mercredi 1 novembre 2017

Marvel's Runaways Premiere Review


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The Parent Deathtrap

The first episode of Marvel’s Runaways was screened at New York Comic Con. This is a spoiler-free review based on what we saw. The series will premiere via Hulu on November 21, 2017.

Marvel’s Runaways delivers a promising start with its adolescent, coming-of-age story where a group of teenagers find out their parents are super villains. Finally, a reason to be angry with your parents that doesn’t have to do with homework or chores. Sometimes the show leans a bit too much into melodrama, but otherwise it captures the essence of the excellent source material and knowingly plays to its biggest strength: it’s completely unlike anything else currently in the superhero TV genre.

Yes, DC’s Arrowverse has strong parent/hero relationships and Marvel’s Netflix shows have a flair for the dramatic, but not quite like this. The Marvel Comics series created by Brian K. Vaughan and Adrian Alphona that Runaways is based on won readers over not just with its juicy, shocking hook but with its rich cast of diverse, troubled teen characters.

The age demographic, ethnic diversity, and male to female ratio are enough to make this show stand apart from everything else in the Marvel Cinematic Universe -- it stars young teens with various backgrounds and the ladies outnumber the guys two to one -- but there’s also its surprising emotional maturity. Whereas the MCU movies have made a name for themselves with their nonstop gags and jokes, Runaways plays everything earnestly. Tense moments and dramatic confrontations aren’t cut short for a laugh, making this series feel more akin to the Netflix shows than the movies. That said, in place of the more adult themes and subjects tackled by Daredevil, Jessica Jones, and Luke Cage (sorry, Iron Fist), Runaways’ overall tone is one of sadness and pain caused by, well, being a teenager.

The brainy but emotionally detached Alex (Rhenzy Feliz) tries to get out of his sad funk by getting the gang back together for a hangout. Easier said than done with each character belonging to a different high school clique. Nico (Lyrica Okano) is the sad, loner goth kid. Purple-haired Gert (Ariela Barer) is a feminist/activist/protestor all about celebrating self-worth while taking down the man. She’s sad because she has a crush on Chase (Gregg Sulkin), the most handsome jock in school who may be too dumb to get a good grade in Spanish class but nevertheless has a knack for engineering. He gets his sadness from living under the rule of his intimidating father. There’s also beautiful blonde Karolina (Virginia Gardne), who has been raised in a religious cult to be the perfect smiling teen role model, but that smile is just hiding sadness underneath. And Molly (Allegra Acosta) is Gert’s adopted sister, the youngest of the group, who just wants to try out for the dance team despite her body going through some interesting changes. No sadness for Molly yet, but there’s still time.

The writers don’t try to make a comment on these teen stereotypes, but rather use them as a way of showing how fast kids can grow apart during their adolescent years. The Runaways aren’t so much a superhero team as a group of young people who are forced to face a shocking reality together, despite how different they appear to be. Unique and intriguing personalities are hiding under the stereotypes they wear, you just have to go through a thick layer of sadness to get to them.

And I just have to throw it out there that initially it's hard to feel too bad for these teens given that they all go to a cushy private school (it has a freakin' meditation room) and live with rich parents in lavish Los Angeles homes. This isn't really addressed, but could definitely be fodder for a future episodes.

As far as the adults go, Alex’s parents Catherine (Angel Parker) and Geoffrey Wilder (Ryan Sands) have great chemistry and a sense of both tenderness, as they try to get through to their troubled son, and power, as they head up the Pride foundation, a group the parents use as a front for their unsavory activities. Chase’s parents, on the other hand, feel too one-dimensional; Victor Stein (James Marsters) is the genius inventor with high expectations and zero chill, while his wife Janet (Ever Carradine) seemingly exists just to be afraid of him. To be fair, Chase’s parents feel less like oversights and more the result of having 10 parents to introduce on top of everything else.

For those who are fans of the comic book series, worry not, because the show fully embraces the source material. It looks like every member of the cast got up off the comic book page and walked onto set. There are even hints at all the signature powers and abilities, from a special staff to a pair of gauntlets and even a certain character’s trusted pet. Showrunners Joshua Schwartz and Stephanie Savage wisely put the teen drama first and slowly mix in the superhero-y elements as the plot unfolds. That they made their name on The O.C. and Gossip Girl won’t surprise anyone given Runaways’ natural dialogue, teenage yearnings, and engaging character dynamics.

There are several changes from the comic and it’s plain to see how each one was necessary to make the show a strong adaption. Now, there is one huge change from the comic that fundamentally alters the story. I won’t spoil it here, but suffice to say that it was clearly added to start things off with a more dramatic oomph. It often works, driving characters to act out and make hard decisions, but it’s also laid on pretty thick and can occasionally send things into melodramatic overdrive. It’s this addition that causes nearly every scene to be so gosh darn sad.

While the show generally works well, a few elements hold it back. Things like a few odd lines of dialogue and a pair of parents who are too awkward for their own good can be ironed out in later episodes, but one extremely uncomfortable scene brings the show’s momentum to a screeching halt. For a show that seems to understand its characters so well and add such a richness to the teenage experience, it’s shocking to see it use such a serious teen subject as nothing more than a story beat.

Aside from that, the part that most definitely could have benefited from some fine-tuning was the big reveal at the end of the episode. It’s not much of a spoiler to say that it ends with the kids learning the truth about their villainous parents, but the way it’s done is more confusing than anything. Whereas it should leave viewers shocked and shaken, like when Jaime pushed Bran out the window at the end of the first episode of Game of Thrones, it instead creates a haze of uncertainty over what was just shown on screen. With such an excellent concept to work with, it feels like a huge misstep to not nail that pivotal moment.

Still, the show still has some strengths to fall back on. The dynamic between each child and their parents feels authentic. Some kids get along fine with mom and dad, whereas others have a genuine reason to fear or mistrust their parents -- and this is before the supervillain twist. Also, it’s a relief to have a Marvel story where the stakes are both small scale and intensely personal. This show is more in the realm of Spider-Man: Homecoming than The Avengers, just with far less humor than either.

The Verdict

For those looking for a new flavor of superhero show, Marvel’s Runaways definitely delivers. The idea of teens finding out their parents are supervillains is a unique and exciting one, and while the story doesn’t quite stick the landing when it comes to unveiling that concept, it still manages to offer up some watchable moments with its large, diverse cast. The first episode leaves a largely positive impression despite a few flaws, and for comic book fans it’s a big relief that the Runaways are in good hands.

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Ragnarok Explained


With the latest Thor sequel debuting, we analyze the apocalypse called... Ragnarok!

It’s the end of the world, and Thor feels fine! Well, maybe not, at least not if the trailers for the truly exciting-looking Thor: Ragnarok are any indication, but as the apocalyptic event that signals the end of Asgard and everything else looms in the MCU, let’s find out just what “Ragnarok” means!

Over the years, this quintessential element of Asgardian legend has played a background role in the unfolding story of the Marvel hero and his fellow warriors, at times galvanizing them into action to try to preserve the status quo and stop the destruction of all they know and love. But where did it all begin? We’ll do our best to dial it all back, but it’s important to note that we’re dealing with an endless cycle here. Brace yourself for confusion, True Believers! Spoilers from the comics follow...

The Basics

Put simply, Ragnarök is Norse mythology’s version of the apocalyptic final days as found in the literature and traditions of cultures all around the world. A great final cataclysm that involves the gods engaging in one last battle and the world flooding, it’s not a time anyone is looking forward to, although it’s important to note that it is merely the end of a cycle, not the Absolute End of All Things. Following Ragnarök, an “Adam and Eve” scenario heralds a rebirth that starts everything all over again.

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Surtur

Historical Beginnings

Translating as “Fate of the Gods,” this end of times was recorded in a 13th century text from other sources, and popularized through its adaptation into the German “Götterdämmerung” by composer Richard Wagner for his Ring Cycle epic opera. But enough of the real world, you want to know what this has to do with the Marvel Universe, don’t you? Of course you do!

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Origin and Background

So how often does the end of the world happen? Well, it seems that Ragnarök rolls around about every 2160 years, and the major players – Thor included – return in each cycle to play out basic variations of their previous roles in the saga.

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We know something of the Thor that lived through the third Ragnarök cycle, while the eleventh sparked a massive war with the Frost Giants, and the twenty-third rampaged against armies of dead and living alike, causing a flood and generally being unpleasant to his own people. A red-haired Thunder God existed during the cycle that preceded the time of the New Testament, but then quite a few things changed. Discovering wooden statues as remnants of the gods that had experienced the previous Ragnarök cycle, the present Asgardians began to forge a slightly different path.

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At this point, the Marvel Universe incarnation of Thor and the Asgard he knows came into play. During his lifetime, he’s spent a good portion of his time battling against the inevitable arrival of another cycle’s end and its harbingers (like Harokin), and on at least one occasion, sacrificing his own brother Loki to suspended animation in order to prevent its approach. But when his father Odin learned that Thor’s very presence with his fellow gods would trigger the end times, he sent him into exile on Earth, thus beginning the events that most fans know as the origin story of the Marvel Thor, Donald Blake and all. In later adventures, Thor has struggled to protect the Odinsword, as others conspired to pull the blade and initiate Ragnarök that way – there sure are a lot of ways to end the world, aren’t there? (Don't forget Surtur, the fire demon who is integral to the destruction of Ragnarök as well!)

There was also this weirdo named Price that once tricked Yggdrasill, the “world tree” that binds the Nine Worlds, into believing Ragnarök was happening so that he could engineer his own new human race; scientists are strange like that, and no, the experiment didn’t work out well at all.

Ragnarok Himself

One bizarre wrinkle in the saga of the Apocalypse, Marvel-style, is that Ragnarok is also a being! Well, in a sense. As it turns out, Tony Stark took out an insurance policy by holding on to a lock of Thor’s hair from many years back. During the “Civil War” rigmarole, he and his allies used it to clone the Thunder God so they’d have an Asgardian tank in their ranks! The Thor clone, also known as Ragnarok or Codename Lightning, went rogue as Frankensteinian creations tend to do, and murdered Goliath before being obliterated by Hercules. That didn’t stop him from returning via the good graces of folks like Norman Osborn, and later with the Dark Avengers; he even eventually proves worth enough to wield an alternate-reality version of Mjolnir!

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Ragnarok himself

Beyond the Comics

We know that Ragnarök will play a role in the latest MCU installment, but will it truly be the end? Of course not! There are plenty more movies coming up, and it seems unlikely that they'll be changing the characters in the same ways that past versions of Ragnarök would suggest. Hemsworth’s Thor will be back, as will Mark Ruffalo’s Hulk (yep, he's in the movie version of this story), and all the other Avengers too.

So, as with past Ragnarök-themed stories in Marvel lore, it’s a pretty safe bet that the end is averted… for now!

Find Arnold T. Blumberg on Twitter at @DoctoroftheDead.

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Dreams Is Still In Development


“It is still in development and it is still very, very exciting."

Despite being a no-show at E3 2017 and at this year's Paris Games Week, Dreams is still in development.

In an interview with VG247, Sony's senior vice president of worldwide studios, Michael Denny confirmed the game is still currently being worked on despite the studio sharing very little about its latest project for two years.

“It is still in development and it is still very, very exciting," Denny said. “We’re big fans of everything Media Molecule has done and it’s so wonderful and it’s very much in development, very much still progressing and will very much be exciting when we next talk about it.”

Denny teased when people can expect to see Dreams again, saying the game will return quite soon and when it does, "it'll blow people away."

“It’s going to be massive, its incredible, we’ve shown lots of it before. When we come back with it again – that will be fairly soon, without putting any dates on it – it’s going to blow people away," Denny said.

In case you've forgotten, Dreams will see players solving platforming puzzles by creating items in its levels, and possessing characters in the world. It will also allow players to create worlds that look like living paintings, even sketching live with other players.

The game's beta, which was announced all the way back at Paris Games Week 2015, was delayed late last year. During that time, Media Molecule revealed it had completed Dreams' feature set and is "making good progress on the game campaign" within the title.

However, the studio needed to work out some bugs and fixes before it was ready to share a trial version of the game with the public. Dreams is one of IGN's top 10 missing games of E3 2017.

Alex Gilyadov is a freelance writer for IGN. Be sure to check out his YouTube channel and follow him on Twitter.

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Stranger Things: "Pollywog" Review


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Easy Peasy

Full spoilers for Stranger Things episode “The Pollywog” continue belowMake sure to read all of our Season 2 reviews here.

Giving Dustin a new pet to play with was a great idea, which will most assuredly have far-reaching consequences as Season 2 rolls on. Thankfully, we didn’t have to wait long to see what was in the garbage can. The arrival of D’Artagnan, or Dart for short, could mean disaster, or success for the inhabitants of Hawkins, depending on two important outcomes.

The first of these outcomes has to do with how the kids will perceive the arrival of such a strange creature. Upon first meeting little Dart, it did not go well, but that doesn’t mean it will stay bad forever. Even though we don’t have a clear picture as to how the Upside Down animal kingdom works, the writers have done a good enough job at giving us clues as to how it all works. Let’s explore that further.

If you look at how Dart reacts to certain things like light, loud noises, aggression and joy, then it pretty much acts and responds like any other creature in our realm. Like a newborn baby, Dart feels the safest around its parental figure. All of this implies that Dart has the potential to be tamed. Like a new puppy, Dustin has an otherworldly ally.

Another way to look at this, which brings us to the second likely outcome, is how Will perceives anything relating to the Upside Down as bad news. Let’s not forget that Dustin wasn’t trapped in a strange dimension like Will was. In other words, Dustin isn’t suffering from the same kind of post-traumatic stress. So, Will is unlikely to accept Dart into the group, no matter how it behaves. The whole concept is odd since it was Will who gave birth to Dart back in Season 1.

These guys are a team after all, and while their camaraderie is fun to watch, it’s nice to see the writers aren’t shying away from showing conflict within the group. Eleven’s resurgence from her cabin looks to add to the already thin ice that everyone is walking on.

Love triangles are usually a boorish, overused trope that has little meaning, but Stranger Things isn’t your typical show. Millie Bobby Brown is giving an excellent performance in this episode. Her rage and hurt are palpable, and she doesn't even need to speak for us to understand what she’s feeling. Mike may not have seen her at the school, but his fears are coming true. Eleven feels like she’s been forgotten. Max is the new fifth member of the team.

It’s devastating to see her so hurt, but it also adds a compelling dynamic to the story. There is so much going on this season that we still have yet to uncover all of the truths surrounding the Upside Down, but at its core, the show is still about the kids that inhabit Hawkins. Not to sound too much like Caesar from War for the Planet of the Apes, but kids together, strong. The Duffer Brothers seem focused on making these kid’s lives as difficult as possible, which is hard to watch, but it sure does make for a good story.

Lastly, let’s discuss how high the danger level is throughout this episode. Without naming names, there are many shows where the perception of a real threat is lessened by the fact that no one ever dies, or suffers from the long-term effects resulting in a traumatic event. For Will, the threat level is high, and it is real. In a brilliant move, the episode closes with a story told by Bob Newby who is probably the worst guy to take advice from.

The ending is such a harrowing sequence, due to Will’s belief in Bob’s Mr. Baldo tale. He sees the shadow demon as no more than a nightmare that can be wished away by sheer bravery and belief. Again, the writers have given us a world that may be fantastical, but the consequences exist in a place we can all relate too. Credit also goes to Noah Schnapp who is proving he’s no flash in the pan actor. The elements of danger are real in the town of Hawkins whether or not its citizens are ready for them.

The Verdict

The introduction of Dart adds to the already palpable tension brewing in Hawkins. There’s an effortlessness to the writing that keeps the pacing sharp. “Pollywog” possesses all of the strengths a great hour of Stranger Things should have. You’ll laugh, cry and jump out of your seat before the credits role.

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Konami's Profits Keep Growing After Mobile Game Focus


Konami's profits are up more than $60 million from last year.

Konami's profits are growing after the company's increased focus on mobile games.

GamesIndustry.Biz reports Konami's financial results for the last six months ending on September 30 shows considerable growth. The company's games revenue is up to ¥57.8 billion ($509 million) from ¥44.9 billion ($395 million), resulting in a year-on-year growth of 28.7%.

Konami's company-wide revenue is up to ¥115.3 billion ($1 billion) from ¥101.4 billion ($894 million) the previous year, which is a year-on-year growth of 13.8%. Finally, its profits from games are up from ¥15.5 billion ($136 million) to ¥19.3 billion ($170 million), a year-on-year growth of 24.5%.

Konami has been criticised since its decision to focus on mobile games in 2015, but it has seen profits continually rise ever since the decision.

Konami 's last year has seen the release of titles like Yu-Gi-Oh! Duel Links and Pro Evolution Soccer 2017.  Yu-Gi-Oh! Duel Links has been downloaded 55 million times while PES 2017 has reached 50 million downloads on mobile devices.

Despite this focus on mobile, Konami still does have a major console game in Metal Gear Survive, which will be released on February 20, 2018. For more on this Metal Gear spin-off, check out our preview.

Alex Gilyadov is a freelance writer for IGN. Be sure to check out his YouTube channel and follow him on Twitter.

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Thor: Ragnarok's Skurge Explained


Learn about the Executioner -- the god who stood alone at Gjallerbru.

Thor: Ragnarok is adding several key new players to the Marvel Cinematic Universe, including Hela (Cate Blanchett) and Valkyrie (Tessa Thompson). But for fans of Marvel's classic Thor comics, no new character is more exciting than Karl Urban's Skurge. Better known as "the Executioner," Skurge was a recurring villain for many years, and the subject of one of the single greatest Thor comics ever published.

If you're not familiar with this Marvel character or just need a refresher on the Executioner, we can help. Here's everything you need to know about this influential Marvel villain.

The Basics

Thor has been around a long time, so it makes sense that he's acquired a pretty huge rogues gallery over the centuries. For many years Skurge ranked among the most powerful and relentless of Thor's many enemies. In his very first appearance, Skurge established himself as a formidable threat by joining forces with the Enchantress, forming an almost unstoppable tag-team duo. Skurge also became a thorn in the side of the Avengers after joining Baron Zemo's Masters of Evil.

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However, Skurge eventually proved himself to be a warrior every bit as valiant and brave as Thor himself. Skurge ultimately chose to sacrifice himself to save Thor, the God of Thunder's friend Balder and a group of mortal innocents from Hela's army of the dead, an act that earned him a permanent place among the all-time great Thor characters.

Powers and Abilities

Skurge is half Storm Giant, making him stronger than most Asgardians and an equal of even the Mighty Thor himself. His combat skills are second to none, and Skurge shows equal prowess with traditional weapons like axes and blades or modern human weapons like assault rifles. Skurge also has superhumanly sharp vision, making him a peerless hunter.

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Skurge's weapon of choice, however, is an enchanted doubled-bladed ax. This ax allows Skurge to cut through the very fabric of reality, travel between realms and control fire and ice.

Origin and Background

Like many of the most enduring Thor villains, Skurge was created by writer Stan Lee and artist Jack Kirby, debuting in 1964's Journey Into Mystery #103. Skurge quickly became a fixture in both Thor's solo comics and The Avengers. These early stories established Skurge as a brutish warrior motivated mainly by his love for the Enchantress. Sadly, she never showed the same level of affection for her faithful bodyguard.

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Skurge also branched out to other comics,. He was one of many villains recruited by Doctor Doom to spoil the wedding of Reed Richards and Susan Storm in 1965's Fantastic Four Annual #3. A future version of Skurge even battled Hulk in the 25th Century in 1966's Tales to Astonish #76 and 77.

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Skurge's defining moment came during Walt Simonson's Mighty Thor run (widely regarded to be the most influential Thor saga after the original Lee/Kirby run). In a 1985 storyline running from The Mighty Thor #360 through #362, Skurge accompanied Thor and Balder on a mission to Hel to liberate a group of mortal human souls stolen by Hela. Recognizing that his life had been wasted in devotion to the Enchantress and other villains who didn't respect him, Skurge chose to sacrifice his life in order to hold back Hela's army at the bridge of Gjallerbru and allow Thor and Balder to rescue the kidnapped souls. In the end, even Hela herself was awed by Skurge's bravery and skill in battle. Simonson paid tribute to the fallen Skurge with this now-iconic narration:

They sing no songs in Hel... nor do they celebrate heroes... for silent is that dismal realm and cheerless... but the story of the Gjallerbru and the god who defended it is whispered across the Nine Worlds. And when a new arrival asks about the one to whom even Hela bows her head... the answer is always the same... he stood alone at Gjallerbru... and that answer is enough.

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Contrary to the usual trend in superhero comics, Skurge has remained dead ever since. He appears sporadically whenever Thor or his allies travel to the afterlife, but otherwise Marvel seems content to let the character enjoy Valhalla. Skurge's most significant post-death appearance in recent years came in 2008's Thor: God-Size Special #1, where Thor and his allies reflected on Skurge's sacrifice and stopped a grieving Enchantress (who only belatedly realized her own love for Skurge) from resurrecting the Executioner and threatening the Nine Realms.

Beyond the Comics

While Skurge is finally making his live-action debut this year, he's been a regular presence in Marvel's animated projects. He first debuted in animated form in 1966's The Marvel Super Heroes, a series notable for re-purposing panels from the original comics to form crude animation. More recently, Skurge appeared in The Super Hero Squad Show and Ultimate Spider-Man (voiced in both cases by Travis Willingham) and had a silent role on Avengers: Earth's Mightiest Heroes.

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The Enchantress and Skurge in Avengers: Earth's Mightiest Heroes

Skurge has also appeared as a boss character in two video games to date - Marvel: Ultimate Alliance and Marvel: Avengers Alliance. As for how Karl Urban's Skurge in Thor: Ragnarok will compare to his comics counterpart, it of course remains to be seen. But his wielding a machine gun in the trailer certainly seems to be a step in the right direction...

Jesse is a mild-mannered writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.

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Need for Speed: Payback Is Street Racing Paradise


Need for Speed: Payback Through a Sim Racer's Lens

Need for Speed: Payback addictively combines elements from a wide variety of classic arcade racers with the freedom of open-world exploration. The game does an excellent job of catering to all sorts of smaller niches in the larger world of car culture. Whether you prefer track-ready racers, stanced tuners, janky drift rockets, off-road warriors, or even the most exquisite of hypercars, Payback has something to pique your automotive interest.

The car-to-car driving physics in this game are challenging, but fun and rewarding at the same time. This isn’t in the neighborhood of a true-to-life wheel-only simulators, since even turning on sequential shifting seems a bit pointless, but it at least does a good job at translating the nuances of different cars’ handling through the controller. A few cars I drove early on in the game demonstrated the differences perfectly. The Speedhunters BMW M5 I drove felt determined, the bring-a-trailer Datsun 370 required actual effort to defeat a first-gen Miata, and the Koenigsegg Regera was just stupidly fast.

The game has five distinct car classes in Race, Off-Road, Drift, Drag, and Runner, with each class having various racing series you gradually unlock. This is where you take on speciality crews who have cars that are highly modified for that classification, defeating everything in sight until you have a chance at that crew’s boss. Although the large amount of races in a series do present an ever-escalating challenge, it can get a bit boring having to compete against the same enemies for the first few real hours of the post-intro game.

Customization is at the heart of NFS: Payback.

While the part of the game I played contained mainly Race-class events and story missions, I did get a chance to also compete in an off-road series with one of my starter cars, a Subaru WRX hatchback. Although the races are still fun, driving a car on dirt in this game is like driving on asphalt with slightly less acceleration and more controller rumble, only made unique via the inclusion of large jumps and the improved likelihood of needing a car wash afterwards.

As for drag, runner, and drift modes, I did get a small taste. The stanced-out BRZ one of the main characters hops into towards the beginning was a lot of fun to get sideways once I got a hang of the game’s simple, yet rewarding drifting system. I didn’t have the opportunity to purchase a runner or a drag car to partake in any events, but I did get to try the BMW M5 on multiple occasions, which can be used in either class. Needless to say, at 600hp from the factory, it will most likely be sufficient in both disciplines.

Car customization is at the heart of NFS: Payback. The performance modifications are simple enough for the general audience, while still remaining interesting to a more experienced racer. The game really encourages you to spend your in-game currency too. I found myself losing races on many occasions and having to bitterly accept the fact that I needed to spend cash on a new transmission instead of getting an Aventador as my 3rd ride.

When it come to aesthetic customization, the game has thousands upon thousands of options for all of your individual cars, which will enable players to make truly unique vehicles. The developers clearly know tuning culture well, with all sorts of real-world tuning brands contributing parts and decals to the game. I had to contain my joy when I got to slap a “DRIFTWORKS”, “HELLAFLUSH”, and “illest” sticker on the back of my dangerously over-cambered WRX with a stance millimeters away from bottoming-out over a Poptart. Need For Speed’s in-game camera system is near-seamlessly integrated too, and will let you take cool pictures of your ride at the push of a button all over the game world.

My overall experience with NFS: Payback was a positive one. This game is a highly-polished arcade racer with single-player RPG elements that excites you in the way an over-the-top action movie car chase does. Sometimes you want to forget about automotive realities and just watch gorgeous cars do impossible things. Even approaching the game from my hardcore sim racing background, I enjoy the idea of sitting on my couch with a controller, stepping away from the racing wheel, and spending hours progressing through this huge open-world while turning my street racer fantasies of yesteryear into a digital reality.

Cisco Zarandin-Araneta is a Social Media Producer, and spends his weekends hot lapping Laguna Seca, virtually. You can find him on Twitter.”

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