mercredi 10 mai 2017

New Mass Effect Patch Rebalances Multiplayer and More


This page contains software updates, patch notes and various bug / glitch fixes released for Mass Effect: Andromeda.

The 1.06 patch addresses a host of issues across the entire game, including fixing single-player bugs and adding some multiplayer updates.

  • Fixed issue causing SP difficulty to impact multiplayer
  • Improved performance and stability
  • Various improvements to cinematic scenes
  • Fixed issue where SAM would mistakenly tell Ryder they have new email
  • Conversation options will no longer appear “greyed out” if new content is available
  • Improved legibility of subtitles
  • Maximum Nexus Level increased to 29
  • Single player balance improvements at higher difficulties.
  • Fixed issues with player animations getting stuck when jumping or changing direction repeatedly
  • Increased the number of autosaves allowed
  • Special items will not carry over into New Game+
  • Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled
  • Fixed issue that could cause AVP to reset to zero for all planets except Kadara
  • Weapon and armor vendors now carry inventory once player reaches Level 61
  • Chest armors now have level restrictions
  • Bonus items—such as Pathfinder Armor—can now be deconstructed
  • Fusion Mod of Resistance no longer continues to apply evade damage once unequipped
  • Improved responsiveness of control sticks
  • Fixed clipping issue on Sara Ryder’s casual jacket
  • Added graphics options to toggle Motion Blur and Depth of Field
  • Fixed issue where Remnant VI would stop attacking
  • Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation
  • Fixed interaction with datapad in the Search for the Remnant Drive Core mission.
  • Fixed issue where squadmate could not be revived if killed by a fiend at Site 2
  • Swapping a dead squadmate at a loadout will not cause them to die permanently
  • Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue
  • Fixed issue where player could romance both Cora and Peebee
  • Fixed issue where player could romance both Vetra and Peebee
  • Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission
  • Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable
  • Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission
  • Fixed broken Nomad Shield Crafting mission
  • Fixed health issues with Architect’s leg that prevented completion of the fight
  • Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.
  • Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives
  • Leaving the Nomad while falling out of bounds no longer results in infinite loading screen
  • Fixed issue where Nomad jump control was not remapping
  • Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy
  • Improved performance on Eos when approaching or fast travelling to Prodromos
  • Loading auto-save will not block progress after kett encounter near Site 1 power relay station
  • Eliminated player fall through on Tempest after loading autosaves in space
  • Reduced the cost of Strike Team equipment and improved its effectiveness
  • A default Ryder name can now carry over to New Game+
  • PC Fixes
    • Fixed issue where dialogue choices would auto-select when using mouse and keyboard
    • Improvements to display when running at different resolutions
  • PS4 Fixes
    • Fixed a crash that occurred when sitting in main menu for more than two minutes
    • Fixed crash that occurred when moving from multiplayer back to the main menu
  • Fixed issue where player would crouch repeatedly while interacting with device
  • Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker
  • Improvements to reduce lag for players and hosts
  • Increased the base damage of powers.
  • Improved some of the bonuses granted by additional skill points.
  • Improved damage from passive skill trees.
  • Increased combo detonations on Gold and Silver difficulties
  • Increased base damage for "underperforming" weapons.
    • Increase shotgun damage / accuracy outside of cover.
  • Reduced the damage of the Vanquisher sniper rifle
  • Reduced Kett health / defenses.
  • Reduced chances that Fiends will sync-attack on Silver and Gold difficulties.
  • Improved ability of Outlaw Sharpshooters and Hydras to push players into cover.
  • Made Berserker easier to fight from cover
  • Increased Hydra damage output
  • Fixed bug that made Silver and Gold difficulties use normal stats for Shield / Health Gate
  • Fixed bug that made Silver and Gold difficulties use normal stats for damage reduction due to armor.
    • Enemy armor now reduces 15 damage per hit on Silver and 20 damage per hit on Gold
    • Minimum of 10 damage per hit
  • Increased raw power damage upgrades by a cumulative 25-35% per power
  • Increased all power damage upgrades by a cumulative 20% per line
  • Fixed a bug that caused combos in Gold and Silver difficulties to deal incorrect base damage
  • Increased base combo damage by approximately 60% in Bronze, 140% in Silver, and 200% in Gold.
  • Increased combo damage upgrades in all passives from +30% to +50%
  • Increased Barricade base duration from 12s to 13s
  • Decreased Rank 4 Barricade duration bonus from 40% to 35%.
  • Increased Rank 5 Barricade buff from 20% to 30% power damage bonus.
  • Increased Flak Cannon base primary damage from 180 to 250.
  • Increased base Flak Cannon power cell count from 2 to 4
  • Increased the Rank 5 Assault Turret flamethrower’s DPS from 45 to 150, and burn DoT from 22 to 35 damage per second
  • Increased the Rank 2 Assault Turret health upgrade from +30% to +50%, and the Rank 4 health upgrade from +50% to +75%
  • Assault Turret cooldown now triggers when the turret spawns, instead of when it is destroyed.
  • Increased base Assault Turret bullet damage from 20 to 36
  • The Assault Turret cooldown is now 30s, but can be reduced to 10s with the Rank 4 cooldown upgrade.
  • Fixed a bug causing the Rank 6 Assault Turret cryo ammo to inflict no damage
  • Increased Incinerate base damage from 120 to 350
  • Decreased Incinerate damage over time from 50 to 45 damage per second
  • Increased Overload base uncharged damage from 150 to 200, and charged damage from 200 to 300
  • Increased Flamethrower base damage from 220 to 240 damage per second
  • Increased Cryo Beam base damage per second from 135 to 150
  • Increased Energy Drain base damage from 160 to 175
  • Increased Shield Boost base radius from 6m to 8m
  • Increased Shield Boost support score (from by successfully giving another player shields) from 10 to 20
  • Improved Rank 4 Invasion infection radius and Rank 5 spread radius
  • Increased base Remnant VI health from 500 to 800
  • Increased Rank 2 Remnant VI health upgrade from 15% to 65%
  • Improved Rank 4 Remnant VI health regeneration rate and delay
  • Increased Rank 5 Remnant VI close-combat health upgrade from 120% to 200%
  • Increased the Rank 6 Remnant VI missile damage from 90 to 450
  • Decreased the Rank 6 Remnant VI missile cooldown from 10s to 5s
  • Increased base Remnant VI beam damage from 70 to 100 damage per second
  • Fixed issue where Remnant VI would occasionally get stuck
  • Remnant VI will now teleport to player if its path is too complex Biotic Powers:
  • Increased Rank 5 Pull's crushing grip damage over time from 35 to 60 damage per second
    • Increased Throw base damage from 225 to 240
    • Increased Shockwave base damage from 225 to 245
    • Decreased Singularity base cooldown from 24s to 20s
  • Increased Rank 5 Singularity recharge rate bonus from +25% to +40%
    • Increased Backlash base aegis health from 350 to 400
  • Increased Backlash base reflection damage bonus from +180% to +200%
  • Increased Rank 4 Backlash and Rank 5 bonuses
    • Increased Charge base damage from 250 to 275
    • Increased Nova base damage from 400 to 420
    • Increased Annihilation base cooldown penalty from 60% to 75%
  • Decreased the Rank 4 Annihilation radius bonus from 50% to 35%
  • Annihilation damage and bonuses from different users will now stack on the same target
    • Slightly improved Lance aim assist at longer ranges Passive Powers:
    • Barrier Drain: Barrier shield regeneration value from melee attacks decreased from 20% to 15%
  • Biotic Link: Barrier can now only apply its effect once every 5s
  • Saving Barrier: Barrier cooldown on the automatic shield regeneration increased from 10s to 15s
  • Improved the bonuses for Rank 6 Biotic Ascension evolutions Character Stats:
    • Decreased Asari Adept base shields from 250 to 200
    • Decreased Krogan Vanguard base shields from 180 to 150
  • Avenger
    • Increased damage from 35–47 to 39–50
  • Mattock
    • Increased damage from 50–63 to 90–113
  • Increased magazine size from 16 to 20
  • Zalkin
    • Increased damage from 60–76 to 79–99
  • Valkyrie
    • Increased damage from 86–99 to 164–190
    • Increased magazine size from 16 to 20
    • Increased total spare Valkyrie ammo from 128–160 to 140–175
  • Soned
    • Increased damage from 51–59 to 70–81
    • Improved rate-of-fire charge time from 1s to 0.5s
    • Improved accuracy when firing from the hip or firing blindly over barriers
    • Maximum accuracy while aiming down sights slightly decreased; the accuracy penalty for firing reduced.
  • Increased PAW damage from 35–40 to 58–67
  • Increased Halberd damage from 90–113 to 150–180 Pistols
  • Increased Carnifex damage from 175–220 to 255–321
  • Increased Hornet damage from 46–55 to 101–121
  • Increased Sidewinder damage from 150–180 to 167–200
  • Increased Hurricane damage from 49–57 to 65–75
  • Eagle
    • Increased damage from 69–80 to 96–111
    • Improved accuracy
  • Rozerad
    • Increased damage from 48–56 to 73-84
    • Increased rate of fire from 420–525 to 490–613
    • Improved rate-of-fire charge time from 2s to 1s
    • Improved accuracy
  • Ushior
    • Increased damage from 463–535 to 775–896
    • Increased magazine size from 1 to 2
    • Increased total ammo from 18–23 to 20–25
    • Reduced weight from 0.25–0.13 to 0.2–0.1
    • Charger
    • Accuracy slightly reduced Shotguns
  • Katana
    • Increased damage per pellet from 46–61 to 64–85
  • Piranha
    • Increased damage per pellet from 54–62 to 59–68
  • Disciple
    • Increased damage per pellet from 60–76 to 79–99
  • Ruzad
    • Increased damage per pellet from 98–123 to 171–215
  • Crusader
    • Increased damage from 382–442 to 699–808
    • Bullet trails added to the slug
  • Hesh
    • Increased damage per pellet from 55–66 to 66–79
  • Scattershot
    • Increased damage per pellet from 46–55 to 66–79
  • Dhan
    • Increased damage from 595–688 to 850–983
    • Increased magazine size from 2 to 3
    • Increased total spare ammo from 20–25 to 21–26
    • Deals extra weak point damage
  • Venom
    • Increased damage from 290–348 to 352–422
    • The initial round will now explode on contact with a target and the fragments will travel faster and longer before they explode Sniper Rifles
  • Vanquisher
    • Reduced damage from 675–810 to 600–720
  • Shadow
    • Increased damage from 38–46 to 85–102
    • Increased damage as the Shadow gets closer to overheating; weapon will overheat faster
  • Valiant
    • Increased damage from 463–535 to 550–636
  • Total spare ammo increased from 35–44 to 45–56
  • Naladen
    • Increased damage from 496–574 to 650–752 Enemies Kett
  • Wraith
    • Reduced health by 20%
  • Chosen
    • Reduced health by 5%
  • Anointed
    • Reduced shields by 47%
  • Destined
    • Reduced shields by 67%
  • Fiend
    • Decreased the chance that a Fiend initiates a sync attack on Hardcore and Insanity difficulties in single-player and Silver and Gold difficulties in multiplayer
  • Ascendant
    • Cobra RPG can now damage the Ascendant after its Orb is destroyed; on Normal or Bronze difficulty, the Cobra RPG can kill the Ascendant in one shot
    • Increased effectiveness of powers and weapons that lack extra weak point damage against the Orb Outlaws
  • Angaran Saboteur
    • Increased armor by 33%
  • Turian Anarchist
    • Increased armor by 33%
    • Increased weapon damage by 20%
  • Salarian Agent
  • Increased armor by 33%
    • Now fires more frequently
  • Asari Pariah
    • Increased armor by 33%
    • Increased weapon damage by 20%
  • Sharpshooter
    • Increased shields by 60%
    • Increased frequency of firing at targets in cover
    • Decreased aiming time against out-of-cover targets at higher difficulties
    • Decreased sniper rifle damage by 18%
    • [SP] Fixed a bug that caused Roekaar Sharpshooters to deal 75% more sniper rifle damage than intended
  • Krogan Berserker
    • Reduced armor by 20%
  • Hydra
    • Increased armor by 38%
    • Weak point health now scales per difficulty in proportion to base health, effectively making it harder to break the weak point on Hardcore and Insanity difficulties in single-player and on Silver and Gold difficulties in multiplayer
    • Bonus damage from destroying the weak point now also scales with health
    • Increased normal shot damage by 67%
    • Normal shot projectile speed doubled

Bug Fixes

  • The Destroyer and Hydra’s remains will properly disappear after being defeated Matches / Missions Match Medals
  • Score required to achieve a Support Medal for Bronze, Silver, and Gold difficulties increased from 400/800/1,200 to 800/1,600/2,000 Store Item Store
  • Added Experience Boosters to the Item Store Equipment
  • Adaptive War Amp
  • Increased damage bonus from 15% to 30%
  • Engineering Kit
  • Increased damage bonus from 15% to 30%
  • Enhanced Munitions
  • Increased damage bonus from 15% to 30%
  • Improved tutorial placement
  • Single player balance changes:
    Ammo crates, armor, weapons, nomad, profiles, attacks & progression
  • Multiplayer balance changes: Weapons, cover, and enemies
  • Added option to skip autopilot sequences in the galaxy map
  • Improved logic, timing, and continuity for relationships and story arcs
  • Improved lip-sync and facial acting during conversations, including localized VO
  • Fixed various collision issues
  • Fixed bugs where music or VO wouldn’t play or wasn’t correct
  • Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
  • Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
  • Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
  • Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
  • Fixes issues related to some saves
  • Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
  • Streaming and stability improvements

This is the first official patch for Mass Effect: Andromeda.

  • Fixed an issue whereby players were unable to land on Ark Natanus
  • Fixed an issue whereby the game loaded to a black screen or ran as a background process when Corsair Utility Engine or similar programs were running
  • Fixed an issue causing players to stop hearing their character’s audio and start hearing another player’s instead
  • Fixed an issue causing the game to crash when using the Human Male Soldier and F key

This initial patch fixes many issues that had been reported during pre-release testing and EA early access to Andromeda.

  • Overall performance improvements
  • Fixed an issue with the title only accepting input from the last controller synced when two controllers are assigned to the same profile
  • Fixed various collision issues
  • Fixed a few rare audio issues
  • Improvements to many cinematics, conversations, and other character interactions
  • Improved quest rewards
  • Fixed an issue whereby a door could become jammed in mission 5
  • Fixed issues with objective markers not appearing correctly
  • Minor performance improvements after some Tempest transitions
  • Fixed an issue whereby the combat music was not functioning as designed
  • Fixed some minor quest-related issues
  • Fixed a small cinematic issue during the Drack loyalty quest
  • Minor balancing change to the “Remove the Heart” quest
  • Improvements to quest tracking and waypoints
  • Improvements to Strike Teams UI screens
  • Additional multiplayer tutorials implemented
  • Balance changes to guns, reward packs, and objectives scoring
  • Improved appearance of character portraits
  • Added new artwork for MP characters, armor, and challenges in menus and codex entries

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