helmet- 99 Armor
Ancient Nord Ring- Two Handed 40%, Heavy Armor 25
Ancient Nord Amulet- Two Handed 40%, Resist Magic 20%
Sovngard Robes- Conjuration 25% Sovngard Hood- Conjuration 25%
Sovngard Ring- Conjuration 25% Sovngard Amulet- Conjuration 25%
Skill sets: Heavy Armor 92- Juggernaut 5/5, Well Fitted, Tower of Strength, Matching Set Two Handed 95- Barbarian 5/5, Limbsplitter 3/3, Champion's Stance, Great Critical Charge, Devestating Blow, Sweep Enchanting 100 - Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect Conjuration 100- Novice Conjuration, Necromancy, Dark Souls, Twin Souls
Standing Stone: The Lord
Follower: Lydia. Having a rounded follower will be most beneficial to this build. She can support from range with archery, and even distract enemies long enough for you to revive a few downed soldiers.
24. Name: Falmer Warshaman
Level: 47
Race: Argonian
Play style: Stares-At-Ruins was always the curious young Argonian, fascinated with the dwemer from a young age. So, as sad as it was when he disappeared one day, it did not come as much of a shock to his family. He fell down a well, a long forgotten tunnel to Blackreach, and it was there that he was raised and eventually banished by the resident Falmer population. Now a rogue of his brood and of the surface world, he continues to dwell in caves and ruins, sometimes daring the daylight to kill a traveller and amassing a horde of small, shiny objects, and sometimes raiding Blackreach and dwarven ruins for Falmer artifacts. Destruction and Conjuration are the fundamentals of this build, keeping any enemy at bay with a distracting atronach, while firing away with your own spells to quickly take down almost any foe. Heavy Falmer armor means you can absorb a few melee shots as you blast away with fire and frost, but you do carry a sword for close encounters, to take them down quickly. Use a Ward when battling enemy mages, and keep the pressure on them no matter what.
Domain: Blackreach
Magicka:Health:Stamina - 2:1:0
Gear:
Falmer Warblade - 62 Damage - Fire Damage 37, Frost Damage 37
Falmer Warshaman Amulet - Destruction 25%, Resist Magic 20%
Falmer Warshaman Ring - Destruction 25%, Resist Magic 20%
Falmer Warshaman Armor - 210 Armor - Regen. Magicka 62%, Destruction 25%
Falmer Warshaman Helm - 103 Armor - Regen. Magicka 62%, Destruction 25%
Falmer Warshaman Gauntlets - 75 Armor - Fortify Magicka 62, One Handed 40%
Falmer Warshaman Boots - 75 Armor - One Handed 40%, Resist Shock 37%
Skill sets: Conjuration 100 - Novice-Expert Conjuration, Dual Casting, Summoner 2/2, Atromancy, Elemental Potency, Twin Souls Destruction 86 - Novice Destruction, Dual Casting, Impact, Aug. Fire, Aug. Frost, Heavy Armor 100 - All Perks One Handed 64 - Armsman 4/5, Fighting Stance, Bladesman 1/3 Smithing 51 - Steel Smithing, Elven Smithing, Advanced Armors Enchanting 100 - Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect
Standing Stone: The Lord
Follower: None. This character is best on his own. The heavy armor means he has no problem being the centre of attention.
25.Name: Rogue
Level: 59
Race: Wood Elf
Playstyle: The Rogue is a larcenic vagabond, undaunting infiltrator, and a deadly sword hand. With a sword-dagger dual wielding combo, you'll be swinging the highest DPS melee option available. Pair that with a mastery of Sneak and Illusion, and you've got the fundamentals for the ultimate sneaky assassin. With a high One Handed Skill and a fairly high Light Armor, and you won't have to fear very many enemies in open melee combat. For more powerful enemies, you can turn their allies against them, or invisibly weave between hordes and slit the leader's throat before they know what hit them.
Domain: Twilight Sepulchur
Magicka:Health:Stamina - 1:1:1
Gear:
Blade of Woe - 35 Damage - Absorb Health 10 Chillrend - 55 Damage - Frost Damage 30, Chance Paralyze 2s
Nightingale Blade - 51 Damage - Absorb Health 25, Absorb Stamina 25
Nightingale Bow - 47 Damage - Frost Damage 30, Shock Damage 15
Nightingale Hood - 54 Armor - Illusion 17%
Nightingale Armor - 122 Armor - Fortify Stamina 40, Resist Frost 50% Nightingale Gloves - 38 Armor - Lockpicking 25%, One Handed 25%
Nightingale Boots - 38 Armor - Muffle
Skill sets: One Handed 93 - Armsman 5/5, Dual Flurry 2/2, Dual Savagery, Bladesman 3/3, Fighting Stance, Savage Strike Sneak 100 - All Perks Illusion 100 - All Perks except Master Illusion Archery 77 - Overdraw 4/5, Eagle Eye, Steady Hand 2/2, Power Shot, Quick Shot, Critical Shot 2/2, Hunter's Discipline, Ranger Light Armor 77 - Agile Defender 4/5, Custom Fit, Unhindered, Wind Walker, Matching Set
Standing Stone: The Lord
Follower: None. This character does best on his own.
26. Name: Berserker
Level:32
Race:Orc
Playstyle:The Orc wields a two hander, and only a two hander, to destroy his foes. This ensures a high Two Handed skill for a relatively low player level, but it must be kept in balance with Heavy Armor protection. Be aggressive and own the field with this character, lay down with the power attacks; you'll need to have lots of Stamina, but emphasise the Health a bit more. You're a tank in its ultimate respect. You'll be hitting hard and you'll need to take hits just as well. If surrounded at lower levels, you may want to fall back a bit and lead your enemies to a choke point, or engage the Berserker Rage power. At higher levels, your Heavy Armor and Smithing bonuses will make hordes your fancy, as you deflect blows like dust in the wind and enemies are swept away by your axe or hammer.
Domain:Largashbur Longhouse
Magicka:Health:Stamina - 0:2:1
Gear:
Volendrung- 186 Damage - Absorb Stamina 50
Orcish Warhammer- 142 Damage - Fire Damage 37, Frost Damage 37
Orcish Armor- 303 Armor - Fortify Health 68, Regen. Stamina 34%
Orcish Boots- 129 Armor - Two Handed 44%, Regen. Stamina 34%
Orcish Gauntlets- 129 Armor - Two Handed 44%, Heavy Armor 27
Orcish Helmet- 153 Armor - Restoration 25% Silver Ring- Two Handed 44%, Heavy Armor 27
Silver Necklace- Two Handed 44%, Regen. Stamina 34%
Skill sets: Two Handed 57- Barbarian 3/5, Champion's Stance, Skullcrusher 1/3, Great Critical Charge, Devestating Blow Heavy Armor 91- Juggernaut 5/5, Well Fitted, Tower of Strength, Matching Set Smithing 60- Steel Smithing, Dwarven Smithing, Orcish Smithing Enchanting 100- Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect
Standing Stone: The Lady
Follower: Ugor. This character would benefit most from a follower with many capabilities, able to support your tanking with ranged force, and also able to take the forefront of the battle if you need to recover.
27. Name: Conjurer
Level: 49
Race: Wood Elf
Playstyle: If you ever played a PC game called Nox, you might recognize the inspiration for this build. The Conjurer is an archer primarily, summoning support to keep enemies off him, and in relative place for easy shots. His racial power lets him "charm" creatures, and he can even use a Crossbow(DG) if he wants. It's a simple yet efficient equation that has worked in RPGs for a long time, and gracefully balances three skills from three classes. Combat should always start with an Atronach, or at higher levels, a Dremora Lord, for distraction and tanking. Meanwhile, you'll be either summoning a Bound Bow, or pulling out a physical one. Crossbows are the fastest follow-up weapon as they sit preloaded in your inventory, but Bound Bow is a cheap, unlimited-ammunition resource that keeps up quite well with Master Difficulty. You'll want to get the Summoner perk as soon as possible; the farther away from the heat you are, the better, but your Light Armor ensures you can survive a few hits if it does come down to it.
Domain: Honeystrand Cave
Magicka:Health:Stamina - 1:1:1
Gear:
Conjurer's Armor - 125 Armor - Regen. Health 31%, Regen. Magicka 62%
Conjurer's Helmet - 58 Armor - Regen. Magicka 62%, Archery 40%
Conjurer's Bracers - 41 Armor - Light Armor 25, Archery 40%
Conjurer's Boots - 41 Armor - Resist Fire 37%, Resist Frost 37%
Conjurer's Necklace - Conjuration 25%, Resist Magic 20%
Conjurer's Ring - Conjuration 25%, Resist Magic 20%
Skill sets: Conjuration 100 - Novice-Expert Conjuration, Mystic Binding, Soul Stealer, Oblivion Binding, Conjuration Dual Casting, Summoner 2/2, Atromancy, Elemental Potency, Twin Souls Archery 84 - All Perks except Bullseye Light Armor 80 - All Perks except Deft Movement Enchanting 100 - Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect
Standing Stone: The Lord
Follower: Faendal. An additional archer would do nicely with this build. With the versatility of the Conjuration skill, a spell caster would be counter productive and a melee user would get in the way.
28. Name: Dragon Priest
Level: 65
Race: Nord
Playstyle: Dragon Priests are the type that can cast a firestorm of spells, and take alot of damage to put down. If you've ever heard the expression "tank-mage", this is your equivelant. There really isn't too much that can go wrong when you're at the reigns of this character; even if you do happen to run out of magicka, you aren't the frail, 1-hit meatbag that the average mage becomes when not covered by a Flesh spell. But that doesn't mean the Alteration class is useless for this character, in fact, I opted for Alteration over Illusion for the protective benefits of Magic Resistance and Spell Absorbtion. Also, this character has enough magicka to easily handle Paralyze spells, which are unlocked at a higher level than most Illusion effects, but the power of Paralysis is arguably as effective as them in most situations, if not more so. The main focus, however, is Destruction. You are a tank, after all, not a tortoise. High magicka and cost-reduction enchantments let you fire away, while Conjuration and Restoration serve as assurances that this character is very rare to fall.
Domain: Forelhost Stronghold
Magicka:Health:Stamina - 2:1:0
Gear:
Dragon Priest Staff Staff of Magnus- Absorb Magicka, If target has no Magicka, Absorb Health instead - 20 DPS
Konahrik - 85 Armor - When Health is low, has a chance to heal wearer and damage enemies
Nahkriin - 83 Armor - Destruction 20%, Restoration 20%, Fortify Magicka 50
Dragon Priest Armor- 358 Armor - Destruction 25%, Regen. Magicka 62%
Dragon Priest Boots - 158 Armor - Carry Weight 37, Resist Shock 37%
Dragon Priest Gauntlets- 158 Armor - Fortify Magicka 62, Carry Weight 37
Dragon Priest Necklace- Destruction 25%, Resist Magic 20%
Dragon Priest Ring - Destruction 25%, Regen. Magicka 62%
Skill Sets: Destruction 100- Novice-Master Destruction, Aug. Flames 2/2, Aug. Shock 2/2 Conjuration 100- Novice-Master Conjuration, Dual Casting, Summoner 2/2, Atromancy, Elemental Potency, Twin Souls Alteration 100- Novice-Master Alteration, Dual Casting, Magic Resistance 3/3, Dual Casting, Impact Restoration 100- Novice-Adept Restoration, Respite, Regeneration, Ward Absorb, Recovery 2/2, Dual Casting Heavy Armor 100- Juggernaut 5/5, Well Fitted, Tower of Strength, Matching Set Smithing 100- Steel-Dragon Smithing, Arcane Blacksmith Enchanting 100- Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect
Standing Stone: The Lord
Follower: None. This character has no trouble being the centre of attention, and is far too busy exploding into flame and disintegrating his enemies to have use for a follower.
29. Name:Shaman
Level: 54
Race: Dark Elf
Playstyle:The Shaman is a defensive hybrid of all three nebuli; Destruction and Conjuration take the forefront, while One-Handed and Light Armor bring up the secondary wave of offense and defense. You should keep your ground at a strategic choke point whenever you have the opportunity. As your Conjuration skill climbs, you will more and more often have a Thrall from your last encounter, but sometimes, you'll have to start with your Destruction. Time your shots, hold back the forefront of the enemy force for as long as you can, but allow one or two severely weakened enemies to make their way to you. The timing here is critical. Switch to Conjuration; Bound Sword in one hand, Dread Zombie in the other, and quickly cut them down. Raise them, switch back to Destruction, rinse and repeat. Frost spells are most efficient for this build, as they slow your enemies and drain their stamina. Light Armor ensures that you can survive a few hits in the melee encounter, without spending precious seconds and magicka on Flesh spells.
Domain: Drudach Redoubt Cave
Magicka:Health:Stamina - 4:2:1
Gear:
Forsworn Shaman Armor- 125 Armor - Fortify Health 62, Regen. Magicka 62%
Forsworn Shaman Boots- 43 Armor - One-Handed 40%, Resist Shock 37%
Forsworn Shaman Gauntlets- 43 Armor - One-Handed 40%, Fortify Magicka 62
Forsworn Shaman Headdress- 60 Armor - Destruction 25%, Conjuration 25%
Shaman Necklace- Destruction 25%, Conjuration 25%
Shaman Ring - Regen. Magicka 62%, Resist Magic 20%
Skill Sets: Destruction 96 - Novice-Expert Destruction, Aug. Flames 2/2, Aug. Shock 2/2, Dual Casting, Impact Conjuration 100- Novice-Expert Conjuration, Mystic Binding, Necromancy, Dark Souls, Twin Souls Restoration 100 - Novice-Adept Restoration, Respite, Regeneration, Recovery 2/2, Dual Casting Alteration 100- Novice-Apprentice Alteration, Magic Resistance 3/3 Enchanting 100 - Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect One-Handed 95- Armsman 5/5 Light Armor 100- All perks except Deft Movement
Standing Stone: The Lord
Follower: Faendal. This character could benefit from having an archer follower, bringing those first few enemies down even quicker, and able to distract them with a one handed weapon while you raise your undead minions.
30. Name: Barbarian
Level: 36
Race:Orc
Playstyle:The Barbarian is a Light Armored, dual-wielding, in-your-face melee combatant with no interest in ranged combat, and a sadistic desire to be in the middle of the bloodshed. No blocking with this one, so you will want to be very wary of enemy power attacks at lower levels. Backpedal for horizontal attacks, sidestep vertical attacks, and keep the pressure on as hard and fast as you can. The key to overpowering the battlefield with this character is being able to throw out non-stop flurries of blades, staggering your foes with sheer damage, and laying into them. Enchantments which focus on Stamina and Health are your best bet, as they'll keep your power attacks coming in the face of all adversity.
Domain: The Dainty Sload
Magicka:Health:Stamina - 0:4:3
Gear:
Steel War Axe of Malice- 90 Damage - Absorb Health 20, Absorb Health 25
Steel War Axe of Malice- 90 Damage - Absorb Health 20, Absorb Health 25
Scaled Armor- 240 - Regen. Health 31%, Regen. Stamina 31%
Scaled Boots- 84 Armor - One-Handed 40%, Regen. Stamina 31%
Scaled Bracers- 90 Armor - One-Handed 40%, Light Armor 25
Scaled Helmet- 111 Armor - Fortify Magicka 62
Silver Garnet Ring of Anti-Magic- Resist Magic 20%, Regen. Health 31%
Sapphire Necklace of Anti-Magic- Resist Magic 20%, Regen. Health 31%
Skill Sets: One-Handed 67- Armsman 4/5, Dual Flurry 2/2, Fighting Stance, Savage Strike, Critical Charge, Hack and Slash 2/3 Light Armor 83 - All perks except Deft Movement Restoration 82- Novice Restoration, Regeneration, Respite Enchanting 100- Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect
Standing Stone: The Lord
Follower: Faendal. This character has no ranged capability. Having an archer to back you up can help. Just be sure to give them an open shot.
31. Name: Priest
Level:48
Race:Wood Elf
Playstyle:The Priest is a healer and a messenger of the Nine Divines, primarily, but his long years in the study of a former Knight of the Nine allow him to potently wade through hordes of undead without so much as flinching. While undead are your specialty, that doesn't mean you are unfit when it comes to the living. For the most powerful enemies, Paralysis will leave them relatively helpless, but for the most part, your Restoration magics can turn away any Draugr, Vampire, or Shade. Your blade-hand is one to be reckoned with, but if you're going in that close, you'll want to protect yourself with a Flesh spell, and keep within the bounds of your Circle of Protection to ensure you are not overwhelmed. If you have the Dawnguard DLC, the Sunfire, Vampire's Bane, and Stendaar's Aura spells can be exceedingly useful as well, broadening your capabilities to be able to meet the undead at range, and to have extra passive offense for the close range encounter.
Domain: Temple of Talos
Magicka:Health:Stamina - 3:2:0
Gear:
Staff of Chain Lightning- 40 Shock Damage
Dawnbreaker- 88 Damage - 10 Fire Damage, Casts Bane of the Undead when killing Undead enemies
Infernal Silver Sword of Gaia- 35 Damage, 20 extra to Undead - 25 Fire Damage, Absorb Health 25
Chilling Silver Sword of Dispel- 35 Damage, 20 extra to Undead - 25 Cold Damage, Turn Undead 21
Priest Robes- Restoration 25%, Regen. Magicka 62%
Gold Circlet of Negation- Alteration 25%, Regen. Magicka 62%
Gold Necklace of Grand Healing- Restoration 25%, Fortify Magicka 62
Silver Ring of Resistance- Resist Magic 20%, Restoration 25%
Gloves- Fortify Magicka 62, One-Handed 40% Boots- Carry Weight 37, One-Handed 40%
Skill Sets: One-Handed 70- Armsman 4/5, Bladesman 1/3, Fighting Stance, Savage Strike, Critical Charge Block 62 - Shield Wall 1/5, Power Bash, Quick Reflexes Alteration 100- All Perks Restoration 84- All perks except Master Restoration Enchanting 100- Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect Smithing 62- Steel Smithing, Arcane Blacksmith
Standing Stone: The Lord
Follower: Stenvar. Having a big, brutish mercernary for delving into ruins is always a plus.
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