mercredi 30 août 2017

Duke Nukem Forever 'Exceeded' Pitchford's Expectations


"To my stupid, unobjective eyes it was amazing."

The infamously long-in-development Duke Nukem Forever didn't garner the greatest critical reception when, after 15 years of development, it finally launched in 2011. Still, the game managed to exceed the expectations of Gearbox Software CEO Randy Pitchford.

On the latest episode of our monthly interview show IGN Unfiltered, Pitchford reflected back on the project, saying there was an "obscene amount of dysfunction that happened at 3D Realms." So when considering the development trouble Duke Nukem Forever went through, he's pleased with how it ultimately turned out.

"I actually love it, and not because I think it's the greatest game ever, but because my expectations..." he explained, noting "the problem with Duke is it was legendary, so to the outside world, expectations were the highest possible thing."

Duke Nukem Forever officially began development in 1997 at 3D Realms. After multiple delays, the project lost its development team when the studio was downsized in 2009. The following year, Gearbox Software stepped in to aid in its completion and get the game ready for release in 2011.

Given those circumstances, and Pitchford's understanding what was possible in the environment at 3D Realms, the game surpassed his low expectations. "This radically exceeded my expectation," he said. "So that's why to my stupid, unobjective eyes it was amazing. But to everyone expecting the greatest game ever, it was rubbish."

Read IGN's Duke Nukem Forever review for our thoughts on the game, and don't miss part one of our full IGN Unfiltered interview with Pitchford for even more on the Duke Nukem franchise, as well as his thoughts on the possibility of Gearbox making Half-Life 2: Episode Three, his experience working with Bungie on Halo for PC, and more.

Alex Osborn is a freelance writer for IGN. Find him on Twitter at @alexcosborn.

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