mardi 31 octobre 2017

The Flash: "Elongated Journey Into Night" Review


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Meet the jerkiest hero of them all.

Warning: Full spoilers for the episode below.

The Flash seems to be in decent shape right now. It’s lighter and sillier than it’s been in a while and finally breaking the mold with its main, season-long villain. But I wish I could muster up a better adjective than “decent.” There’s just something missing with the show’s current direction, and nothing about this guest star-driven episode did much to change that.

“Elongated Journey Into Night” introduced two new characters to the Arrowverse, one of whom seems like a fun but forgettable one-off guest star and the other who promises to play a big role in the unfolding Thinker conflict. The former is Gypsy’s superhumanly cranky father, Breacher (Machete’s Danny Trejo). The latter is Ralph Dibny (The Young and the Restless’ Hartley Sawyer).

I honestly wonder how well Breacher’s presence in this episode would have gone over if the casting wasn’t so inspired. The stereotypical “overprotective father torments his daughter’s boyfriend” routine was a little much. Not to mention that the Cisco/Breacher storyline felt pretty divorced from the rest of the episode for most of its run-time, only to crudely and abruptly intersect with the Elongated Man storyline near the end. The writers didn’t do a particularly great job of linking the two plotlines this week.

But again, it’s a lot easier to ignore those storytelling flaws when you have someone like Trejo bringing the character to life. He brought a nice scenery-chewing sense of menace and gravitas to this episode. The fact that Trejo played the part in such an utterly deadpan fashion wound up making the character that much funnier as a result.

Sawyer seems equally well-cast as Ralph Dibny, a character whom the show reimagines as a disgraced, down-on-his-luck private eye. Ralph definitely has a darker edge to him than he does in the comics, but one that works well enough. This episode included a number of great nods to the source material, from the bottle of Gingold soda to the Plastic Man namedrop to Ralph’s favorite catchphrase - “I smell a mystery.” Ralph’s debut did play a little fast and loose with Arrowverse continuity by ignoring the reference made to his “death” in the pilot, but obviously plans change over the course of three years.

In some ways, Ralph’s presence seems aimed at filling the hole left by Julian from last season. Once again, you have a colleague of Barry’s (former colleague, in this case) who shares a very antagonistic relationship with him. Whether that hole actually needed filling remains to be seen. Team Flash doesn’t have a burning need for a designated jerk character now that Harry is back in play. And with Wally being rudely booted out of the picture and Caitlin rapidly fading into the background, the group doesn’t necessarily need another recurring member. Still, the Barry/Ralph rivalry proved entertaining, and Ralph’s general redemptive arc was handled well.

If anything, “Elongated Journey Into Night” felt like it could have been a backdoor pilot for an Elongated Man spinoff, at least until the point where the writers tied his emergence into the Thinker storyline. Hopefully that will finally get the gears turning a little more quickly and prevent the series from falling into the “villain of the week” formula it’s been flirting with so far.

If Elongated Man is going to be a regular member of Team Flash, though, the special effects team may need to work on his stretching powers. The CG used for those scenes seemed unusually poor given how well the series handles speedsters, dimension-jumpers, robotic samurai and the various other metahuman weirdness afoot. But “Elongated Journey Into Night” was fairly disappointing on the action front in general. Even the one scene that did showcase Barry’s speed in a fun way - as he turned the tables on the mayor’s two henchmen - played a little too much like the iconic Quicksilver scene from X-Men: Days of Future Past.

Again, this episode was entertaining enough as it introduced a pair of new DC characters, but it didn’t do enough to build on this season’s sluggish sense of momentum. Elongated Man may help accelerate the Thinker conflict, but what exactly did Breacher’s guest appearance accomplish in the rad scheme of things? With both Supergirl and Legends of Tomorrow in top form this week, The Flash is lagging behind by playing things safe and straightforward. We need to see something more from Season 4’s ongoing narrative.

The Verdict

The Flash is having no trouble keeping viewers entertained this season, with this week's episode introducing a memorable pair of DC characters into the mix. That said, the two halves of this episode never quite connected to form a proper hole. And with the series struggling to do justice to every member of its regular cast, perhaps adding another new face to Tea, Flash isn't the best idea at the moment.

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American Horror Story: "Drink the Kool-Aid" Review


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"Tonight, we start over."

Warning: Full spoilers for the episode below.

As we creep closer toward the end of this Cult season we must ask ourselves, almost constantly: How much is Kai in control?

When Kai was trying to have a "messiah baby" last week with his sister using that weird made-up sex ritual, it felt like it was a test for Winter. And while Kai, most of the time, has a clear-headed nature and acute self-awareness, there are also times when he seems to be going totally mad. His tears at the end of "Drink the Kool-Aid," when he was confronted with the lie that he was Oz's dad, felt genuine - as if he really did believe in the "messiah baby" (that he'd seemingly made up in last week's episode). So is Kai just full of s*** at all times or is he actually succumbing to his own madness and starting to buy into the lies he's spreading?

Remember, we still haven't reached the payoff point for his collusion with Bebe back in the Valerie Solanas episode. That was the moment when it seemed like he wanted to the women to feel marginalized and betrayed because there was a larger plan brewing. Nothing's come of that so far - he just keeps terrorizing them. The actual Kool-Aid scene this week (the Jim Jones/People's Temple flashback notwithstanding) felt off simply because we're still in the dark with regards to Kai's plan for the women.

Kai invited everyone to a meeting, guys and gals, to see who'd chicken out with a fake suicide test. But the women all drank the "poison" down under protest - and while crying. How did that prove them worthy when everyone else did it with gusto? They only did it because they knew they'd die if they didn't. Kai had just shot someone dead. So the whole thing not only felt made up, but also fake. As in, it wasn't even a real test. He wasn't testing them, just scaring them.

Plus, it looked like Beverly whispered something to the rest of them when she turned her head right before drinking. She probably knew there was no poison in it. As did we. "Drink the Kool-Aid" faltered for the most part because A: everything was bogged and dragged down under the shadow of us knowing that we're not seeing Kai's full plan, and B: things played out a bit too predictably (another possible indicator that everything was going to Kai's plan). It was easy for us, and the women, to know that Kai would never poison himself. It was also easy to spot Ally's poisoning of Ivy head of time. Then that, in turn, made it easy to know that Ally wouldn't poison Kai.

On top of this, the last three episodes have all featured, like clockwork, a main cast member getting betrayed and killed - first Harrison, then Dr. Vincent, and now Ivy. This trend has worked to create a bland blueprint for the back half of the season that I hope gets flipped a bit for the upcoming final two episodes.

Watching Evan Peters playing more flashback roles (this time actual cult leaders like Jim Jones, David Koresh, and Marshall Applewhite) was fun, though again it's all still very muddled as to whether or not Kai believes the crazy stuff he preaches or if he's just playing the role of a cult leader - complete with random acts of lunacy.

The most straightforward thing about this chapter was Ally, who's done a total 180 and taken the "if you can't beat 'em, join 'em" credo to the next level. You can't really blame her, given all she's been through. Will Kai be wise to her manipulations or will she turn out to be the ultimate cult leader by the end of this? I'm all for a revenge plot, but there's almost too much time before the end for Ally's plan to work, if that makes sense. With two full episodes left, and the possibility of Kai's cult have an extra unseen layer, there's plenty of room for her to fail.

The Verdict

Ally tried to take control and get revenge this week in "Drink the Kool-Aid," though the curse of Cult is that you watch everything through narrowed eyes, always expecting twists upon the story to be revealed in the next episode. Can Kai ever be taken at face value or will we always have to wait for a one of those "Here's what's really going on" episodes? Also, how is Kai able to convince people to follow him by telling them about actual real-life crazy people tricking vulnerable people?

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Mario Odyssey: What Happens When You Get Every Power Moon


In Super Mario Odyssey, the usual Power Stars of the Mushroom Kingdom have been replaced by Power Moons. These collectible items are found all over the various Kingdoms in the game, and are used to power up the Odyssey flying machine.

Over the course of the game, you will need a minimum amount of Power Moons from a current Kingdom to power up the Odyssey to travel to new Kingdoms.

Some of these Power Moons will be given as a reward for completing main objectives, while many more are found hidden everywhere: Completing challenges, solving puzzles, performing difficult platforming sections - and much more.

Additionally, after completing the main story, Power Moons will unlock additional Costumes and Kingdoms, and you can also earn Achievements for collecting certain amounts of them.

Note that upon first arriving at a Kingdom, there will be a certain number of total Power Moons listed in that area. However, many Power Moons will not become available to find until certain events have occurred - like completing the main objectives in that region, or completing the entire main story. In addition to this, completing the main story allows for the ability to reveal several more Power Moons in an area - and will raise the total number of Power Moons in that Kingdom.

For a list of all known Power Moon Locations - how to find, collect, and complete any associated challenges - see the list below:

Caution - Post Game Spoilers Apply Below - read on at your own risk!


There are many Power Moons to find in Super Mario Odyssey, and only some are needed to complete the main story, and others still to unlock new content - so what is needed and when?

Most of the Kingdoms you'll travel to need a certain number of Power Moons to power up the Odyssey to fly to the next Kingdom. Totaled - you'll need a minimum of 124 Power Moons to open the way to completing the Main Story.

After this, you'll unlock the Post Game, and with it, new options are available to you. Obtaining more Power Moons past this point can still unlock new areas to explore and other goodies as well

New previously unobtainable Power Moons are now available, and you can collect all the Base Power Moons in each of the main Kingdoms (including Mushroom Kingdom) to get a total of 556 Power Moons.

Additionally, each of the Kingdoms (excluding Mushroom Kingdom and the other unlockablve areas) has a Moon Rock that will unlock even more Power Moons to find, and the Archivist Toadette at the Mushroom Kingdom will reward you for completing achievements with more Power Moons. Collecting all Power Moons from these achievements and Moon Rocks (and getting the Power Moons in the unlockable regions) will bring you to a grand total of 834.

However, at this point - you still have the option to collect more Power Moons by way of buying the limitless amounts from all Crazy Cap Shops. You can buy 165 additional Power Moons using this method for a grand total of 999 Power Moons.

for a list of all rewards unlocked from Power Moons - see the list below (Note that costumes require an additional Gold Coin fee to purchase):

Power Moons Needed
Unlockable Reward
160
Luigi Outfit
180
Luigi Cap
220
Doctor Outfit
240
Doctor Headwear
250
Dark Side of the Moon Region
260
Waluigi Suit
280
Waluigi Cap
300
Diddy Kong Suit
320
Diddy Kong Cap
340
Wario Suit
360
Wario Cap
380
Hakama
420
Bower's Tuxedo
440
Bowser's Top Hat
460
Bridal Gown
480
Bridal Veil
500
Darker Side of the Moon Region,
Gold Mario Suit
520
Gold Mario Cap
540
Metal Mario Suit (64-era)
560
Metal Mario Cap (64-era)

Additionally, after obtaining 999 Power Moons, the Odyssey will be completely filled - and you can head to Peach's Castle to find a giant Top Hat adorning the castle. Getting to the top of the hat and spinning Cappy will trigger a small cutscene of appreciation.

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PUBG Creator: We’ve Shown You Don’t Need Massive Marketing Budgets ‘To Sell a Lot of Copies’


Creative director Brendan Greene on Battlegrounds’ stunning success.

Speaking to IGN at PAX Aus, PlayerUnknown’s Battlegrounds creative director Brendan Greene has discussed how PUBG has reaped a huge amount of success without a massive advertising budget.

“We published on Steam, you know?” said Greene. “And that’s allowed us to sell millions of copies without having any marketing budget essentially, or store copy…. We have shown that you don’t need necessarily the same marketing or PR budget as a triple A game to really sell a lot of copies.”

According to Greene, prior to the release of Battlegrounds on Steam Early Access, the team were hoping to sell “maybe five million copies, first year.”

“We passed that in a few months and now we’re at 15+ [million],” Greene continued. “It’s basically meant that we’ve had to do a lot of work internally to restructure how we envision PUBG going forward, because our platform team designed our server system for a million players, ’cause that’s what we thought was a reasonable upper limit.”

“We’re not gonna pass a million [concurrent players], right? That’s more than DOTA; no way will we reach that. And now we’re at two, and our platform engineering team are playing catch-up.

“We’re building this as a service… we want this for the next 10, 20 years, you know? We wanna increase the map pool, add new weapons, add new vehicles, and really just refine the feature set we have.”

It was confirmed earlier today that PlayerUnknown’s Battlegrounds has now sold over 18 million copies during its stint in Steam Early Access. The studio plans to have the game move out of Early Access in late December, following the release of the Xbox One version.

Battlegrounds will arrive on Xbox Game Preview on December 12.

Luke is Games Editor at IGN's Sydney office. You can find him on Twitter @MrLukeReilly.

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Why Legends of Tomorrow's Halloween Parody Was a Success


Legends Embraces the 80s

Full spoilers for DC's Legends of Tomorrow episode “Phone Home” continue below.

It looks like Stranger Things isn’t the only show embracing all that '80s goodness, as DC's Legends of Tomorrow continues its third season by delivering the perfect Halloween treat. Remember those pesky Dominators from last season’s crossover? Well, they're back, but in a different way than you might expect.

With the team fearing for Ray’s life, they journey back in time to Ivy Town circa 1988 to see what kind of time aberration could have caused this. To their surprise, it was a baby Dominator! The cute little guy, aptly named Gumball, perfectly parodies Steven Spielberg's 1982 classic film, E.T. The Extra-Terrestrial. The writers did an incredible job embracing the film, while also crafting a memorable episode that shines a new light on Ray Palmer’s backstory.

There are a few scenes in particular that are taken right out of the original movie. For example: when Ray’s mom first walks in on his younger self, Gumball has to hide among the stuffed animals. E.T. does the same thing when he’s trying to hide from Elliot's mom!

The most iconic scene from E.T. takes place when Elliot and his friends are on the run from those no-good government men. To avoid capture, E.T. uses his powers to lift everyone off the ground. The flying bicycles in the sky with the moon in the background is one of the most iconic shots in Hollywood history.

Legends alters this sequence slightly. Instead of Gumball using his powers to levitate the bikes, the Legend's newest hero, Zari, uses the powers of her medallion to get them off the ground. Even the music is reminiscent of John Williams's legendary score, which adds another level to the already brilliant nostalgia.

Let’s not forget about that twist at the end with Jefferson wanting to find a way to break up Firestorm. According to a report from Deadline, we know Victor Garber is planning an exit at some point during the season, but what does that mean for Jefferson going forward? Whatever happens down the road, It won’t be the same without the two of them together.

For an even deeper dive into “Phone Home” and what it all means, be sure to read our full review of tonight’s episode.

David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

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DC's Legends of Tomorrow: "Phone Home" Review


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Ray Palmer makes a new friend.

Warning: Full spoilers for the episode below.

Sometimes I wonder if Legends of Tomorrow will ever become too cute and lighthearted for its own good. The trailer for "Phone Home" made it seem as though this episode might go over the top, with its depiction of the team joining forces with young Ray Palmer for a saccharine-sweet spoof of E.T.: The Extra Terrestrial. But as always, the series manages to temper its goofy, earnest sense of humor with a touch of serious drama and a strong, if very dysfunctional team dynamic. "Phone Home" captures Legends at its most charming and lovable.

This episode makes no bones about the fact that it's lampooning E.T. Sure, there are plenty of other amusing references and callbacks to other films (including a great Aliens reference courtesy of Amaya), but this isn't a Stranger Things-style mashup of all things '80s. That said, the E.T. formula lent itself very well to this episode. The whole point was to explore the root of Ray's inflappably cheerful and optimistic personality. Who else would befriend a hungry alien he met in a sewer pipe?

This isn't the first time an episode has revolved around the team meeting a younger version of one of their own, but it's a trope that paid off just as well this week as it did way back in "Pilot Part 2" when Stein met his younger self and set a whole chain of events in motion. This time, it was Ray meeting himself circa 1988 (played by Jack Fisher) and realizing that maybe his childhood wasn't as wonderful and idyllic as he remembers. That dynamic made for a great examination of the character. It quickly became clear that Ray's cheerful positivity is less an innate quality than something he honed over years of trying to cope with a world where he never quite fit in. Fisher's charmingly precocious take on young Ray contrasted nicely with Brandon Routh's take on the character.

For the most part, this episode did little to tie into the larger conflicts building this season. It did, however, build on the events of last year's Invasion crossover by framing the conflict around a lost baby Dominator and the search for his "Mom-inator." It's fun to see these aliens cast in a different, less villainous light, one that fueled a predictable but charming story about a boy finding a friend at long last and adults learning not to judge others based on appearances. Definitely a low-stakes conflict, but a very entertaining one. And the Back to the Future-style struggle to prevent adult Ray from being erased from the timeline did add at least some tension to the mix.

Mostly, though, this episode was about capturing that Spielberg-ian adventure quality and celebrating the power of movies in general. I found myself openly grinning at multiple points watching this episode. How can you not be won over by the shot of a baby Dominator nodding along to Singin' in the Rain and kicking its feet, or Mick admitting he's a big fan of Fiddler on the Roof or Zari using her powers to recreate the iconic climax of E.T.? But even those moments paled to the scene where the Dominator defeated the evil government stooges by forcing them to break out into song and dance. I really don't think it's a coincidence that two of the greatest, most spontaneous moments of brilliance on this show involve characters unexpectedly launching into song. I'm still holding out hope for a dedicated musical episode at some point.

Zari's arc is the only piece of the puzzle that left me feeling a bit underwhelmed this week. Other than exploring Ray's background, the main goal with this episode seemed to be to strengthening the new team dynamic and making Zari feel more like a legitimate member of the group. It's a nice sentiment, especially with Zari's talk about people eventually finding their families, but it didn't quite feel earned. It doesn't seem like we know Zari well enough for her to be making that leap yet. Nor doe sit feel like the writers have quite figured out what role they want her to fill. Sometimes she's played as the team's wide-eyed newbie, and others more like the jaded, futuristic cynic. Either way, Tala Ashe doesn't quite have the energy level necessary to stand alongside her co-stars yet.

Sidebar - did it strike anyone else as a little weird that Zari has never heard of the Dominators before? Doing the math, the events of "Invasion!" happened 24 years before she was plucked from the future. Even if you assume that the authoritarian government in her time suppresses most media, you'd think humanity would remember its first alien invasion. Heck, it's very possible Zari herself was alive when the invasion happened.

On a sadder note, this episode began the process of writing Professor Stein out of the picture as Victor Garber gears up for a new Broadway role. It'll be a shame to see him go, but if it has to be done, at least his exit is being handled gracefully. You can't really fault Stein for wanting to be there for young Ronnie (a welcome nod to the late Ronnie Raymond) when he completely missed Lily's entire childhood. And it gave us a wonderful little moment involving Stein, Jax and Mick at the hospital.

My main concern here is how the show will handle the Firestorm situation going forward. The idea that Ray can somehow whip up a device to allow Jax to become Firestorm on his own seems questionable. The whole point of Firestorm is that two heroes have to learn to work together as one. Remove that element from the equation and he really does become a glorified Human Torch clone. Ideally, this will lead to the series introducing a new second half of Firestorm instead.

The Verdict

"Phone Home" captures so much of what makes Legends of Tomorrow the most entertaining branch of the Arrowverse. This episode delivers a lighthearted, entertaining and sweetly innocent look at a young Ray Palmer and his bond with a most unlikely new friend. The show really wears its influences on its sleeve here, but in a way that pays loving tribute to some truly classic films. With a few more episodes like this, Season 3 may soon come to rival Season 2 in overall quality.

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Mark Hamill Only Returned to Star Wars Because Harrison Ford Did


“I was just really scared,” he said.

Mark Hamill has revealed he only returned to the Star Wars universe because his co-star Harrison Ford did.

In an interview with the New York Times, Hamill described that he was initially very hesitant after he and Carrie Fisher were pitched the idea of returning by George Lucas.

"I was completely stunned," he told the publication. "Carrie, not a minute went by — she slapped the table and goes, ‘I’m in!’ I said, ‘Carrie, poker face!’”

“I was just really scared,” he said. “I thought, why mess with it? The idea of catching lightning in a bottle twice was ridiculously remote.”

He also worried that audiences would think he and his original trilogy co-stars would be too old and embarrassing for modern audiences. “No one wants to see the 50-, 60-, 70-year-old versions of us, running around, bumping heads on the Death Star, it’s sad.”

However he was sure that Ford would say no, because "he's too old and too rich and too cranky", which would have given him a buffer. “[Fords’s] not going to do this,” Hamill initially thought, which meant he wouldn't have to, either. However when Ford said yes, Hamill had to re-think things. “Can you imagine if I was the only one to say no? I’d be the most hated man in nerd-dom.”

Hamill will next appear in Star Wars: The Last Jedi, which hits theaters December 15. While you wait, check out this potential spoiler on Rey's identity (or not if you hate spoilers),  what Andy Serkis had to say about the new trailer's tone, and learn how Lucasfilm determines what to spoil in their trailers.

Lucy O'Brien is Games & Entertainment Editor at IGN’s Sydney office. Follow her on Twitter.

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The Reason The Flash’s Main Villain Isn’t Very Mysterious


Think on this for a moment.

Tonight’s episode of The Flash saw Team Flash take another big step toward figuring out the identity of the Thinker and the nature of his master plan, which is strange considering we usually don’t learn important details about the main villain until much later in the season. As it turns out, that’s by design. We attended a press event where showrunner Andrew Kreisberg explained why the writers are taking a different approach this time around.

Warning: this article contains spoilers for “Elongated Journey Into Night”!

At the end of the episode, Ralphy Dibny finally comes around and gives Barry the name of mysterious villain, DeVoe. But this wasn’t the first time Barry heard the name (thanks to the wonders of time-travel, natch), so he already has a headstart when he goes to work on the clue with the rest of Team Flash. As Kreisberg explains, the show usually keeps the main villain’s identity a secret until the endgame, but holding onto that information for too long can cause issues, so now they’re revealing just about everything to Team Flash (and the audience) in the first nine episodes of the season, which will all lead to a big confrontation with the Thinker.

“It's a constant problem for these kinds of shows, how much do you hide the bad guy? One thing we might have done [in Season 3], we might have done a disservice to ourselves last season, was we knew who Savitar was from the beginning, and I think we waited too long to reveal it to the audience. We lost what I think could have been some valuable real estate exploring that, and so this season we just wanted to be cards up and reveal, here's the bad guy at the end of Episode 1, and they're gonna get on him fast. And this season we worked on having a plan where, trying to figure out who the villain is wasn't what the issue was, the issue was we know who it is, but how do we stop him?” Kreisberg said.

The Thinker has been manipulating events in order to create a new batch of metahumans, using Team Flash and even Barry himself to do so. His true goal remains unknown, but we can clearly see the steps of his plan in each episode. Because this season’s villain is such a meticulous planner, the show writers had to be, too.

“For us, it's just about having a plan. I can point to what I think are our best seasons and say, those are the years where we really had a solid plan, and then there are other years where we either jettisoned the plan that we had, or we just didn't have as clear an understanding of what we were doing,” Kreisberg explained. “This year, I don't want to give away the full breadth of it, but obviously at this point you understand that the Thinker has plans for these metahumans, he arranged for them to be created, and, so again, we just thought the audience, especially because of the opaqueness of last season, it's like, I get it, I know what's going on, and we created a structure that allows us to have our bad guy of the week but still have it fit in with the overall structure of the season.”

Of course, if the Thinker is so smart, it’s natural to question why he’s giving up so much (seemingly important) information to his enemies while he’s still hatching his evil plan.

“Because he doesn't care," Kreisberg said. "That's the one thing that's been interesting about him. He's playing chess, and I know that's sort of a cliche to say, but in this case it's really true. As far as he's concerned, he's already checkmated Team Flash. He doesn't really give a shit what they know and when they figure shit out because, he's gonna say in an upcoming episode, you've already lost. It's really about us trying to figure out how to get ahead of somebody who is playing so far ahead of you. That's really the trajectory of the season as opposed to just trying to figure out who the hell they were, like it was with Zoom or like it was with Savitar or even, to a certain extent, as it was in Season 1 with Reverse Flash; it was, who are you? Those questions weren't answered until 16, 17, 18, 19 in all three of the first seasons, so this season we're like, oh we know who it is.”

Be sure to check out our review of The Flash: “Elongated Journey Into Night,” and read about why Danny Trejo couldn’t stop breaking character while filming this episode.

Joshua is IGN’s Comics Editor. If Pokemon, Green Lantern, or Game of Thrones are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

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Henry Cavill: DC Films Would've Struggled "Even If Marvel Didn't Exist"


Cavill believes Wonder Woman was the turning point.

Henry Cavill has acknowledged that DC's cinematic universe - or whatever we're calling it now - hasn't exactly had the smoothest ride.

In an extremely candid interview with The Rake Magazine (captured by this Tweet), the Superman actor said that comparisons to rival Marvel haven't exactly been its biggest problem.

"Even if Marvel didn't exist, we'd struggle," he told the publication. "There was a style that [the filmmakers] were going for, an attempt to be different and look at things from a slightly different perspective, which hasn't necessarily worked."

Cavill said that while the movies have made money they haven't given everyone what they wanted; "it hasn't given everyone the sensation which superheroes should give the viewer."

Cavill says that Wonder Woman, which was both a commercial and critical success, was the major exception. "I think it is a wonderful time for the female hero,” he said. “It is the perfect setting in social politics right now, we need it, we want that perspective, and ‘Wonder Woman’ has struck at the ideal time and has become a phenomenal success, which is fantastic.”

The actor said that Wonder Woman's success was great because he wants to “keep telling the Superman story; selfishly, that works for me,” but he also feels like the movie was a turning point for DC's slate. “I feel like now, the right mistakes have been made and they haven’t been pandered [to], and we can start telling the stories in the way they need to be told,” Cavill  said. “It is even better to come back from a mistake or stylistic error into the correct vein because it will make it seem that much stronger. ‘Wonder Woman’ was the first step in the right direction.”

The next DC/Warner Bros. joint is Justice League, which is tracking to open less than BvS but more than Wonder Woman.

Lucy O'Brien is Games & Entertainment Editor at IGN’s Sydney office. Follow her on Twitter.

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Our 10 Favorite Horror Heroines


These gals have taken on Pinhead, Hannibal Lecter, and hordes of zombies. And they’ve won!

Now that we’ve hit the spookiest part of the year, lists devoted to the best horror films are lurking around every corner. But we wanted to do things a little differently too by rounding up the best female leads in the genre. And with so many classic examples probably popping into your head right now, like Ellen Ripley of the Alien series, or Laurie and Nancy from the Halloween and A Nightmare on Elm Street franchises, we felt like a refresh.

The list we came up with isn’t made up exactly of your traditional “final girl” types -- in fact, some of these women got laid without getting slayed. Given that all these films came out within the last 30 years, each of the protagonists demonstrates noticeably different qualities from her scream queen forebears. To make the list, we took into account things like strength, attitude, determination, whether she survives (especially in more than one film of a series), and the sheer wow-factor of her kill(s), if any. Read on if you’re looking for the perfect films to watch with that special, bada$$ lady in your life, or if you ARE that special bada$$ lady and like a little side of empowerment served with your blood ‘n guts.

Spoilers ahead!

Kirsty - Hellraiser (1987)

Kirsty (Ashley Laurence) stands out right away due to her independence; When her father Larry (Andrew Robinson) and step-mother Julia (Clare Higgins) move into a large home with plenty of room for Kirsty, she gets her own apartment, which comes in handy when her new boyfriend Steve (Robert Hines) starts spending the night. Curiosity and instinct lead her to stumble upon the grisly, skinless body of Frank fairly early, and though he approaches her in a gag-worthy predatory way, she keeps her wits about her and manages to steal the Cenobites’ puzzle box. From fighting off Frank while he’s wearing her father’s skin to outsmarting the Cenobites by using their puzzle box against them, all while seldom losing her cool and throwing in a few decent one-liners (“Go to hell!” works best in this context), Kirsty does it all.

Hellraiser-Kirsty-Puzzle-Box
Barbara - Night of the Living Dead (1990)

The remake version of Barbara (Patricia Tallman) was updated in a screenplay by George A. Romero specifically to address some of the more disappointing aspects of her character from the original (does anyone remember her doing anything besides fainting and panicking?). While fear of the reanimated dead consumes the other survivors hiding out in the farmhouse, Barbara points out the zombies are so slow-moving the group could just walk right past them. Incompetence and short-sightedness lead everyone else to die, while she calmly leaves to get help, casually capping zombies along the way. She even finds time for some wry social commentary, remarking that a group of local hillbillies aren’t that different from the zombies they’re toying with for fun.

night-living-dead-1990-barbara
Clarice - The Silence of the Lambs (1991)

Young, ambitious, and able to keep pace with the sinister, charismatic Hannibal Lecter, Clarice (Jodie Foster) is still in FBI training when she gets put on the Buffalo Bill case. She’s able to stay one step ahead of the rest of the FBI with her cunning, but also by being vulnerable about her personal history to Dr. Lecter and clever enough to solve his riddles. In a sense, she trades pieces of herself to a cannibal to save the senator’s daughter. Plus, the way she takes down Buffalo Bill from his own pitch-black lair? Epic.

Helen - Candyman (1992)

Helen (Virginia Madsen), a married graduate student studying urban myths, is reckless enough to summon Candyman by speaking his name into a mirror almost as soon as she learns about his legend. In any other movie, this would have spelled certain death. She loses everything -- her best friend, her husband, her credibility, and even her life (deviating significantly from the other gals on this list) -- in pursuit of the truth about the Candyman story and the community he’s terrorizing. Helen saves the day AND takes the Candyman’s place as a vengeful, murdering ghost, which means she’s more of an expert now than if she’d finished her thesis.

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Sidney - Scream (1996)

Sidney’s (Neve Campbell) unique place among final girls is best summed up with her own words, when Ghostface calls and asks if she likes scary movies: “What's the point? They're all the same. Some stupid killer stalking some big-breasted girl who can't act who is always running up the stairs when she should be running out the front door. It's insulting.” Sidney is defiant, feisty, and breaks all the rules for surviving a horror film while still coming out on top. She has to best not just one, but two killers, including the boyfriend that killed her mother. It’s especially fulfilling to see her turn the tables on Stu and Billy, first tormenting them over the phone before donning the Ghostface costume and dispatching them both.

Alice - Resident Evil (2002)

While Resident Evil as a film may not be as impressive as some of the others on this list (or as the videogame series which inspired it), its protagonist, Alice (Mila Jovovich), kicks way more butt than your average zombie-thriller leading lady. Security guard turned environmental activist turned amnesiac turned zombie shredder, Alice is made of pure bada$$ery. She bests a pack of zombie dogs and holds her own next to Rain, played by Michelle Rodriguez (who’s basically the female Rambo). And that's just for starters.

alice-residentevil
Needy - Jennifer’s Body (2009)

The nerdy, unassuming Needy (Amanda Seyfried) is introduced as a violent inmate, so we know she’s capable of more than mere worry. Immediately suspicious of the band Low Shoulder and their motives in targeting her best friend Jennifer (Megan Fox), her instincts and a good old-fashioned study session lead her to discover that Jennifer is a succubus who’s been literally devouring boys. Needy bravely takes matters into her own hands, defeating Jennifer and then going on a revenge-fueled murder spree. Though she loses everyone close to her, she gets to keep some of Jennifer’s powers, so we’ll call this one a win for Needy.

jennifers-body-20091217031120770
Erin - You’re Next (2011)

Of all the other women on this list, you’d be hard-pressed to find any that could defeat the masked assassins (as well as trouncing the whiny, privileged Davisons) with this much skill and determination. Erin (Sharni Vinson) is full of ingenuity, posing a serious threat to the trained killers even while wounded and weaponless (that throat-punch? The flashing camera ambush? The blender?!). In fact, she’s a little TOO good at killing, as even the police officer, who finally arrives to help, succumbs to one of Erin’s lethal booby traps.

The Girl - A Girl Walks Home Alone at Night (2014)

Being a vampire and technically the monster at the center of this horror film should disqualify the nameless Girl (Sheila Vand), except that we only see her killing pretty horrible people who deserve to die. She demonstrates sensitivity and restraint when wooing Arash (Arash Marandi). Plus she has a killer taste in music and gets around on a skateboard. A far cry from the final girls of yore.

Girl-Walks-Home-Alone1
Maddie - Hush (2016)

A deaf, mute writer fights off a sadistic murderer while trapped in her remote home. Right off the bat, the conversation with her doomed neighbor Sarah lets us know she’s intelligent, a writer who keeps her readers guessing. She can’t hear the killer or scream for help, but she still finds ways to wound, outsmart, and even taunt him; badly injured, and with a number of disadvantages, she dares the killer to enter her home by writing “Do it, coward” on the door in her own blood.

Honorable Mentions

Selena from 28 Days Later (2002), Elizabeth Shaw from Prometheus (2012), Mia from Evil Dead (2013), Jay from It Follows (2014), and, even though it wasn’t a movie, Stranger Things (2016) just wouldn’t have been the same if Eleven had been anything other than a small, unassuming girl with immeasurable power.

Who are your favorite horror movie heroines? Let's discuss it in the comments!

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House of Cards: Season 6 Production Suspended


Production has been suspended "until further notice."

Netflix has suspended production on House of Cards: Season 6 "until further notice."

The company announced today on Twitter that filming, which began two weeks ago, has temporarily stopped in light of the recent allegations made against Kevin Spacey.

"Production on the final season of House of Cards is suspended until further notice," Netflix said. "This will give us time to review the current situation with our producing partners at MRC. Execs are on set this week discussing with our cast and crew. More details to come."

Netflix recently revealed that the upcoming sixth season of House of Cards will be its last. The decision to end the show was reportedly made months ago. Netflix and MRC released a joint statement saying they are "deeply troubled" by these allegations against Spacey.

House of Cards first debuted in 2013, and a spin-off is reportedly in the works. For more on the series, read IGN's review of the most recent season, which we said "does a good job of disrupting Frank Underwood's best laid plans by utilizing ghosts of the past."

Alex Gilyadov is a freelance writer for IGN. Be sure to check out his YouTube channel and follow him on Twitter.

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Planet Hulk Comic Writer Loves Thor: Ragnarok


"Huge, huge high five, Taika Waitit!"

Planet Hulk comic writer Greg Pak has expressed his love for the newest Marvel Cinematic Universe movie Thor: Ragnarok.

In a series of tweets, Pak praised director Taika Waititi's work on the film, saying, "Just got back from a Thor: Ragnarok screening—and I absolutely loved it. Huge, huge high five, Taika Waititi!"

Pak went on to say it was a "total thrill seeing all those Planet Hulk elements and characters" in the film.

Thor: Ragnarok pays homage to the Planet Hulk ark and features aspects of Hulk's alien world adventures despite being a Thor title. In fact, Bruce Banner actor Mark Ruffalo told IGN that Ragnarok is the first in a three-movie story arc for the Hulk.

Additionally, our Thor: Ragnarok review remarks on how the new MCU movie feels more like it belongs to Planet Hulk than the apocalyptic story of Asgard.

Hope Corrigan is an Australian freelance writer for IGN. You can follow her on FacebookTwitter, and Twitch.

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Stranger Things Wants You to Question Your Opinion of Billy


Don't judge a book by its cover.

Spoilers below for Stranger Things: Season 2.

Stranger Things: Season 2 newcomer Dacre Montgomery wants you to believe that his character Billy is more than the hot-headed bully we see him portray. In a recent interview with the young Australian actor, he was adamant about Billy not being just some one-dimensional character.

“I said to them (the Duffer Brothers), that I really want the audience to have something that they see in Billy that makes him more likable,” Montgomery told IGN during a group interview. “You want to see some of the background and later, in episode 8, with my dad, played by Will Chase, who’s amazing. You get to see why Billy is the way he is.”

Do we though? In my Episode 8 (“The Mind Flayer”) review, I go more in depth as to why Billy’s transition in that pivotal scene with his father is troublesome. Dacre insists on his character’s arc being a collaborative effort with the Duffer Brothers, which gave him the freedom to make suggestions about his character’s arc.

“You’re going to see this more multifaceted character that we see towards the end and that was definitely a discussion process with the Duffers,” Dacre said. “The scene with his (Billy’s) father touches upon a learned quality. I think that he’s adopted and it’s put a certain mean-streak in him and the way that he operates.”

This is intriguing insight from Montgomery about the Duffer Brothers' style of writing and directing. You can tell he’s passionate about Billy, and he has the acting skills to pull off such a complex character, but there wasn’t enough of this development throughout the season to make him compelling. Perhaps the writers should have taken more of Montgomery’s advice?

Montgomery isn’t alone in his assessment of Billy. Joe Keery, who plays Steve, concurred with his on-screen enemy that the character of Billy is simply misunderstood.

“You feel like you’re so sure about Billy the whole time,” Keery said. “And then at the end, you’re like, it leaves you with this taste in your mouth, like hold on a second, maybe I don’t know this guy. And then the season’s over, leaving you with that cliffhanger.”

Maybe Keery and Montgomery are right, and Billy is simply the misunderstood outsider his dad treats like crap? It’s just hard for one scene to make all of that a reality, no matter how good the actor is. Either way, it will be interesting to see what happens to Billy in Season 2. That final glance he gives to his stepsister Max in the finale appears to be a sign of mutual respect. Did Billy do enough this season to warrant a redemption story in Season 3? Let us know what you think.

For more Stranger Things Season 2 goodness, check out our season review, ending explained, and Easter eggs from every episode.

David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

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PlayerUnknown’s Battlegrounds Has Sold 18 Million Copies


"Our really rapid growth has become sort of an issue for us."

PlayerUnknown's Battlegrounds has now sold over 18 million copies, according to C.H. Kim, executive producer and CEO of newly formed studio PUBG Corp.

Creative director Brendan “PlayerUnknown” Greene added that 40 percent of PUBG players play on the game's first-person servers.

"I was expecting maybe 10 percent of players would enjoy [First-Person Perspective servers], but it's really shown huge numbers," he said, adding that North American and European players are especially fond of first-person mode.

On September 5, Greene announced PUBG had passed 10 million copies sold, meaning the battle royale shooter has sold eight million copies in the past eight weeks. More recently, PUBG became the first game to hit two million concurrent players on Steam. Greene said he's baffled by these unprecedented figures, and unsure exactly what led to the game's runaway success.

"We didn't expect anything like the numbers we've seen on PC … we're still trying to figure that out," Greene said. "If someone figures that out before we do, please tell us."

Greene is also trying to figure out how to accommodate the game's rapidly expanding community.

"We've expanded so quickly that we've essentially been playing catch-up," he said. "For example, our server system. We experienced some instability, the reason being it was designed for a million players [concurrent], which we thought we wouldn't hit. And now we're at two! So we've had to play catch-up and stabilize that system and write whole new systems to cope with that."

Our really rapid growth has become sort of an issue for us.

According to Kim, this rapid expansion has also contributed to communication issues with the PUBG community.

"Our really rapid growth has become sort of an issue for us," Kim said. "We're experiencing growing pains … our community base has grown to 18 million and we have more communicators that are in the middle to mediate communication. So it takes more time for a message to come across to our community. This is a struggle we need to overcome, and we are planning to respond to it better as we go along."

PUBG also announced today that it will launch on Xbox Game Preview in December, which will likely cause it to gain players even quicker. Greene also told us that he personally doesn't want PUBG to win a Game of the Year award, and dismissed accusations of unfair bans, saying "We've never banned anyone for honking at a streamer."

Austin Wood is a freelance writer for IGN. You can follow him on Twitter

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Stranger Things: "Trick or Treat, Freak" Review


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Halfway Happy

Full spoilers for Stranger Things episode “Trick or Treat, Freak” continue below. Make sure to read all of our Season 2 reviews here.

Nothing comes easy for the town of Hawkins, so why would Halloween be any different? On a night usually filled with a few harmless scares and an upset stomach, our colorful cast of characters are forced to deal with real-life horrors after memories from the past come back to haunt them. Since we only spent a short time with Eleven during the premiere, let’s start with her journey.

Eleven’s story throughout this episode is a mixed bag of flashbacks and scenes involving her roommate, Sheriff Jim Hopper. The Duffer Brothers take us right back to the events immediately following last year’s finale, where Eleven is back in the Upside Down after destroying the Demogorgon. Her powers are definitely growing, as she showcases her ability to open doorways to other dimensions.

There’s always that trickle of blood on the nose though. Her power is tempered, depending on how long she uses it for. Looking back on the premiere, the mysterious Eight suffers from the same side effects. These enhanced teenagers are powerful, but only for a limited amount of time. It makes you wonder if there is a way for them to control their strength more efficiently?

The facilities Eleven and Eight come from most likely have testing areas where the scientists can observe the limits of their power. So, hypothetically, if the test subjects stayed in those facilities until maturation, wouldn’t they be even stronger? To use the X-Men as an example, many of the new students that attend Professor X’s school are extremely gifted but don’t reach full potential until they are properly taught how to use their power. Hopefully, there is a Charles Xavier somewhere in the Stranger Things universe. Also, who’s working security at these laboratories? They need to hire a more capable staff.

On the other side of town, the boys gear up for a night of Trick or Treating they hope will be a memorable experience. Those Ghostbusters costumes are out of this world good, and it’s nice to see the writers embracing all that 80’s nostalgia we fell in love with last season.

There’s a divide slowly developing within the group. Dustin and Lucas are too busy focusing on Maxine, while Will and Mike are more concerned with “real world” issues. Will’s visions appear to be intensifying, but it’s difficult to know how close the danger is. After all, we don’t have a grasp on how time and space work in the Upside Down. Will could easily be a kind of seer, or prophet. His visions of the shadow demon may be a sign of what’s to come. Stranger Things has more seasons still to be developed, so this large monstrosity could be a Voldemort-type character that will be dealt with in a later season.

At Tina’s Halloween Bash, while teenagers are doing keg stands and drinking something referred to as “Pure Fuel,” Nancy (Natalia Dyer) and Steve (Joe Keery) are having a difficult time adjusting to this post-Barb world. Unlike a typical procedural cop show, Stranger Things doesn’t reset its story with each new episode. The writers are doing a marvelous job at forcing these young teens to face the consequences of their actions from last year.

Nancy’s put the burden of Barb’s death on her shoulders. She’s losing her mind over the fact that she couldn’t save her friend, who was just an innocent bystander. In the battle that is inevitably coming, her role in it remains unclear. Steve is only worried about their relationship, which could come back to bite him in the end. Nancy’s guilt might be her salvation if she continues to seek justice for Barb. Knowing is half the battle as the old saying goes. Obtaining a clearer view of the otherly worldly elements at play will giver her an advantage. Or she could continue to drink herself into a stupor for the rest of the season. The latter scenario seems unlikely. Steve on the other hand… He may not be so lucky.

Before signing off, let’s talk about that final scene with Dustin and the trash can. What could be at the bottom of that bin and will it be a friend or foe? It’s safe to say that this creature is something from the Upside Down, which appears to be slowly merging with Hawkins. All the rotting pumpkins point to an eventual collision of sorts that could have catastrophic effects on the town. Let’s keep watching to see what happens next.

The Verdict

This episode delivered a compelling Halloween story. Not with typical jump-scares, but with a tangible feeling of dread and remorse as the inhabitants of Hawkins are forced to confront their worst fears.

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Dragon Ball Super Episode 113 Review


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A Saiyan Trifecta

Warning: The following review contains spoilers for the episode.

It’s all about the Super Saiyans this week as Goku is forced into battle with the ladies from Universe 6. The action was delightful, with the golden warriors throwing fast punches and intense Ki blasts. Unfortunately awesome fights can’t make up for the fact the action made little sense as we watch a warrior with decades of experience barely hold back two brand new warriors.

Flashy is one thing Dragon Ball has always done well, and this episode is no different. Caulifla and Goku both looked awesome as they battled in Super Saiyan 2, although I was particularly impressed with Caulifla. The attention to detail on her during the fights was wonderful, and her strange red Ki blasts are a wonderful counter to the sharp golden ones that Goku throws. Kale stepped in later, and although her time in this episode didn’t hit the same peaks as Caulifla’s, the attention to detail was no less. The way her and Caulifla fight together is great, bouncing Goku between their attacks and splitting his attention so he can’t focus on one person at a time. Their teamwork reminded me of Goku and Vegeta, making me wish we could see our two primary heroes someday work together in the same way.

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While the animation is done well, the underlying reason for combat seems quite flimsy. Caulifla recognizes that Goku can help her ascend to greater strength, but it’s her rapid ascension of strength that raises more questions than anything else. For countless years it was established that going Super Saiyan was a big deal, and that achieving anything above it was an almost impossible feat that only the most dedicated warriors could achieve. Caulifla throws that all out the window. In her introduction earlier in the series she obtained Super Saiyan 1 and 2, and now she’s already chasing the Super Saiyan 3 dream. Caulifla doesn’t exist in a bubble, and there’s been countless hints that both her and Kale are gifted in some way. They possess a hidden potential much like Gohan that will allow them to reach greater strength than any other.

The problem that Super faces currently, and going forward, is making sure that power feels earned. Dragon Ball has often struggled with this, but we saw great examples of how it could be done right during the many episode lead up to the Tournament of Power. Countless characters received minor or significant power boosts, but they nearly all felt earned and justified for that character. Caulifla never feels justified in her rapid strength growth, and Super needs to find a way to fix that -- possibly with whatever Super is alluding to with her hidden potential -- or else Super is missing an opportunity to make her a better character.

DBS113SSJ3

As the episode was nearing it’s end, I found myself wondering how Goku couldn’t simply take Caulifla out in an instant as he’s a veteran of combat. It’s near the end that we learn that Goku isn’t fighting because he wishes to help Caulifla, but is instead using the combat to power himself up. This seems to be counter-intuitive to what we know about going Super Saiyan, as it’s supposed to slowly drain your stamina. It’s interesting now that Goku is finding ways to regain it while actively fighting as a Super Saiyan 2. Ultra Instinct has done something to him, and what it means for his future is wildly unknown, something that has me quite excited.

The Verdict

Episode 113 is a showdown of Super Saiyans, and the animation is done quite while. Caulifla and Kale both have striking, flashy Ki attacks that stand out against the golden orbs that Goku tends to throw, and their teamwork is reminiscent of Goku and Vegeta’s. Caulifla as a character, though, continues to raise issues as her rapid growth in strength goes against the years of training we know it took for Goku and others to reach these feats.

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Eve: Valkyrie on Hold as CCP Takes Break from VR Market


“Our belief in the long-term transformative power of the technology remains strong.”

The team behind Eve Online has put the development of its VR space combat game Eve: Valkyrie on hold.

In an interview with the Iceland Monitor (via Polygon) CEO of CCP Hilmar Veigar Pétursson explains that Eve: Valkyrie will be put "on the shelf" while the company steps out of the VR market for two or three years.

Pétursson indicated this was a direct response to how VR has been received commercially, but also said, “We have been front and center in the second wave of VR,” adding, “Our belief in the long-term transformative power of the technology remains strong.”

This change will affect around 100 employees and multiple studios as CCP plans to condense five studios into three. The company's Atlanta studios will close in the coming weeks while the Newcastle studio will be sold, leaving just the Reykjavik, Shanghai, and London locations.

“CCP has provided severance packages and job placement assistance for all those affected,” the company said. “There are no changes to ongoing plans for Eve Online and the company´s product pipeline is strong.”

Eve: Valkyrie made it into our list of 10 of the best Oculus Rift games after scoring a solid 7.9 in our review despite being hampered by microtransactions.

Hope Corrigan is an Australian freelance writer for IGN. You can follow her on FacebookTwitter, and Twitch.

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See Every Kingdom in Mario Odyssey


In Super Mario Odyssey, Mario will have the ability to travel between different Kingdoms. These regions can be vast and wildly different from anything Mario has ever seen before.

Each of these Kingdoms serve as a "world" for Mario to explore. As part of the main story, there will be specific objectives to undertake in each Kingdom, and you will need to gather a minimum number of Power Moons found in each Kingdom to travel onward - but you can almost always travel back to Kingdoms you've already discovered.

Each Kingdom is centered around a theme, and is home to various populations, often centered around a main town. Kingdoms also have their own currency, in the form of Purple Coins. These can be traded in at Crazy Cap Shop for Kingdom-exclusive items like Costumes and Souvenirs, or you can buy other items using regular Gold Coins found in every Kingdom.

For a list of all the different Kingdoms, and what you can find in them, see the list below:

Cap Kingdom is the first Kingdom you can explore in the game, and where you first meet Cappy in your adventure. No Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
50
17
14
31

Cascade Kingdom is the second Kingdom you can explore in the game, and where you first find and restore the Odyssey. 5 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
50
25
15
40

Sand Kingdom is the third Kingdom you can explore in the game, and is one of the larger sized Kingdoms, where you fight both Broodal and non-Broodal bosses. 16 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
100
69
20
89

Lake Kingdom is either the fourth or fifth Kingdom you can explore in the game (in addition to the Wooded Kingdom), and includes another Broodal fight. 8 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
50
33
9
42

Wooded Kingdom is either the fourth or fifth Kingdom you can explore in game (in addition to the Lake Kingdom), and is one of the larger sized Kingdoms. Here you can face both Broodal and non-Broodal bosses. 16 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
100
54
20
74

Cloud Kingdom is the sixth Kingdom you can explore in game, and serves as a small side kingdom used for your first confrontation with Bowser. No Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
-
2
7
9

Lost Kingdom is the seventh Kingdom you can explore in game, and is where you must once again restore and repair the Odyssey. 10 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
50
25
10
35

Metro Kingdom is the eighth Kingdom you can explore in game, and is one of the larger sized Kingdoms. here you can face both Broodal and non-Broodal bosses. 20 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
100
66
15
81

Snow Kingdom is the ninth or tenth Kingdom you can explore in game (in addition to the Seaside Kingdom), and includes another Broodal fight. 10 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
50
37
18
55

Seaside Kingdom is the ninth or tenth Kingdom you can explore in game (in addition to the Snow Kingdom), and is one of the larger sized Kingdoms. Here you can face both Broodal and non-Broodal bosses. 10 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
100
52
19
71

Luncheon Kingdom is the eleventh Kingdom you can explore in game, and is one of the larger sized Kingdoms. Here you can face both Broodal and non-Broodal bosses. 18 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
100
56
12
68

Ruined Kingdom is the twelfth Kingdom you can explore in game, and serves as a small side kingdom used for a fight against a formidable boss. 3 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
-
5
5
10

Bowser's Kingdom is the thirteenth Kingdom you can explore in game, and is one of the larger sized Kingdoms - where you take on a host of Bosses. 8 Power Moons are needed to leave this Kingdom.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
100
45
17
62

Moon Kingdom is the final kingdom to explore as part of the main story, and is where you will face the final boss. No Power Moons are needed to leave this Kingdom, as it serves as a bridge from the end of the main story to Post Game content.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
50
27
11
38

Mushroom Kingdom is the first of three secret Kingdoms you can explore after completing the main story. It is one of the larger sized Kingdoms and can be unlocked by completing the main story. Unlike other Kingdoms, it has now Moon Rock to reveal more Power Moons, but Archivist Toadette will reward achievements with Power Moons.

Purple Coin Total
Base Power Moons Available
Achievement Power Moons
Total Power Moons
100
43
60
104

Dark Side is the second of three secret Kingdoms you can explore after completing the main story. While not a true Kingdom, this unlockable area will be made available on the Moon after obtaining 250 Power Moons total.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
-
24
-
24

Darker Side is the final secret Kingdom you can explore after completing the main story. While not a true Kingdom like the Dark Side, this unlockable area will be made available on the Moon after obtaining 500 Power Moons total.

Purple Coin Total
Base Power Moons Available
Moon Rock Unlockable Power Moons (Post Game)
Total Power Moons
-
1
-
1

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