lundi 25 septembre 2017

Divinity: Original Sin II Best Builds


Divinity can be a tough game, so with that in mind, we put together a list of characters and classes that are so strong, it will make any enemy a joke.

Keep in mind that every character can't be great at all times, but the ones listed below excel at specific niches or a variety of things. We've tried to come up with not just the best combination of abilities, but the best races and play styles to suit those abilities.

This section discusses how to make the most out of the premade party members you'll find on your journey.

Note that you can change your entire character build at the beginning of Chapter 3. If you end up not liking something, you'll have the option to change it while on the boat by using the Magic Mirror.

By default Fane is a Geomancer/Pyrokinetic. He also starts as a dual-wielding wand user. However, he's also an Undead, which means he can't heal through curative magics. With that in mind, we suggest the following.

  • Primary Abilities
  • Secondary Abilities
  • Attributes
    • Intelligence
    • Memory
    • Consitution
  • Talents
    • Far Out Man
    • Savage Sortilege

This build will amplify what the game already suggests you do with Fane. Geomancer is very important because it's both powerful and can be used to heal Fane. Pyrokinetic is amazing when combined with Geomancer, because it lets you blow up the poison, dealing additional burn damage. Lastly, Necromancer is great to round him off, offering a wide array of spells that allow you to heal and deal damage all at once.

This is an alternate character build for Fane. This goes against his default setup and instead focuses on the fact he is a skeleton.

  • Primary Abilities
  • Secondary Abilities
  • Attributes
    • Finesse
    • Intelligence
    • Memory
  • Talents
    • Far Out Man
    • Elemental Ranger

This build switches Fane from a mage to a Ranger. The Huntsman and Geomancer class work well together, and since Fane is a skeleton, he will benefit from the many poison skills you gain access to. Pyro still is great for blowing up the poison and focusing on Finesse over Intelligence will make him a powerful ranged combatant.

This murderous elf is a Rogue type by default. This feeds perfectly into her abilities, and makes her one of the best Rogues possible.

  • Secondary Abilities
  • Attributes
    • Finesse
    • Memory
    • Constitution
  • Talents
    • Guerilla
    • Parry Master

This combination of skills is designed to make her a powerhouse of damage. You want to focus heavily on Dual Wielding and Scoundrel to maximize mobility and damage. Necromancy makes a great third skill as it gives her some curative options and a few other handy spells later on. Grabbing just 1 or 2 points of Polymorph are also great, as it will allow you to pump up your stat points while also giving access to some powerful transformation skills like Chicken Claw and Spread Your Wings.

Elf's have the Flesh Sacrifice skill which fits perfectly with the Rogue style of gameplay. This is due to many Scoundrel skills having exactly 1 AP cost. For this reason, we suggest Sebille sticks to this style of gameplay.

This royal lizard is a front line warrior by default. He does have some flexibility, but we suggest he stays on the front lines, so that his Fire Breath never goes to waste.

  • Primary Abilities
  • Secondary Abilities
  • Attributes
    • Constitution
    • Strength
    • Memory
  • Talents
    • Picture of Health
    • All Skilled Up
    • Living Armour

This build for the Prince is designed to make him a flaming warrior of destruction. Focus heavily on Warfare, Pyrokinetic and Geomancer. Warfare lets you be a battle master, Geomancer offers very useful protection spells while Pyro lets you combo fire spells with your fire breath. Add in some Leadership to buff the whole team and a point or two of Single Handed for extra damage and you'll have a front line warrior who never dies, and blasts his enemies with his fiery fury.

Due to his Fire Breath being a very limited range, we suggest the Prince always remains within melee combat. That does not mean he must always be a tank though.

  • Primary Abilities
  • Secondary Abilities
  • Attributes
    • Strength
    • Constitution
    • Memory
  • Talents
    • Picture of Health
    • All Skilled Up
    • Bigger and Better

This build throws away his shield and some health, in favor of raw damage. Invest heavily in Strength, while pumping up Two-Handed, Warfare and Polymorph. This will make you a devastating monster in combat, able to bash, stun and trip all manner of opponents, while still being able to light on fire those enemies who really make you mad.

As the only character with healing skills by default, Lohse is a very valuable character to have with you.

  • Primary Abilities
  • Secondary Abilities
  • Attributes
    • Memory
    • Intelligence
    • Constitution
  • Talents
    • Far Out Man
    • All Skilled Up
    • Mnemonic

Taking into account that she is a mage by default, our favored build for her is to commit fully as a caster. Hydro allows her to heal the party and clear debuffs, Geo lets her heal armor values and hinder enemies while Aero lets her dish out long range damage and stuns. Lastly, a single point in summon can let her conjure an Incarnate which can fight by her side.

This build does require a lot of Memory slots, so a high Memory rating is needed with Mnemonic usually being required on top.

Ifan is a ranged character by default and is the only character who starts with Pet Pal, making him quite valuable outside of combat early on.

  • Primary Abilities
  • Secondary Abilities
  • Attributes
    • Finesse
    • Intelligence
    • Constitution
  • Talents
    • Far Out Man
    • All Skilled Up
    • Elemental Ranger

This build focuses on what he starts as and amplifies it. By focusing heavily on Huntsman and Geomancer, you'll be able to dish out a ton of physical and poison damage, while also being able to buff allies and offer a few powerful status ailments. Just a single point of Pyrokinetic lets you throw fire, giving the option to blow up your poisoned enemies, while Elemental Ranger is a must have to make arrows even stronger.

This alternate build for him scraps his starting abilities, and instead works around his starting talents that give him an increased Crit Chance.

  • Primary Abilities
  • Secondary Abilities
  • Attributes
    • Finesse
    • Constitution
    • Memory
  • Talents
    • Guerilla
    • Parry Master

This is the classic Rogue build, but commits hard to physical damage. This is because Ifan starts with a talent that boosts his Crit Chance, so we want to go all in and try to make him land critical hits as often as possible. Dual Wielding and Scoundrel combine to make him very mobile and incredibly strong, while Polymorph is mostly used for gaining more stat points, while picking and choosing the odd spell that will help in combat (like Chicken Claw).

This sturdy Dwarf is a front line character by default and should stay that way due to his amazing Talents.

  • Primary Abilities
  • Secondary Abilities
  • Attributes
    • Strength
    • Constitution
    • Memory
  • Talents
    • Picture of Health
    • All Skilled Up
    • Bigger and Better

This build capitalizes on his Dwarven talents that already make him amazing at front-line combat. By focusing on Warfare and Two Handed, you'll be a one-man wrecking crew and dabbling in Necromancer will give you ways to heal yourself, since you'll be recklessly running into battle.

Your Attributes and Talents for this build are a little more flexible than in others. If Beast is your primary tank, then Constitution should be your priority along with Picture of Health. However, if he's just a DPS machine, Strength and other talents should take the lead.

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