There are 14 Map clues and 14 Sylvester map pieces you have to collect in order to get the location of the reward. The Map pieces will only show up after you collected the map clue that relates to it. The map clues will show up in the menu as side quests called "Scraps of Mystery" and can be done later once you pick one up. Note that unlike most items on the ground, the scrap clues that trigger the quest appear as small mag fragments on the ground, and the pieces of Sylvester's map you must find are tiny gold glowing dots that only show themselves when you are extremely close.
Below are lists of all the Scraps of Mystery Quests - as there are several in each region of Lucis, and some maps are more dangerous and well guarded than others. Below the list are locations for every map, as well as the final reward.
The first of the scrap clues is located at Longwythe Rest Area in Leide, located along the motel walkway on the Northeast end, next to a white chair.
Once the clue is obtained, the map piece A is located near Balouve Mines, on the North side of a large rock that is located between the main road and the dirt road by the mines. Looking at the minimap, the map is hiding just a few paces South of the quest marker.
This map clue is located across from the arms dealer in the Prairie Outpost in Leide, under a small cart next to a tall fence.
That clue will lead you to piece B of the Sylvester map by the Keycatrich Trench. It is found along the far Northeastern wall among some ruins, next to a near identical cart that you found the clue under.
The next map clue is found at an abandoned hut to the Southwest of Formouth Garrison in Leide, between the dirt and main roads leading up to the Prarie Outpost. The scrap in questions is located under a cabin awning near a small water tower.
Once the scrap is obtained, Map C can be found in the westernmost of the Three Valleys. It is found behind some ruined slabs of metal against a rock wall. Looking at your minimap, you'll find it just a few paces Southwest of the quest marker.
This scrap clue is located at the roadblocks to the capital of Insomnia, guarded by a squad of troopers and two mechs. Heading East past the trooper blockade, look for a large red wall on the right for a gap with some rubble behind it where the clue is on a small wooden board.
Once obtained, you will need to travel into Crestholm Channels to get the Map D. This is very dangerous and full of high level daemons, and will require you to advance into the dungeon until you reach a large four-way intersection on the first floor that is guarded by high level imps and flan. Once defeated, check the east passage and look behind the doorway to the intersection to find the map in the corner.
The final clue piece in Leide is located on the northwestern tip of the easternmost of the Three Valleys, to the East of Pallebram Haven. It is located among some ruins and a large pipe, found in the rubble right below the raised part of the pipe.
The clue points further South, along the western edge of Longwythe Peak. It is found up on a small rock formation not far from the road. Looking at your minimap, the map is a few paces East and up on some rocks from the quest marker.
The first of five clues hidden in Duscae can be found at the Roadside Scrapyard parking spot on the road East of the Cauthess Disc - Northwest of Wiz Chocobo Post. It is found in the parking lot under an old rusted car.
With the clue, the map F itself is found not far North of the scrap, among the large rock arches by Alstor Slough. It can be tricky to find, as it's hiding along the rock walls of the arch in a small crevice. When looking at your minimap, the map is only just a few paces North of the quest marker.
This scrap clue is hidden in the Chocobo Race Track near Wiz Chocobo Post in Duscae. It can be found under a small set of stairs leading to a silo shack in the middle of the race course.
The clue will take you to find Map G up in the Malacchi Hills, heading towards the Fociaugh Hollow dungeon. The map itself is hiding behind the giant rock slabs everywhere. Hug the Southern walls until you find the map in a tiny alcove behind two slabes wedged against a rock wall. Looking at the minimap, you can find it just a bit South of the quest marker.
This map clue can be found in the large warehouse located at the Cauthess Rest Area town. You can find the clue in the northeastern edge of the warehouse next to some shelves in the back.
With the clue, the Map H piece is found to the East of Coernix Station - Cauthess. Head across the road and follow a dirt path going East until you find a large rusted and abandoned imperial transport. The map is found wedged in on the eastern side of the transport, along some small lengths of metal that are in a row.
This map clue is found at the Taelpar Rest Area in Duscae. You can find the clue at the North end of town behind a long white building, found in a small hole at the bottom of the home.
The clue points you to a location for Map I in Schier Heights, under one of the large rock archways. It can be hard to spot with all the brush, so from the marker on the dirt road, head right and hug the rock wall going Southeast until you stumble upon it in a recessed area. Looking at your minimap, the map should be a little to the West of the quest marker.
The final scrap clue in Duscae can be found in the Kelbass Grasslands to the West of Aracheole Stronghold, and just to the East of the Wainterre Haven campground. Across the road, look for an abandoned brick home surrounded by fence, and look for a hole at the bottom of one of the brick walls to find the clue stashed away.
With the clue obtained, the Map J can be found not far South of the stronghold, across the road in some foothills. Next to a large rock plateau, there is a smaller rock platform filled with grass, and just to the West is some grey rocks near the base of the plateau that hold the map. Looking at your minimap, the map should be found just to the East of the quest marker.
The first of the four last clues can be found in Cleigne, with this one located in the ruined buildings by the Alpine Stable parking lot in Pallareth Pass. From the parking spot, cross the road and up the hill to the West and look for a ruined building, and inside will be the map.
The clue will lead you back to Lestallum to find Map K, but it's hard to spot with all the twisting alleys. Head to the weapons shopkeeper in Lestallum, and turn around and start heading down the stairs South down the narrow alley. Check along the wall to the right when heading South to find a barred door with a large sack against the bars, and the map is hiding behind the sack in the doorway.
This map clue scrap is located up at the Meldacio Hunter HQ on the road to the Vesperpool. In the HQ, head all the way North to the end of the row of building and stop at the last one on the right and look behind the shack to find some barrels and a yellow bin that hides the map clue.
The clue will point back down South from Meldacio Hunter HQ along the windy roads of Pallareth Pass. Exit the car at the final curve coming down from Meldacio, and look for a partially buried and destroyed stone hut on the hill. Entering it, you'll find the map in the corner.
This scrap clue can be very tricky to find, as it is located near the entrance to the Malamalam Thicket Dungeon, but not actually inside the dungeon. Instead, look along the rising dirt path leading to the dungeon, and on the last curve, look up to the West to find a small path that leads to a lone shopkeeper at a hut. behind the hut next to an umbrella table is the clue.
The clue points to Cape Caem's lighthouse, which isn't as hard to get to. Travel to Cape Caem, and go inside the lighthouse to use the elevator to go to very top of the lighthouse, and look around the balcony to find it.
The final clue before the end quest is located South of Fort Vaullery in Leide, near Old Lestallum. South of the fort you can find an old rusted and abandoned card, and the scrap clue is located inside the car on the drivers seat.
This will point to the final map piece N located deep within the Greyshire Glacial Grotto at Callatein's Plunge. Inside, take the path down the long icy slope, and continue through the dungeon until you see a fire deposit up on the right. There's a small lower area below the fire deposit filled with goblins, and on the Northwest side is a small alcove below the fire deposit that hides the map piece. Looking at your map, it's just Northwest of the quest marker
After recovering all 14 pieces of Sylvester's Map, you'll gain an new quest with a final clue that points to the Rock of Ravatogh. You'll need to effectively complete the dungeon by getting to the summit, and dropping down into the large open area where you can do the Zu Bounty Hunt.
In this large area, a small alcove along the Southeast wall leads to a long path to the Royal Tomb in this dungeon. Along the path, just South of the quest marker on your map is the final prize: A sellable Mythril Ingot and a whopping 50,000 gil! Congratulations!
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