mercredi 1 mars 2017

11 Things Horizon Zero Dawn Doesn't Tell You


This page contains tips, tricks, strategies and information that Horizon: Zero Dawn either explains poorly or neglets to tell players entirely.

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Be sure to check out our list of things to do first when starting your adventure, too!

Different weapons all require different ammo types. You may say "Well, DUH," but this also applies to the quality of the various weapons as well. TearBlast arrows, for example, can only be used with the Carja or Shadow Sharpshot Bow, and while the basic Tripcaster can use shock tripwires, only the Shadow version can utilize flaming ones.

Be sure you examine what ammo types a weapon is able to fire before purchasing.

Restarting from a checkpoint will delete any loot in the world, even if it was dropped before the checkpoint. Be sure to collect as you go!

Aloy can learn to override new, more powerful machines throughout the world by venturing into Cauldrons and hacking into their power core. These dungeon-like subterranean chambers are usually occupied by Watchers (and some larger creatures) and have a more dangerous machine guarding their core.

While there is a side quest that leads Aloy to her first Cauldron, it's easy to bypass if you aren't engaging in every optional mission you encounter.

As fun/cool/interesting as they may be, once you enter a Cauldron you can't leave until it's been completed.

Be sure to save before entering one to ensure that you don't get stuck endlessly fighting a boss you can't defeat yet.

When you first come upon a new shopkeep or trader in your adventure, be sure to navigate to their selection of Treasure Boxes.

Most, if not all, merchants and traders will have a Free Sample Box, which you can take without cost and which contains some basic useful items such as potions, traps or crafting supplies.

When traveling on foot with an NPC, you're able to run, walk or sprint at whatever pace you like - the other characters traveling with you will travel at the pace you set.

While riding a machine, all players are responsible for is maintaining speed and defending against / avoiding nearby enemies.

Like in other large open world games, when Aloy overrides a Strider, Broadhead or Charger to ride, the mount will attempt to follow the path of whatever roadway they're traveling on, without players having to steer them along.

Aloy can fast-travel between campsites that she's discovered, but doing so uses 1 Fast-Travel Pack.

These resources can be purchased or crafted from resources, and there are vendors in Meridian and other large settlements who possess Golden Fast Travel Packs, which allow for unlimited fast traveling.

While exploring caverns, bunkers and abandoned buildings of the Old Ones, Aloy will occasionally encounter doors blocked by rock formations.

She can destroy these stalagmites and stalactites with her spear to gain access to these closed-off areas.

Depending on how many resources you're carrying, it may not be worth crafting those last few arrows to hit max ammo.

Each stack of ammunition, whether you're crafting two or 12 individual arrows, costs the same amount of resources. So if you've got 37/40 arrows, it's not worth wasting the 10 Metal Shards required to craft an ammo pack that will only yield two arrows.

Provided you have enough Fatty or Rich Meat in your inventory, you can craft stacks of healing potions. Open the Crafting menu and select Traps & Potions, then Health Potions.

One normal health potion costs 2x Rich Meat and 3x Fatty Meat and restores 150HP, while the Full Health potions (which fully restores your health) costs 5x Rich, Fatty and Bony Meat items.

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