mardi 16 juin 2015

There's Even More to Cuphead Than You Think


Booming bass rattles my eardrums, and waiters flit to and fro with platters of practically unidentifiable hors d'oeuvres as I stare intently, mouth nearly agape, at the beauty of Cuphead. Amidst the noisy, over-crowded event space Microsoft has chosen for their annual E3 Showcase - a space I'm assured is quite "hip" - the very existence of Studio MDHR's old-timey side-scrolling arcade shooter seems impossible. And yet, there it is, with a perpetual crowd hunched over it while pairs of strangers play, die, and play again, unwilling to give up their controllers. I can't blame them. Heck, I was one of them.

Cuphead has a look that makes pretty much any organized set of words seem trite and empty. One look at it will make you angry at yourself for every time you described a game as "a playable cartoon." You wasted that phrase. I don't care which game you said it about, you wasted it. The fully hand-drawn look perfectly apes 30's era funnies (right down to the delightfully coarse film grain filter), and the animation is not only buttery smooth; it's relentless. Nothing is static, nothing ever stands still.

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