Sucker Punch has revealed that the popular superhero action game Infamous was originally slated to be more akin to an Animal Crossing game.
In a PlayStation Blog post, the company looks back on 20 years of development starting with their first title on Nintendo 64, Rocket Robot on Wheels. While not very successful this lead the team to make the Sly Raccoon games and eventually brought them to Infamous.
Chris Zimmerman, one of the Co-Founders of Sucker Punch, explains that originally Infamous was going to be a lot more like Animal Crossing.
"At first, we were building a superhero version of Animal Crossing. You roamed your city, tracked down criminals, helped out the citizens, and did some light zoning work along the way. The best superheroes have alter egos, right? So your alter ego was a property developer, deciding where to put the pet shops and tiki bars the citizens were demanding. Sounds awesome, right? Well, it wasn’t. After six months of experimentation we gave up on property development and focused on superhero action."
It turns out that the game's main Karma mechanic was also a late introduction to the title. Zimmerman tells that it was only brought about after the marketing team at Sony latched onto the idea of choosing whether or not you were a 'good guy' during a meeting.
While we haven't heard anything about a new Infamous game anytime soon we can at least still expect the Animal Crossing Mobile title at some point this year, though it probably won't be Superhero themed.
Hope Corrigan is an Australian freelance writer for IGN who would love a Superhero Animal Crossing game. You can follow her on Facebook and Twitter.
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