vendredi 17 février 2017

How Skyward Sword Feedback Impacted Breath of the Wild


Informing the creation of a massive, open world.

The Legend of Zelda series producer Eiji Aonuma recently discussed how feedback influenced Breath of the Wild, revealing how a fan's response to Skyward Sword impacted the game's development.

"So there was something that the fans said before starting development that changed what I thought," Aonuma told Game Informer during an interview in which he was joined by Zelda creator Shigeru Miyamoto.

"There was a fan that said he really, really loved Zelda," he continued. "But while playing Skyward Sword, he missed experiencing this huge world where he could just ride Epona around," something Aonuma said the fan really enjoyed in Ocarina of Time. "And somewhere within myself, I felt the same way," he added, noting that "for Breath of the Wild, it's something that I definitely thought about."

When we spoke to Aonuma about Breath of the Wild's massive landscape last year at E3, Aonuma mentioned the series' prior installment, saying, "after Skyward Sword we really needed to develop a bigger world, but we've actually never done that. So a lot of it was trial and error, and we had to feel things out."

The Legend of Zelda: Breath of the Wild launches for Nintendo Switch and Wii U on March 3.

Alex Osborn is a freelance writer for IGN. You can follow him on Twitter and subscribe to his YouTube channel.

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