vendredi 9 décembre 2016

Super Mario Run Requires an Internet Connection to Play


Warp Pipes, meet Internet Tubes.

Mario's mobile device debut can only be played with an internet connection - ruling out playing it on many modes of transport.

Speaking to Mashable, Shigeru Miyamoto explained that the decision was made for security reasons, helping Nintendo combat the risk of piracy. All three of the game's modes, Toad Rally, Kingdom Builder and the single-player World Tour campaign will require an active connection to access.

"We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes," Miyamoto explained, "to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game.

"Unlike our dedicated game devices, the game is not releasing in a limited number of countries. We're launching in 150 countries and each of those countries has different network environments and things like that. So it was important for us to be able to have it secure for all users."

Miyamoto went to on to say that, at one point in development, World Tour was intended as an offline component, but that its crossovers with the online modes (presumably such as using coins collected in World Tour in Kingdom Builder mode) made this too complicated to integrate.

It's a choice that will make playing on underground trains, planes without Wi-fi, or even in certain rural areas impossible.

We got our latest look at the game as Reggie Fils-Aime showed it off to Jimmy Fallon alongside the Nintendo Switch. Don't get ahead of yourselves, about that combination though - Super Mario Run won't be coming to Nintendo's new console.

Joe Skrebels is IGN's UK News Editor, and his commute will now feel even sadder. Follow him on Twitter.

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