mercredi 5 avril 2017

Everything Coming in Mass Effect: Andromeda's 1.05 Patch


This page contains software updates, patch notes and various bug / glitch fixes released for Mass Effect: Andromeda.

  • Improved tutorial placement
  • Single player balance changes:
    Ammo crates, armor, weapons, nomad, profiles, attacks & progression
  • Multiplayer balance changes: Weapons, cover, and enemies
  • Added option to skip autopilot sequences in the galaxy map
  • Improved logic, timing, and continuity for relationships and story arcs
  • Improved lip-sync and facial acting during conversations, including localized VO
  • Fixed various collision issues
  • Fixed bugs where music or VO wouldn’t play or wasn’t correct
  • Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
  • Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
  • Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
  • Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
  • Fixes issues related to some saves
  • Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
  • Streaming and stability improvements

This is the first official patch for Mass Effect: Andromeda.

  • Fixed an issue whereby players were unable to land on Ark Natanus
  • Fixed an issue whereby the game loaded to a black screen or ran as a background process when Corsair Utility Engine or similar programs were running
  • Fixed an issue causing players to stop hearing their character’s audio and start hearing another player’s instead
  • Fixed an issue causing the game to crash when using the Human Male Soldier and F key

This initial patch fixes many issues that had been reported during pre-release testing and EA early access to Andromeda.

  • Overall performance improvements
  • Fixed an issue with the title only accepting input from the last controller synced when two controllers are assigned to the same profile
  • Fixed various collision issues
  • Fixed a few rare audio issues
  • Improvements to many cinematics, conversations, and other character interactions
  • Improved quest rewards
  • Fixed an issue whereby a door could become jammed in mission 5
  • Fixed issues with objective markers not appearing correctly
  • Minor performance improvements after some Tempest transitions
  • Fixed an issue whereby the combat music was not functioning as designed
  • Fixed some minor quest-related issues
  • Fixed a small cinematic issue during the Drack loyalty quest
  • Minor balancing change to the “Remove the Heart” quest
  • Improvements to quest tracking and waypoints
  • Improvements to Strike Teams UI screens
  • Additional multiplayer tutorials implemented
  • Balance changes to guns, reward packs, and objectives scoring
  • Improved appearance of character portraits
  • Added new artwork for MP characters, armor, and challenges in menus and codex entries

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