We’re counting down the top ten worst Star Wars games ever. Terrible controls, frustrating head-on crashes, pointless difficulty, and moronic mechanics make these games a stain on the name of space epics. Let’s jump right in with number ten!
I remember thinking Rebel Assault II was incredibly cool when it first came out, being blown away by the seamless fusion of full-motion video and computer-generated graphics that would undoubtedly never be topped. Of course, I was nine years old at the time. Something I remember much less fondly are the infuriatingly cumbersome vehicle controls, which are probably the only part of the game that holds up worse than the direct-to-video visuals. That said, I can't fault LucasArts for trying new thing, and if nothing else, Rebel Assault II: The Hidden Empire is one of the coolest-sounding Star Wars games. -Max Scoville
Star Wars is full of sword-wielding space-wizards, robots, assassins, and bizarre aliens, so given the right approach, a Star Wars fighting game could've been incredible. Unfortunately, we got Masters of the Teräs Käsi, which chose to go the three-dimensional route during the very early days of, well, making video games with polygons, and didn't exactly deliver on the gameplay front. It wasn't all bad; to the best of my knowledge, it was the first time in video game history players could be Boba Fett, and the only time they could play as his Expanded Universe impostor, Jodo Kast. Unfortunately, the game controlled like Battle Arena Toshinden, if you fed Battle Arena Toshinden a bottle of Quaaludes and drizzled it in molasses. But hey, at least Mara Jade's in it! - Max Scoville
Number eight on our list is the famous Japanese Famicom Star Wars game where Darth Vader turns into a scorpion. Star Wars for the Famicom makes the cut not only because it's enemies bear no resemblance to the movie, but also because it is punishingly difficult even for the time. With only three lives, one hit kills, and brutally unfair levels, players must rely on memorization to survive this abomination. -Frank Knight
In at number seven on our list is the vintage return of the Jedi arcade machine. Remember that hoverbike level from Battletoads and how hard it was and how much you hated it and I just how terrible it was? Imagine that, but an entire video game. -Frank Knight
The New Droid Army is a game about using the Force to fight mostly brain dead enemy droids and aliens. Problems arise when your player runs out of Force powers (which happens constantly) and is forced to literally stand in place to recharge them. Collecting power-ups or collectibles won't do it for you. You literally have to stand and wait and stand and wait and stand and wait until your Jedi is ready to fight another wave and drain his power again. Action games are supposed to be fun and standing around is the opposite of fun. -Brian Altano
Whereas the first Force Unleashed port for the Nintendo DS was a competent and unique touch screen take on the console action game of the same name, Force Unleashed II was a broken and repetitive stylus masher that ended up doing more damage to your DS’s little screen than to the Empire itself. Using a combination of wonky d-pad presses and violent touch screen stabs and swipes, players smashed their way through wave after wave of mindless enemies until the game was over. -Brian Altano
Like the film or not, Episode One's podrace scene is one of the most memorable and instantly recognizable moments from the franchise's history and the console and PC tie-in game Episode 1 Racer did an admirable job of recreating the film's intense racing sequence. The Game Boy Color version ditched the 3D graphics for a top down sprite-based racing game where it was impossible for players to see more than a few feet in front of them. The result was a podrace crashing simulator where players spent more time smashing into walls than soaring through the canyons of Tatooine. -Brian Altano
The PC version of Yoda Stories is a cute little desktop adventure, a bit like Chip's Challenge but with Mynocks and Rodians. As a poor kid with an incredibly crappy PC growing up, I sunk way too many hours into a Yoda Stories demo I had, and since it was procedurally-generated, I felt like I never played the same demo twice. Unfortunately, unlike my PC demo, the Game Boy Color port wasn't free, and didn't have any of the quaint Chip's Challenge charm that the PC version had. It was a mess, and IGN rightfully gave it a 2 out of 10. There were quite a few awful handheld ports of much better Star Wars games that didn't make this list, but this slimy mudhole deserves to be here. -Max Scoville
Flight of the Falcon manages to make piloting the Millennium Falcon less fun than algebra homework. Imagine Star Fox, but boring, bland, endlessly repetitive, and painfully tiny. Rarely has such rich and wonderful source material been so grotesquely squandered. There’s simply nothing to love here. -Jared Petty
Kinect Star Wars failed us on multiple levels. It fundamentally didn't work as a Kinect game. The motion controls and body tracking dipped in and out so rapidly that players ended up looking more like the Star Wars kid than Luke Skywalker. Being a Jedi involves style and mastery of the force. Playing one in Kinect Star Wars involves flailing wildly, jumping around like a maniac and generally just fighting against the controls more than fighting the Empire. It didn't work as a music game either, as Star Wars inspired remixes of songs like Hollaback Girl (Hologram Girl) and YMCA (Empire Today) actively made those songs worse. It felt more like a disjointed collection of broken Star Wars themed minigames rather than a cohesive, finished product. -Brian Altano
Those are our picks for the worst Star Wars games ever inflicted upon an unsuspecting galaxy. What Star Wars games left you feeling like you’d gone wading through pudu? Let us know in the comments below!
Brian Altano, Frank Knight, Jared Petty, and Max Scoville all work at IGN and make cool stuff about video games.
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