During an interview at the Game Developers Conference, Nintendo explained why the touchscreen shown in an early demo of The Legend of Zelda: Breath of the Wild was removed from the final game.
"When we were developing the game for the Wii U, we had touch features implemented as you have seen," Zelda: Breath of the Wild director Hidemaro Fujibayashi told IGN. "Once we began to develop the game in tandem for the Switch, we aimed to provide the same gameplay experience across both on Switch and Wii U."
Fujibayashi was referring to a demo from The Game Awards 2014, where Zelda creator Shigeru Miyamoto and series producer Eiji Aonuma played an early build of the game with touch controls displayed on the Wii U GamePad.
According to Fujibayashi, the team reluctantly approached the early testing phases on Switch. "In doing our testing without the touch features we noticed looking back and forth between the Gamepad and the screen actually took a little something away from this type of Zelda game," he said.
"Without the touch features it actually turned out to be a really strong gameplay experience," he explained. "After more experimentation and testing out, we realized that this is the best way to experience the game. That’s how we ended up with the current gameplay style in the production version."
Fujibayashi told us it wasn’t a difficult decision for the team to take out the touch features since it led to a better experience.
"There was no hesitation or reluctance in removing those features because we felt the way it is now is the best way to play the game," he added.
Check out IGN on Thursday, March 2 after 3:00 AM PT/6:00 AM ET/11:00 AM GMT/10:00 PM AEDT for our full The Legend of Zelda: Breath of the Wild review.
Jose Otero is an Editor at IGN and host of Nintendo Voice Chat. You can follow him on Twitter.
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