jeudi 26 mai 2016

PSVR Was 'Truly Awful' on Launch PS4s


The PS4 Neo was introduced because running VR on original launch PS4 tech was “truly awful,” an anonymous chief technical officer (CTO) has claimed.

"PSVR was going to be terrible on a [launch] PS4,” the source told Edge Magazine. “It was going to be truly awful. Something a bit more powerful starts to bring VR into range. If you want to deal with crazy requirements for performance in VR, you absolutely have to [introduce new hardware]."

For clarity, the above quote says “was.” As in past-tense. It’s possible the source was referencing the state of launch PS4 consoles prior to the introduction of a VR external processing unit, or even launch PS4s prior to Sony unlocking further internal core access.

Discussing the technical side of the PS4 Neo, Sony’s unannounced more powerful PS4 console, the source said "I'm not interested in marketing strategies or adoption rates or whatever. I'm not considering that.

“But as someone who does the technology for video games, somebody doubling my GPU and adding 30% CPU is brilliant. I'd love that every two years. I'd love it every six months, if possible. All I want is the most powerful hardware that I can get my hands on."

While the precise specifications of Sony’s new hardware are yet to be confirmed, the industry currently believes the PS4.5 will feature 8 jaguar cores at 2.1 GHz, an improved AMD GCN, 36 CUs at 911 MHz, 8 GB of GDDR5 memory, and 4K image output. There’s no news of a new Loco Roco yet, though.

If you’re curious to see every PS4 Neo rumour to date, IGN’s got a wiki for that.

Wesley Copeland is a freelance news writer who writes terrible bios. For more obvious statements and video game chat, you should probably follow him on Twitter.

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