jeudi 29 décembre 2016

Game of the Year Nominee: Titanfall 2 Review


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A long-awaited single-player campaign puts Titanfall 2's feelgood mobility onto a sprawling platforming playground.

Update: Titanfall 2 has been nominated for IGN's 2016 Game of the Year

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When Respawn Entertainment first showed off its concept for Titanfall and hinted at a single- and multiplayer first-person shooter full of acrobatic action and towering robot warriors that could rival Call of Duty, Titanfall 2 is the game that I wanted to play. Respawn has doubled down on its compelling formula of breakneck movement and grandiose scale, tapping the vein of those literal and figurative explosive moments that we brag about afterwards. And this time around, the first game’s lacking single-player component has been addressed with admirable results, offering an engaging trek through a universe that was begging to be fleshed out.

On The Campaign Trail

Titanfall 2’s campaign is the tale of rifleman Jack Cooper, who’s unexpectedly given the reins of Vanguard-class titan BT-7274 (AKA “BT”) when the two are stranded on the planet Typhon after their starship was brought down in an ambush by the evil mega-corp IMC. Their pairing is a good one, if somewhat predictable, with both characters playing off one another in the fashion of their archetypes. BT’s artificial intelligence personality is dry, logical, and ready to misunderstand Jack’s human colloquialisms and turns-of-phrase for slight comedic effect, while Jack is the relatable everyman grunt who knows next to nothing about being a pilot, much less a hero. Though their dynamic doesn’t quite reach the level of witty buddy-comedy quips and playful banter that some of the dialogue options strive for, what does come across is a genuine mutual respect and, in time, caring that these two find for one another.

Nine chapters of excellent level design showcase Respawn’s genuine talent.

This sets the stage for the pair to work together through nine chapters of excellent level design that showcases Respawn’s genuine talent for conveying scale. Each chapter is a sprawling playground of twisting jungle valleys, massive factories, military structures, and debris fields, each seeped in their own dense atmosphere thanks to gorgeous vistas and dramatic lighting.

Playing through the approximately six-hour campaign I was impressed that each level felt big enough for me to sprint, hurdle, double-jump, and wall-run through while also being well enough organized that I never felt lost. It’s linear, but open enough to create an illusion of freedom. Only occasionally was I forced to stop and consult the objective beacon, which is great considering the amount of time I spent dashing through mazes of massive air ducts or across assembly lines big enough to construct entire buildings.

Typhon’s environments are as much your enemy as the humans and robots.

Everywhere I looked I was reminded of my relatively insignificant size. I felt small standing next to a titan and significantly larger when piloting BT, but always dwarfed by the unbelievably large and intricate structures that tower over even your bulky robot. Levels are deftly crafted with both titan and pilot in mind, requiring you to wade through toxic sludge or a cloud of poison while inside the titan until a bottomless chasm or narrow catwalk forces you to hop out and pinball between walls and railings with strings of leaps and dashes in order to clear a path for your companion to follow.

In fact, Typhon’s environments are as much your enemy in Titanfall 2 as the humans and robots that bar your progression. Extreme heat, cold, fatal falls, hazardous waste, and deadly electrical discharges are ever-present obstacles that provide a sense of weight to learning and excelling at Titanfall 2’s signature movement abilities.

Jumping Jack (Cooper) Flash

To Respawn’s credit, the platforming design is as refreshing as any I’ve encountered in a first-person shooter. Throughout the campaign, new mechanics are consistently introduced that range from neat additions to wholly new puzzle elements, like using cranes to move wall-running surfaces into place to create paths. By the end, you’re fully expected to be able to combine them all to get through a series of complex obstacle courses that mix acrobatics and combat. In one late-game on-foot section I was forced to bounce from wall to wall while swapping items midair to power switches that swung the next wall into place for me to land on it. This kind of frantic precision is electrifying when you’re sprinting above the floorless abyss, where poor timing or a missed input of the smooth and intuitive controls means falling to your death.

New mechanics are consistently introduced.

And throughout each dense level, swarms of IMC grunts, humanesque elite robots, Typhon’s indigenous fauna, and massive titans all punctuate the platforming with heavy combat encounters. While most of the soldiers and robots serve as cannon fodder with predictable but effective AI, their numbers, explosive ordinance, and well-equipped titans are still lethal if not respected.

Though your impressive on-foot mobility can often allow you to dash through combat areas toward the objective without firing a single shot or stopping to clean up the enemies, doing so would be a disservice. Titanfall 2 is loaded with an enjoyable collection of punchy firearm types, like the powerhouse automatic shotgun and the electric-sphere-firing rocket launcher, most of Titanfall 2’s firearms have a sci-fi flare - culminating in the infamous fire-and-forget accuracy of the smart pistol. When combined with the smooth movement and melee attacks, this varied arsenal offers moments of catharsis and satisfaction when you decimate a room full of enemies without being tagged. Hearing an enemy soldier call out, “Where did he go?” after annihilating his entire squad like a shotgun tornado and disappearing into the rafters with a few precise leaps is next-level empowering.

The Iron Giant

But when you’re inside your slower and more grounded titan the combat becomes more conventional first-person shooting, though just as impactful thanks to its unusual flexibility. Unlike the multiplayer titans, BT is capable of swapping loadouts on the fly to become a totally different class, equipping unique weapons, abilities, and defensive items just by calling up the menu and selecting what you need at the time.

I’d regularly default to the standard machine gun loadout for its versatility, but when a fast, nimble enemy titan took the field, switching to a loadout with heat-seeking rockets and a jetpack is much more effective for connecting shots. When dozens of smaller grunts and robots peppered me with rockets, I’d swap to the napalm-infused Scorch loadout for its area-of-effect destructiveness.

It’s a refreshing change of pace, especially considering each of these loadouts becomes available shortly after defeating a named boss titan – a la Mega Man – lending a sense of earned progression. These bosses are part of a mercenary corp called the Apex Predators, and each sports their own personality and cosmetically unique titan. When you finally square off against one, you’re treated to a brief introductory cinematic which helps to ratchet up the stakes, but I unfortunately found these chapter-punctuating encounters to be underwhelming. On normal difficulty, they regularly only took slightly more effort to bring down than the standard titans of similar chassis I’d fought before. Their personas and rewards are the memorable parts.

BT’s versatility allows you to use several of the titan chassis from multiplayer.

The advantage of BT’s versatility for the story is that it allows you to use several of the titan chassis from multiplayer without without having to swap out titans, keeping the focus squarely on BT and his relationship with Jack. At times, though, it seemed too convenient: BT is so knowledgeable and capable that at some points I had to wonder why this powerful and seemingly self-sufficient titan needs a pilot in the first place. He nearly always has the answer to any question Jack poses, points him in the right direction when they’re separated, gives him orders and instructions toward the next objective, and explains what’s happening no matter the heady sci-fi circumstance.

Ultimately the relationship does find its footing as the two grow more dependant on each other, especially as the plot ramps up sharply in the third act’s enjoyable climax. As both characters begin to buckle under the weight of their situation that relationship begins to take on new meaning, and it becomes one of Titanfall 2’s highlights.

Jack and BT's relationship becomes one of Titanfall 2’s highlights.

While I thoroughly enjoyed Titanfall 2’s story, its secretive plot twists and character drama probably wouldn’t sustain me on another playthrough alone. However, with four total difficulty settings (two more above the default ‘normal’ setting I experienced), combined with its welcomingly brisk runtime, I’m definitely interested in going back to see if my mobility skills are enough to keep me alive with the odds stacked against me. And to hunt down those collectibles that are placed so tantalizingly out of reach.

Continues

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