vendredi 1 septembre 2017

How Working on Halo Inspired Gearbox to Make Borderlands


Developing a new way of thinking.

Gearbox Software's work on the PC version of Halo: Combat Evolved was instrumental in the creation of Borderlands, according to Gearbox CEO and president Randy Pitchford.

On the latest episode of our monthly interview show IGN Unfiltered, Pitchford explained how working with Bungie's game engine to bring Halo to PC led to a new way of thinking that helped the studio invent some of the technology that powers Borderlands.

"It taught us a lot of stuff," Pitchford said of Bungie's engine. "The thing I think was the most profound was how everything was data driven." He added that while it's "totally different architecture" and "different practices," the studio "took that seed of thinking" and "developed a new way of thinking that led to how we invented this technology that lets us procedurally generate all the weapons in Borderlands."

Pitchford acknowledged that it may seem "like this massive gap" between the release of Halo PC and the release of Borderlands, but internally at the studio this was "the development string" that led to the creation of the Gearbox Software's wildly popular action role-playing FPS.

For more on Pitchford's experience working with Bungie, as well as his thoughts on the possibility of Gearbox making Half-Life 2: Episode Three and the future of Duke Nukem, check out part one of our full IGN Unfiltered interview with Pitchford.

Alex Osborn is a freelance writer for IGN. Find him on Twitter at @alexcosborn.

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