mardi 31 octobre 2017

Eve: Valkyrie on Hold as CCP Takes Break from VR Market


“Our belief in the long-term transformative power of the technology remains strong.”

The team behind Eve Online has put the development of its VR space combat game Eve: Valkyrie on hold.

In an interview with the Iceland Monitor (via Polygon) CEO of CCP Hilmar Veigar Pétursson explains that Eve: Valkyrie will be put "on the shelf" while the company steps out of the VR market for two or three years.

Pétursson indicated this was a direct response to how VR has been received commercially, but also said, “We have been front and center in the second wave of VR,” adding, “Our belief in the long-term transformative power of the technology remains strong.”

This change will affect around 100 employees and multiple studios as CCP plans to condense five studios into three. The company's Atlanta studios will close in the coming weeks while the Newcastle studio will be sold, leaving just the Reykjavik, Shanghai, and London locations.

“CCP has provided severance packages and job placement assistance for all those affected,” the company said. “There are no changes to ongoing plans for Eve Online and the company´s product pipeline is strong.”

Eve: Valkyrie made it into our list of 10 of the best Oculus Rift games after scoring a solid 7.9 in our review despite being hampered by microtransactions.

Hope Corrigan is an Australian freelance writer for IGN. You can follow her on FacebookTwitter, and Twitch.

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