Released | Platforms |
---|---|
Spring 2016 | PS4, Xbox One, PC |
Developer | Publisher |
id | Bethesda |
Official Sites | |
DOOM Website |
Doom (or Doom 4) is a sequel to the Doom series for Xbox One, PlayStation 4 and PC. Based on the seminal first person shooter of the same name, the new Doom promises to invoke the spirit of speed, aggression, and violence its predecessor popularized.
First shown at Quakecon 2014 (where no recording was allowed), extensive gameplay footage kicked off Bethesda's E3 2015 Conference.
Combat and Campaign
E3 2015 offered a glimpse into Union Aerospace Corporation’s Martian research facility which has been overrun with demons. Other scenes depicted massive beasts attacking the player in Hell itself. The scenes and colors were evocative of the original Doom.
Fast-paced combat is making a return, with a focus on run and gun style play. Sprinting, double-jumping, and mantling are all possible. The developers compare the style to Bruce Lee with a shotgun on a skateboard.
Close range executions have been added, including special types triggered by dropping down on enemies from above. This also applies to player deaths, resulting in Dead Space styled fatality sequences. One scene showed the player force-feeding a living demon what appeared to be its own explosive heart and then watching it blow up from the inside.
Old school mechanics are back. No reloading clips, weapon limits, or regenerating health. Ammo and health kits are in pickup form once more. Enemies drop health when damaged, so often the only way to heal is to kill.
The game is set outside a massive UAC research facility on Mars as it's being invaded by the forces of Hell.
Players can drop from great heights without taking damage. Movement speeds shown in trailers are brisk by contemporary standards, though not quite as fast as the original Doom. The game also integrates more verticality than its predecessors with vast canyons and series of stairs.
Classic enemies are returning like the Hellknights, Cyberdemons, Revenants, Mancubii, and more. Enemies engage in ranged and melee combat, and can pull off terrifying close-range finishers.
Enemies can teleport in for old-school style ambushes. Enemies can be quick and agile. Enemies appear to congregate around pentagram spawn points.
Original Doom weapons are confirmed. The fan-favorite Shotgun and Super Shotgun (double-barreled), Plasma Rifle, Chainsaw, Chaingun, Heavy Assault Rifle, and Rocket Launcher, were demonstrated. Some weapons have alternate fire modes. The combat shotgun can be charged up for multiple blasts.
The iconic BFG also appears to make a cameo at the end of one preview sequence. Melee kills have been added for point-blank sequences.
In-game footage shows eight slots on the weapon selection wheel, seven firearms and one melee. When selecting weapons, action slows but does not stop.
Multiplayer modes reportedly include new weapons that allow teleportation and telefrag kills, as well as guns that can target and fire through walls. Another weapon grows stronger with every step a player takes.
Single player campaign locations include hell and hell-like dimensions or landscapes, as well as internal industrial-style installations. Multiplayer locations include the Union Aerospace Corporation’s research facility on Mars.
The developers are targeting a 1080p/60 fps release across platforms.
Multiplayer makes a triumphant return on Doom. The original Doom gave the world the term "Deathmatch" and early footage shows an arena-based multiplayer combat built around speed and sudden violence.
Multiplayer modes include Domination, Freeze Tag, and Clan Arena. A rune available in multiplayer will allow players to transform into a demon with increased firepower an durability. Another allows for invisibility, and the classic Quad Damage also makes a return.
The Heatwave map is an enclosed industrial area of corridors and small arenas interspersed with lava pits.
The new DOOM introduces a feature called SNAPMAP, which allows players to use built-in MOD tools to create & share user-generated content for both multiplayer & single player campaigns. SNAPMAP promises "uncompromising depth" without demanding any map-building experience from the player.
Map pieces/assets will snap together like lego pieces. SNAPMAP will be available on all platforms - Consoles & PC.
Development and Lineage
The new Doom is the third sequel to one of the most important and influential video games. Originally developed by a small team including programmer John Carmack (now of Oculus), level designers John Romero and Sandy Peterson, designer Tom Hall, (who left id during development), and artist Adrian Carmack, DOOM used clever programming tricks to simulate an immerse, tiered 3D environment. Its speed and graphical complexity were unparalleled among its contemporaries. Doom also spawned the modern first-person deathmatch, and its deliberately-modifiable design made it very important to the early PC mod community.
The original Doom core development team no longer reside at id. Development of the new Doom will be based around idTech 6, a new proprietary 3D engine.
Along with the reveal, a Doom beta is has been confirmed sometime in the future, but no date has been announced. People who pre-ordered Wolfenstein: The New Order will have access to the PC, PlayStation 4, and Xbox One beta for the first-person shooter. [1]
Aucun commentaire:
Enregistrer un commentaire