jeudi 31 août 2017

Mario + Rabbids Prototype Was Made in Under 4 Weeks


"We truly wanted to show him gameplay."

When Ubisoft Milan pitched its idea for Mario + Rabbids Kingdom Battle to Nintendo, the team had just three and a half weeks to craft a playable demo before showing it to Mario creator Shigeru Miyamoto.

"The first time we proposed the prototype to Miyamoto, we had only three weeks and a half to come up with a playable prototype, because we truly wanted to show him gameplay," creative director Davide Soliani said on the debut episode of IGN Expert Mode.

According to Soliani, when Miyamoto was shown what the team had created in such a short time, the legendary game designer said, "I'm impressed."

All the more astounding is the fact that the Mario and Luigi featured in the prototype were custom-created by Ubisoft Milan from the ground up. Soliani said Miyamoto kept asking him where he got the Mario and Luigi that were used in the prototype, and he told Miyamoto the team actually crafted the character models and their animations entirely from scratch.

Don't miss IGN's Mario + Rabbids Kingdom Battle review for our thoughts on the wonderfully weird XCOM-style Switch exclusive, and be sure to check out the full debut episode of IGN Expert Mode for even more from Soliani about his experience making a Mario-Rabbids crossover game in collaboration with Nintendo.

Alex Osborn is a freelance writer for IGN. Find him on Twitter at @alexcosborn.

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