vendredi 15 septembre 2017

How Rocket League Beat the Odds - IGN Expert Mode Ep. 2


Rocket League's design director, Corey Davis, reflects on what it was like for a small, indie team to overcome the odds and figure out how to make Rocket League.

Have you ever wanted to actually sit down with one of the creators that made the game, and be able to just play and chat with them about everything that went into making the game? On our new show, Expert Mode, we move past the traditional interview format, and spend some time on the couch just chatting, playing, and learning.

The five episodes of the show will air first exclusively on Facebook’s new “Watch” platform, so be sure to follow IGN Expert Mode on Facebook if you want to see it before it airs in the weeks following on IGN, our apps and places like YouTube.

The stories vary depending on the guest and game, but in addition to learning about the game itself, we hear about things like how it was first pitched, if it had different design elements we never saw, and all of those inside stories you may always wonder about.

Episode 2 - How Rocket League Beat the Odds

On episode 2, Rocket League's design director, Corey Davis, reflects on what it was like for a small, indie team to overcome the odds and figure out how to make Rocket League. The game started as a mod, but didn't always include its goal-oriented gameplay. Corey also shares insights into some of the things that surprised him, such as how fans tapped into the physics to do amazing things.

Episode 1 - Why Mario + Rabbids Made Him Cry

On our first episode of IGN’s new show Expert Mode, we were able to talk to Ubisoft’s Davide Soliani, the game director behind the new Nintendo Switch game, Mario + Rabbids Kingdom Battle. He tells us what it was like to pitch Nintendo a new Mario game in just weeks; why it was so emotional to be able to work with legendary creator; and, how Nintendo reacted to the idea of giving Mario guns.

*NEW* Episode 3 - Overwatch: From Cancelled Project to Game of the Year

Blizzard's Overwatch game director and company veteran, Jeff Kaplan, shares insights into what it was like to pitch Activision on the idea of Blizzard adding another first-person shooter to the mix alongside Call of Duty. He discusses the cancelled Project Titan and how that influenced what eventually became Overwatch. He also talked about his excitement for the evolving future of the game, including Hero 26 who is in-the-making.

Click to view Episode 3 - Overwatch: From Cancelled Project to Game of the Year (on Facebook)

Future episodes will dive in with the game makers behind Overwatch, Hearthstone, and Fallout: New Vegas. Be sure to let us know what you think in the comments here or on the video. Be sure to come back every Friday for new episodes. And if you want to know more about our other five new shows, head over here for the announcement.

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