jeudi 28 avril 2016

Mads Mikkelsen Reveals His Rogue One Character's Identity


The actor slipped up and revealed too much during a Sky News interview.

Mads Mikkelsen is trying to keep as quiet as possible about his role in Rogue One: A Star Wars Story, but he did give away a key tidbit of information during a recent interview.

Spoilers about who Mikkelsen is playing in Rogue One continue below.

Speaking to Sky News, Mikkelsen said, "Felicity [Jones] is playing this lovely young and strong woman. I play her father." He quickly caught himself, adding, "That was too much. I'm sorry."

Watch the full interview below:

Mikkelsen stayed mum about whether Darth Vader will have a role in Rogue One, but he did talk about what drew him to the project, admitting he was "a little scared" when he was first approached to be in the movie.

"I wasn't really sure whether I was wearing a Stormtrooper outfit or anything like that at that point. I wasn't sure if I could fit into that," Mikkelsen said. "I read the script, it was very beautiful."

Rogue One tells the story of resistance fighters who have united to steal plans to the dreaded Death Star. Directed by Gareth Edwards, it stars Jones, Mikkelsen, Ben Mendelsohn, Donnie Yen, Diego Luna and Forest Whitaker. The Star Wars anthology film hits theaters on December 16, 2016.

Terri Schwartz is Entertainment Editor at IGN. Talk to her on Twitter at @Terri_Schwartz.

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Pokemon Re-releases Sold Over 1.5 Million Worldwide


Nintendo reports that the original Pokemon games have sold very well on 3DS Virtual Console.

Nintendo reports Pokemon Virtual Console re-releases have sold over 1.5 million units worldwide.

America went cuckoo for Pokemon.

America went cuckoo for Pokemon.

The sales numbers for Pokemon Red, Blue, Green (available only in Japan), and Yellow were shared by Nintendo president Tatsumi Kimishima at the company’s financial results meeting yesterday. Kimishima told investors that more than half of sales came from the American market. The number excludes digital copies included as part of hardware bundles when the games launched this past February.

Despite the high sales of the original Pokemon games on 3DS, Nintendo’s profits are down 61 percent year-over-year.

The Pokemon Company announced the digital re-releases of the original Pokemon games for 3DS/2DS/New 3DS as part of its 20th anniversary celebration of the series. The next installment, called Pokemon Sun and Moon, will release later this year.

Jose Otero is an Editor at IGN and host of Nintendo Voice Chat. You can follow him on Twitter.

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Fox Withdraws From Comic-Con Over Piracy Concerns


Could Disney be next?

In a surprising move, 20th Century Fox has withdrawn from appearing at this July's San Diego Comic-Con.

The studio was expected to promote the Assassin's Creed movie there, but they are said to be concerned any footage screened in Hall H would then leak online as happened last year with X-Men: Apocalypse.

Fox reportedly "feels it cannot prevent the piracy of custom trailers and exclusive footage routinely screened for fans in attendance, an individual familiar with the decision told TheWrap. ... The studio will be accounted for in smaller events, like their DreamWorks Animation collaboration Trolls, a second individual close to the studio told TheWrap, who added that footage they would show would be unfinished and far from release."

In recent months, the Assassin's Creed movie and Kernel have been promoting a chance for a fan to win a trip to San Diego Comic-Con, which suggested the Ubisoft game-to-film was going to have a presence there.

TheWrap adds that Disney may also skip this year's Comic-Con, but that isn't confirmed. However, between Star Wars Celebration and Disney's own D23 Expo next summer, the studio has other avenues availbel to tout their upcoming movies to fans and the general public should they also withdraw from Comic-Con.

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Master of Orion Hands-On: The Good and the Bad


The early bird gets the wormhole.

As a reboot of one of the most beloved strategy game series of all time, Master of Orion was always going to have a tough hill to climb. Namely, it must answer the question: “Why does this exist?” Happily for MOO, it has a strong answer to this: it’s an entry-level strategy game. Unfortunately, there’s still a lot of work to be done beyond that.

The Master of Orion series is what’s called a space “4X” series, short for “explore, expand, exploit, and exterminate.” You start from one planet, and expand your empire to take over the galaxy -- it’s like Civilization in space. MOO’s empires are pure sci-fi goofiness, adapted from the rest of the series: humans, yes, but also the catlike Mrrshan, the robotic Meklar, the genius Psilons, and the intelligent warlike space bears called the Bulrathi. M OO is turn-based on the grand strategy scale, with fast and shiny , if overly simple, combat between fleets.

This series reboot from Wargaming.net -- currently in early access on Steam and GOG --includes these races and generally goes all-out in trying to adapt the tone of Master of Orion 2, the best-loved of the original series. From the calming sci-fi music to the wide-ranging empire customization to the desert, tundra, or irradiated planets, to the specifics of the tech tree, it all looks familiar to an old fan. But perhaps more important than that, the new Master of Orion tries to engage with potential new fans of space strategy.

People Power

The first thing I noticed when playing Master of Orion was how crisp it is. For a complicated strategy game of moving fleets, colonizing planets, and arranging spies, it’s really easy to tell what and where everything is at a glance. It’s clean, clear, and attractive. But above all, it’s simple. In a genre that usually tries to include everything, Master of Orion deliberately tries to remain accessible.

It’s almost like a board game in its elegant simplicity.

My favorite example is the workers on a planet. They’re shown as cute little pixel art representations of their race, distributed across the three main resources of the game: research, food, and production. Each individual slot has a number underneath it showing how many resources they can generate -- for example, a “gaia” planet has its first slot make 5 food, while a mineral-poor planet has only 2 production. And that’s all shown clearly, with adjustments easy to make. It’s almost like a board game in its elegant simplicity.

But that simplicity has a price: it’s easily exploitable. Master of Orion doesn’t want to complicate matters too much. So you can develop your planets by churning out food to get to the population max, and dominate the galaxy with ease from that point, because there aren’t any complicated uncontrollable negative side effects of maxing out population.

Onward and Upward

It’s like this through much of the Early Access version of Master of Orion: for everything it does well there’s an aspect that needs improvement. One issue that many space grand strategy games have is a lack of a physical map in space. MOO fixes that by having a solid map of wormholes connecting to systems, creating specific routes and the possibilities for strategic chokepoints. But the negative side effect is that this makes movement incredibly slow. It regularly takes dozens of turns to move across even a relatively small empire.

This leads to Master of Orion almost always feeling too slow, especially in the early game. It’s quite common to go dozens or even hundreds of turns without facing significant pressure or critical strategic choices. More than anything, this is what MOO needs to solve for the final release: a motivating force for players through the entirety of the game.

Rowan Kaiser is a contributor to IGN. He's always willing to talk turkey about strategy games with you on Twitter at @rowankaiser

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