Mads Mikkelsen says the Death Stranding plot is so elaborate he found himself "lost", but intrigued to find out more.
Speaking at Saudi Comic-con, Mikkelsen spoke about meeting Kojima, who attempted to explain his new project's storyline:
"He was trying to tell me the full plot of the game, and it's so elaborate that, I mean, I got lost but I really wanted to learn more. It's a big honour to be there.”
The Hannibal actor also discussed how he ended up on the project, crediting an unlikely source for helping him get involved:
“Kojima approached me for this video game and I didn't know what it was,” says Mikkelsen. “And then [Director] Nicolas [Winding Refn] told me who he was, and then I [asked] my son ‘do you know him?’ And then my son said ‘Daddy, you are crazy, you have to do this!’
“And then I met [Kojima] and he's just a wonderful, charismatic person; a genius in his field."
Mikkelsen goes on to talk about the differences of filming via green screen as oppose to live-action.
“That is very different from acting, because motion capture is standing in a green room, there’s nothing there, you have all these wires on your head, and five-hundred cameras, and you do little things, and strange things, or exaggerated things, and eventually [the development team] can create the character themselves, which is completely different from what we do.
“But [Kojima] made you feel so at home, and so relaxed that it became two really, really funny days.”
Kojima-san’s first title in a post-Konami landscape continues to be the industry’s biggest enigma. What we do know for sure is Death Stranding is inspired by a short story from Japanese playwright Kobo Abe.
"In this short story, Abe states that the first tool mankind created is a stick," Kojima told IGN last year. "He states that the stick is the first tool that mankind created to put distance between himself and bad things — to protect himself. He states that the second tool mankind created is a rope. A rope is a tool used to secure things that are important to you.
"Most of your tools in action games are sticks. You punch or you shoot or you kick. The communication is always through these 'sticks.' In [Death Stranding], I want people to be connected not through sticks, but through what would be the equivalent of ropes… But of course you will be able to use the sticks too."
Wesley Copeland is a freelance news writer who writes excellent bios. For more obvious statements and video game chat, you should probably follow him on Twitter.
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