jeudi 28 juillet 2016

Arkane Reveals New Prey Details


Solving at least a few mysteries.

Arkane Studios has revealed new details about the upcoming Prey.

In a new Bethesda video, Arkane president Raphael Colantonio says the new game - which was re-revealed at E3 after several years in development hell at more than one studio - is "not a sequel, not a remake, it has no tie with the original. You have to look at it like a re-imagining of the IP."

That re-imagined format sounds an awful lot like Bioshock, essentially. "It is important to note that's it's not just shooting." Colantonio says. "It's more like a hybrid game where there's, like, narrative meets with action meets with a little bit of RPG. You have some weapons, but you also have lots of other things - including powers that you can learn from the aliens themselves."

Colantonio adds that while there will be familiar weapons, your arsenal's bolstered by repurposed scientific gadgets from the space station setting's science-focused areas.

He also adds that the game will feature choice and consequence - much like Arkane's other ongoing project, Dishonored - and that "it's not horror. The psychological thrill dimension is more around the theme of identity."

Finally, the name Morgan was chosen for the lead character specifically because it's gender-neutral - players will have the choice of a male of female lead character before they begin.

Prey will arrive in 2017 on PS4, Xbox One, and PC.

Joe Skrebels is IGN's UK News Editor, and he hopes they at least keep (Don't Fear) The Reaper in there somewhere. What a banger. Follow him on Twitter.

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