jeudi 16 mars 2017

Apple Celebrates Indie Games With New App Store Section


Indie developers speak about their experience being part of the App Store.

Apple has now launched a new section of the App Store designed specifically to highlight its curated selection of indie games for iPhone and iPad.

The new Indie Games section of the App Store will be refreshed regularly, shining a spotlight on a mix of newly debuting indie games, as well as previously released titles from the years’ of iOS game releases.

Games included in the Indie Game selection will continue to be promoted on the main App Store and Game pages as well, and in the lead-up to the page’s launch, Apple has been spotlighting a number of new releases on iOS, including Kingdom: New Lands, Oxenfree, and Mushroom 11, ahead of the section's launch.

“The new showcase is fantastic news for indie gaming. Apple has always been a champion for indie games, and many of the biggest titles through the years were the product of small independent teams,” Itay Keren, creator of Mushroom 11 told IGN. “I'm extremely proud to have Mushroom 11 as one of the first titles featured here.

“Apple is helping to redefine mobile gaming, bringing a larger spectrum of works to their audiences, and growing the number and types of players seeking unique experiences in their store.”

iOS has been home to some developers for years, like NimbleBit, the company behind, Tiny Tower, Pocket Planes, and the recently released and spotlighted Bit City, as well as Zach Gage, whose work includes SpellTower, Ridiculous Fishing, and TypeShift, which will be released on the App Store on March 18.

And for those longtime developers, like Gage, they have seen Apple continue to support independent developers over the years and through many changes to the App Store and the mobile gaming market.

“I can't think of another curated platform that has undergone the scale changes that iOS has gone through that makes such an effort to keep everything relatively democratized,” Zach Gage said speaking to IGN. “Of course indies were getting featured all the time when the platform was new and sparse, but to see them still being featured often when we're competing with games that literally make a million dollars a day is pretty astonishing.”

NimbleBit’s David Marsh also spoke to the App Store’s ability to reach players directly with Apple’s support in the mobile space.

“Starting in 2008 with a newly opened App Store, we have been privileged to be able to publish games directly to our players and fans, without a middle-man or publisher telling us what to do,” Marsh said. “It's been an amazing journey that wouldn't have been possible without Apple and the App Store, and one I hope will continue for another decade to come.”

For more on recent iOS indie releases, check out our original review of Mushroom 11 and IGN’s original Oxenfree review.

Jonathon Dornbush is an Associate Editor for IGN. Find him on Twitter @jmdornbush.

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