vendredi 30 septembre 2016

Pokemon Go Launch Suffered Because it Had 50 Times More Traffic than Expected


Pokemon oh no!

Ever wondered why the Pokemon Go launch was plagued with problems? It’s all down to ridiculously high traffic.

According to Google’s Director of Customer Reliability Engineering, Luke Stone, he has never “taken part in anything close to the growth that […] customer Niantic experienced with the launch of Pokémon GO.”

Stone says within just 15 minutes of Pokemon Go launching in Australia and New Zealand, traffic had already passed Niantic’s initial predictions.

As the above picture shows, Niantic had a baseline of how many players they expected. A worst case scenario would see this number reach five times its original prediction. In the end, Niantic was dealing with 50 times more traffic than the team had anticipated. A lot of people wanted to catch them all, resulting in some major stability problems.

“When issues emerged around the game’s stability,” continues Stone, “Niantic and Google engineers braved each problem in sequence, working quickly to create and deploy solutions. Google CRE worked hand-in-hand with Niantic to review every part of their architecture, tapping the expertise of core Google Cloud engineers and product managers — all against a backdrop of millions of new players pouring into the game.”

Creating a working environment for players wasn’t the end of Niantic’s troubles. Just two days ago we learned over 70 Pokemon Go players have filed complaints with the Federal Trade Commission since its launch, 56 of which were aimed at Niantic, while the remainder was thrown at Nintendo and The Pokemon Company.

Wesley Copeland is a freelance news writer who writes terrible bios. For more obvious statements and video game chat, you should probably follow him on Twitter.

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