lundi 31 octobre 2016

COD: Infinite Warfare Changes Outlined After Two Betas


Quick scoping just got a little bit harder.

Developer Infinity Ward will make changes to Call of Duty: Infinite Warfare thanks to feedback and testing from the game's two betas.

Some of these changes include weapon balancing, perk fixes, matchmaking adjustments, and more, according to a post on the game's subreddit.

Matchmaking fixes have been implemented to shorten matching times. Some of these changes include player evaluation being relaxed and a fix to geographic categorization.

In terms of balancing, shotguns will be getting increases in consistency of damage and longer range damage, as well as a slightly increased one-shot kill range. For the sniper class, players will now flinch more when getting shot, aim assist won't kick in "until the optic fully reaches the player’s eye," and the bonus of the Quickdraw attachment has been reduced.

A few general adjustments include health regeneration time being reduced, a refinement of spawn times, and increased salvage gain in mission teams.

For a full list of changes and fixes, including other tweaks to weapons and scorestreaks, be sure to check out the full Reddit thread.

Looking forward to the first-person shooter? Here's everything you need to know about Call of Duty: Infinite Warfare before it launches on November 4 for Xbox One, PS4, and PC.

Michael Passalacqua is a freelance writer for IGN. Chat with him on Twitter about the New York Giants’ unsurprising mediocrity.

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Zero Escape Collection Coming to PS4 and Vita Next Year


Time to "jump" back in.

Aksys Games and Spike Chunsoft have announced they will be bringing the first two Zero Escape games to PlayStation 4 and Vita in a double-pack, dubbed Zero Escape: The Nonary Games.

Coming spring 2017, this collection will contain a remastered version of the first Zero Escape game, 999: Nine Hours, Nine Persons, Nine Doors, featuring high-definition and both English and Japanese voice acting. The second title in the series, Virtue's Last Reward, will also be included, though there's no mention of any improvements to the latter entry.

Missing is Zero Time Dilemma, the most recent entry in the series, which garnered significant praise from IGN in our review.

For more on both games included in the package, check out IGN's original reviews of 999 and Virtue's Last Reward.

Are you excited to play back through the beginnings of the Zero Escape series? Going for all the endings? Let us know in the comments!

Eric Van Allen is a freelance writer for IGN. You can follow his work and musings on esports and giant robots on Twitter.

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Why the Switch Is Nintendo’s Make-or-Break Console


We might soon see Mario, Link, Zelda and Co. on other consoles.

As a lifelong Nintendo fan – heck, Nintendo games are the reason I started gaming in the first place – I desperately wanted to be excited about the Nintendo Switch. After being thoroughly unfazed by the Wii U, I was delighted by the Switch’s impressive debut video, which showcased AAA-level software and a clear message about what the new machine is capable of. I’ll be preordering, and I hope it succeeds. That being said, I believe the Switch is the make-or-break console for Nintendo as a hardware manufacturer.

In golf terms, Nintendo is out of mulligans.

While Nintendo continues to sit on a Scrooge McDuck-like silo filled with metaphorical gold, the pile isn’t quite as high as it once was.

The historic game company has always marched to the beat of its own drum, and that iconoclastic attitude has long served it well, from the DS and 3DS to the Wii. And while Nintendo continues to sit on a Scrooge McDuck-like silo filled with metaphorical gold, the pile isn’t quite as high as it once was. The Wii fell off a cliff after its incredible run out of the gate. In recent years, the Wii U has struggled in all respects, and the company is no longer immune to market forces.

The Wii U’s failings have been well-documented. Third-party support is nearly non-existent, and while the console does have some great first party games, we’ve had far fewer of them than we’re used to on a major Nintendo platform. No Metroid, no Zelda, and just one entry each for Mario, Smash, and Mario Kart. Meanwhile, the 3DS has been highly successful, though its once-impenetrable beachhead of market dominance has been eroded by smartphones, which continue to progress in power, ubiquity, and affordability.

Nintendo wasted no time and immediately showcased three of its biggest guns for Switch.

And though the future of Nintendo’s portable-only business has yet to be determined, for now the Switch seems to be the Big N’s one-stop shop for both its living room and portable markets. In essence, it’s putting all of its eggs in a single Switch basket. Perhaps that’s why Nintendo wasted no time and immediately showcased three of its biggest guns for Switch: Zelda, a new and seemingly mainline 3D Mario, and Mario Kart. That’s in addition to more adult-skewing third-party franchises like Skyrim and NBA 2K.

Though rumors about Switch’s specs suggest that it will again leave Nintendo with the least-powerful console on the market, those same rumors also put it approximately on-par with the Xbox One and PlayStation 4. If that holds true, it gives Nintendo a much better chance of having a consistent level of third-party support for at least a few years, given Sony and Microsoft’s respective pledges to continue supporting their 2013 consoles for the foreseeable future.

Zelda: Breath of the Wild could easily sell 15-20 million copies on PlayStation 4 and another 10+ million on Xbox One.

That bodes well for the Switch’s odds of success, which is good because I doubt even Nintendo can afford another Wii U-level flop, particularly when shareholders – Nintendo is a publicly traded company in Japan, after all – will likely start getting restless and want to see the company return to its mega-profit ways. And what looks better to shareholders: making a small amount of money on hardware and then selling 2-3 million copies of Zelda for that hardware? Or selling 15-25 million copies of that same Zelda game for competitors’ hardware?

Because that’s exactly what could happen. Make no mistake: Nintendo is no Sega. So long as the company retains its immensely talented internal development staff and its stable of beloved franchises, it would be a third-party game-maker to be reckoned with. The incredibly promising, refreshingly modern The Legend of Zelda: Breath of the Wild could easily sell 15-20 million copies on PlayStation 4 and another 10+ million on Xbox One. Think about what kind of historic event the debut of each major Nintendo franchise on the Sony and Nintendo consoles would be.

Both gamers and Nintendo shareholders alike stand to win by seeing Mario, Zelda, Metroid, et al be developed for more powerful consoles with larger installed bases.

In fact, the recent announcement of Super Mario Run for iOS maybe a sign that Nintendo is testing the waters for a possible multiplatform future. Over 20 million people signed up to be notified when the game is available. Those numbers dwarf anything Nintendo can do on their own platforms, and shareholders will be watching that product closely.

I hope the Switch is a rousing success that firmly reestablishes Nintendo as the third major player in the console market, rather than the third wheel it often feels like now. That is what’s healthiest for the industry. But if the Switch doesn’t fare any better than the Wii U, there’s a legitimate chance that we might all be playing Mario and Zelda games on our PS4 Pros and Xbox Scorpios in 2020. And that might not be such a bad thing. While the end of Nintendo as a hardware manufacturer would be a substantial emotional loss to those of us who grew up with the company, both gamers and Nintendo shareholders alike stand to win by seeing Mario, Zelda, Metroid, et al be developed for more powerful consoles with larger installed bases. For now, Nintendo holds its fate in its own hands.

Ryan McCaffrey is IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Follow him on Twitter at @DMC_Ryan, catch him on Podcast Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

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Gotham Casts Ivana Milicevic as Catwoman's Mom


Selina Kyle will confront her long lost mother.

Ivana Milicevic, known for her work on Banshee and Powers, has joined the cast of Gotham.

Milicevic will have a recurring role in the show’s third season as Catwoman’s long lost mother, Maria Kyle.

According to The Hollywood Reporter, the character is best described as a drifter and tough-as-nails operator who is great at using different personas to hide her identity. She’s a ruthless criminal, with her only weakness being her daughter, Selina Kyle (Camren Bicondova).

Ivana-Milicevic-banshee-1280.jpg

Ivana Milicevic in Banshee.

Gotham’s next episode will focus on the aftermath of Jim Gordon coming into contact with some of the Mad Hatter’s drugs, and the Penguin’s newly tumultuous relationship with Nygma,

Check out IGN’s review of last week’s episode, "Follow the White Rabbit," and why Gordon’s season 3 role is a better fit for the character,

Alex Gilyadov is a freelance writer for IGN. You can follow him on Twitter. 

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The Flash's Candice Patton Talks Crossovers


The Flash star on Season 3.

Arrow recently celebrated reaching its 100th episode with a big event in Vancouver, attended by cast members not only from Arrow but from the other DC TV shows that have since spun off from that series – starting with The Flash.

At the event, I spoke to The Flash’s Candice Patton being a part of the CW’s DC universe, and the big upcoming crossover between all the series, along with Iris and Barry’s current status, as the long time “Will they?/Won’t they?” dynamic has finally evolved into what actually seems to be the most stable, optimistic situation yet for the two.

IGN: Is it crazy to be part of this ever-growing universe?

Candice Patton: Absolutely. It's a testament to what DC TV has been able to do on The CW. It gives us hope as Flash cast members that in a couple years maybe we'll be here doing the same thing. I don't know that any of us imagined that it could be this big going into four different shows, so I am really lucky to be a part of this. I'm excited that hopefully I'll be here for [The Flash's] 100th episode.

Candice Patton as Iris West in The Flash.

Candice Patton as Iris West in The Flash.

IGN: I think there's going to be 100 episodes!

Patton: I hope so!

IGN: There's this huge, mega-crossover coming. Iris hasn't been a big part of previous crossovers. What about this time?

Patton: I'm afraid this season she is not crossing over. I know, I know! I'm always advocating for it, but there's a lot of characters across four shows. It's got to make sense, and I guess this year it didn't make sense. She's very much involved in the crossover that happens in The Flash, we just don't see her crossover to Legends, Supergirl or Arrow.

IGN: But we do get to see her meet some of the characters from the other shows?

Patton: Absolutely. Yeah, all of the fan favorites Iris gets to meet. It's really cool. Even getting to see Supergirl/Kara fly for the first time doing those stunts. It's... I geek out as well, because we don't have that on our show. Grant [Gustin] just kind of zips in and zips out. Using a harness to fly up is cool for us!

Candice Patton as Iris West and Grant Gustin as Barry Allen in The Flash.

Candice Patton as Iris West and Grant Gustin as Barry Allen in The Flash.

IGN: Barry and Iris seem to actually be having a happy relationship right now!

Patton: I think it's fair to say that if there's any superhero that could have a healthy, normal relationship, it's Barry Allen. One thing about Barry is his relationships and his family is really important to him. It's what makes him a superhero. Yes, I think we can expect to see a very healthy, normal relationship with Barry and Iris this season.

IGN: Is that fun for you guys?

Patton: Yeah, I think it's just been a long time coming. I think we've all kind of known that Barry and Iris were destined to be together, it just had to come at the right time. It's more of a relief to get to play those iconic moments with Barry and Iris.

IGN: Wally meanwhile had to deal with some speedster jealously issues. What's Iris' point of view on all of that?

Patton: I think Iris is always going to worried for Wally jumping into anything head first. He loves speed, he's a little hot headed and he's a little reckless. She's worried about him. Barry is different. He's a little more controlled and thoughtful with the things that he does. And Wally's just kind of doing whatever he wants whenever he wants to do it. I think she's worried for him, but she wants to support him always.

The Flash airs Tuesdays at 8:00pm ET/PT on the CW.

Eric Goldman is Executive Editor of IGN TV. You can follow him on Twitter at @TheEricGoldman, IGN at ericgoldman-ign and Facebook at http://ift.tt/LQFqjj.

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Driveclub's Farewell Patch Adds 15 Tracks


"Thanks for your support."

The final, farewell patch for Driveclub brings 15 new tracks to the PlayStation 4 racing game.

According to Team VVV, the update is roughly 5.75 gigabytes and sees urban Driveclub VR courses coming to the original Driveclub. On top of that, there are now reverse variants for the following tracks:

  • Gujo in Japan
  • Ashii in India
  • Iquique in Chile
  • Port of Vancouver in Canada
  • Bryggen in Norway

The Driveclub patch also offers parting words for the community, saying: "Thanks for your support. Thanks for your commitment. Farewell and enjoy the game!"

Sony shut down Driveclub developer Evolution Studios earlier this year. And the PlayStation 4 racing game initially saw a rocky launch, especially in regard to the promised PlayStation Plus version, which didn't launch until 2014, months after the games' initial release.

Most recently, Sony released Driveclub VR. Be sure to check out IGN's review of Driveclub VR or take a look at the verdict for the original Driveclub.

Evan Campbell is a freelance writer who scripts the Daily Fix, streams games on his Twitch channel, and chats about movies and TV series on Twitter.

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Stranger Things Funko Pop Figures Are Coming


Of course Eleven's won't l'eggo her Eggos.

Funko has officially unveiled its lineup of Stranger Things Pop! vinyl figures, which feature several main characters from the show, as well as a couple of outlet-exclusive variants.

Multiple Eleven, Demogorgon, and Will figures will be available in early 2017, along with Barb, Dustin, and more. Take a look at all of the figures below.

No exact release date has been announced, but each will retail for $9.99. The Upside Down Will figure will be exclusive to Think Geek, while the Eleven Underwater vinyl figure will only be available at Hot Topic.

"We feel grateful for the privilege to create our version of these wonderful characters, but we never forget it starts with the collectors," Funko's director of marketing Mark Robben said in a statement.

Stranger Things star David Harbour said the show will address several loose ends from the first season in its upcoming sophomore run. And three new major characters who are set to make their debut in season 2 were detailed earlier this year.

Shortly after the first season, the show's producers told IGN they want to make a video game to bridge the time gap between the first and second seasons.

For more on Stranger Things, check out IGN's review of the first season.

Jonathon Dornbush is an Associate Editor for IGN. Find him on Twitter @jmdornbush.

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