samedi 30 avril 2016

Outlander: "La Dame Blanche" Review


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The truth comes out, and dinner plans are set.

Full spoilers for Outlander continue below.

Well that obviously was going to turn into a terrible mess.

Claire and Jamie's plan to stop Bonnie Prince Charlie's uprising hasn't been going so great in recent weeks, and in "La Dame Blanche" it reached a tipping point. Outlander let viewers know from the beginning of Season 2 that the Frasers' plan was doomed for failure, but knowing that disappointing fact and witnessing it unfold are two different things entirely.

As great as the moments of comedy have been in Outlander: Season 2, it's done a solid job of grounding the drama as well. Some terrible, irreparable things happen in the fourth episode of the season. Mary Hawkins was raped by brigands that seemingly were sent after their group, though the reveal of Claire -- who they called "La Dame Blanche" -- sent them running. The guests at Claire and Jamie's dinner party witnessed Alex Randall seemingly raping Mary when he was actually trying to protect her. Meanwhile the Comte St. Germain gets more and more sinister, as the show repeatedly implies he is the one behind these attacks on Claire.

Is he though? The biggest hint that he's not comes with Claire's arrival at the dinner party. The camera makes a point to show us that the Comte doesn't bow upon her arrival, but the Duke of Sandringham also doesn't. Similarly, these attacks start happening when he heads back into town. Food for thought...

I've said before that the fun of Outlander: Season 2 is watching Jamie and Claire's political wheeling and dealing, and that all came to a head in this week's episode. From Jamie's plan to host a dinner and expose Charles Stuart as the "delusional" fool he is to Claire's realization of how to use Louise de Rohan's pregnancy against them, it is a bit thrilling to see the Frasers become involved in this type of game-changing -- and time-changing -- behavior. But where Outlander earns the title of "great show" is in the way it challenges these behaviors. Of course Claire and Jamie would start to wonder if they're bad people for doing these things, and as events start to get out of control, it will be interesting to see if they continue to blame themselves for everything that's to come.

It's telling just how big this episode was in that I'm only now getting to Claire's big revelation to Jamie: Black Jack Randall is still alive. His reaction is not what she (or the audience) was expecting; Jamie finds hope in learning that his torturer is still out there for him to one day kill. Learning about Black Jack makes Jamie feel like a man again, which causes its own set of issues when he engages with some of the women at the brothel and leads to a huge blow-up fight between him and Claire. That perfectly followed in the footsteps of last week's argument and offered the sort of catharsis both Claire and Jamie needed, and also led to a pretty hot sex scene where they found one another again in the simplest, most carnal way.

There's a lot of ground covered in "La Dame Blanche," and a lot of set up for what's ahead. One of the more interesting moments was Claire's advice to Louise about raising a child with the man who is not its father. There are obvious parallels there to what Claire is facing in the present with Frank and her unborn child, and Outlander seems to be intentionally reminding viewers of that fact.

Similarly, the groundwork has been set for Mary and Alex's relationship, and there are enough visual cues about Mary's attacker (the birthmark, the cane) to make it clear that his identity will be a big reveal later. Other thoughts: Charles Stuart really is the absolute worst, isn't he? At least Bouton remains the most adorable, and Fergus and Murtagh make an unlikely but hysterical duo.

The Verdict

"La Dame Blanche" is another strong showing for Outlander. Events in Paris are spiraling out of control for Claire and Jamie, but showrunner Ron Moore is showing a deft hand at balancing the various plot twists, character developments and humorous moments for an overall strong episode. There's a lot of darkness in Outlander again, especially as the Frasers get closer and closer to failing in their quest, but the Starz series works because of its honest and careful portrayal of events, both good and bad.

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Top 10 World of Warcraft Dungeons


If World of Warcraft: Legion's offerings can rival the dungeons on this list, then count us in.

Challenging mechanics, magnificent environments, epic loot, and the unmistakably enjoyable absence of a garrison mission table. The following ten dungeons demonstrate the very best of what cooperative content in World of Warcraft has to offer.

10. Grimrail Depot
World of Warcraft's Grimrail Depot.

World of Warcraft's Grimrail Depot.

From taking control of a clunky and cumbersome dragon in the occulus, to role-playing through an Ogre Stronghold in Dire Maul, World of Warcraft players are no strangers to gimmicky dungeons. But sometimes these deviations from the standard fare surprise and excite – just like Grim Rail Depot. Set aboard a speeding train, Grimrail Depot exhibited perhaps the most unique set piece of any dungeon in Warcraft history. The cramped opening half and annoying trash keep it from placing higher on the list, but even the saltiest curmudgeon couldn’t help but crack a smile the first time they saw the iron sides of the train fall off their hinges, revealing a stunning landscape rolling by.

9. Zul’Farrak
World of Warcraft's Zul'Farrak.

World of Warcraft's Zul'Farrak.

Zul’Farrak is a long instance by today’s standards, but compared to similar vanilla dungeons, its length was justified by the dungeon’s smooth pacing, optional boss encounters, and the ability to ride a mount. It's received a few minor updates since launch, but unlike other dungeons of the era, Zul’Farrak has held up without any sweeping overhauls. And let’s not forget about the awesome loot, like big bad pauldrons, the bad mojo mask, and an item that players went to entirely too much trouble to unlock, called Carrot on a Stick, which increased mounted movement speed by a mind boggling three percent.

8. The Caverns of Time: Culling of Stratholme
World of Warcraft's Culling of Stratholme.

World of Warcraft's Culling of Stratholme.

The Wrath of the Lich King expansion delivered some of WoW’s best raids and dungeons, along with excellent story beats to boot. The Caverns of Time: Culling of Stratholme let players relive the infamous Warcraft 3 mission in which a pre-Lich King Arthas Menethil demonstrated a willingness to win the war against the scourge at any cost, even if it involved massacring a town of innocent, yet possibly infected civilians. But that sublime plot is then hijacked by the not-so-excellent invasion of time traveling dragons who are attempting to stop the atrocity from taking place. Weird, right? The Culling of Stratholme also featured a pseudo-challenge mode in which an epic flying mount was guaranteed to drop if the dungeon was completed fast enough.

7. Icecrown Citadel Dungeons
World of Warcraft's Icecrown Citadel Dungeons.

World of Warcraft's Icecrown Citadel Dungeons.

As it turns out, dungeons are just better with Arthas in them. Wrath of the Lich King’s final content patch added the excellent Icecrown Citadel raid, along with three superb dungeons which are noteworthy for two reasons: a weird James Brown Easter egg, and being chased through a collapsing cavern by the Lich King himself. The Forge of Souls, Pit of Saron, and Halls of Reflection, when played sequentially, create the best dungeon experience in the entire expansion. But in spite of its narrative excellence, the final chapter’s lengthy exposition and monotonous wave-based fights doomed its replayability. We get it, Arthas. You’re evil and stuff.

6. The Deadmines
World of Warcraft's Deadmines.

World of Warcraft's Deadmines.

Change is good right? The Cataclysm expansion brought much-needed updates to some classic zones and dungeons, and absolutely butchered others. Landing somewhere in between column A and column B is the Deadmines. Discounting the dungeon in the literal middle of the Horde capital, the Deadmines was the first low level dungeon Alliance players could enter. And what a dungeon it was. Getting to the entrance was half the battle, but once there, players were treated to a simplistic, but satisfying onslaught of pirate-themed encounters with the Defias Brotherhood, culminating in an epic battle with captain VanCleef.

Continues

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vendredi 29 avril 2016

NVC: Nintendo's E3 2016 Nightmare


Some big stuff happened in the world of Nintendo this week.

Download Nintendo Voice Chat Here

IGN's Nintendo show has a slightly sour episode for you today all about Nintendo's E3 plans (so far). First, NX is coming in March 2017 but it won't be at the show. The next Legend of Zelda is delayed until 2017 as well, but its also coming to NX. Join host Jose OteroPeer SchneiderBrian Altano as they commiserate over Nintendo's disappointing E3 news.

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Please let us know what you think of the show in the comments or email us at the address below. Do you have a great idea or topic for a future episode of Nintendo Voice Chat? Email us: nvc@ign.com.

Jose Otero is an Editor at IGN and host of Nintendo Voice Chat. You can follow him on Twitter.

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Maze Runner 3 Production Shutdown Extended


Filming won't resume until he recovers.

20th Century Fox has extended the shutdown of production on The Maze Runner: The Death Cure indefinitely as injured star Dylan O'Brien requires more time to recover.

THR reports O'Brien's injuries from an accident on the Vancouver set in March are "more severe than initially expected." O'Brien suffered a concussion, facial fracture and lacerations, according to a WorkSafeBC report.

Filming on the Maze Runner threequel won't resume until O'Brien's fully recovered and the film's large crew and cast can be reassembled.

"His injuries are very serious and he needs more time to recover," said O’Brien’s publicist Jennifer Allen.  Fox said in a statement, "The resumption of principal photography on Maze Runner: The Death Cure has been further delayed to allow Dylan O’Brien more time to fully recover from his injuries. We wish Dylan a speedy recovery and look forward to restarting production as soon as possible,"

O'Brien "was in a harness on top of a moving vehicle when he was pulled off the vehicle unexpectedly and hit by another vehicle," according to THR's account of the March 18 accident..

The Maze Runner: The Death Cure had been slated for a Feb, 17, 2017 release, but that's obviously not happening now. No new release date has been announced yet.

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10 Cloverfield Lane Director Taking On Black Mirror


High-tension.

10 Cloverfield Lane's director will direct an episode of Netflix's Black Mirror.

Deadline reports that Dan Trachtenberg is the latest director to sign on to take charge of an episode, alongside Joe Wright (Atonement) and Jakob Verbruggen (Code 37). The series has also been assembling some notable actors to star, including Bryce Dallas Howard, Malachi Kirby, and Alice Eve.

Black Mirror is Netflix's reboot of a suspenseful anthology series in the U.K. that ran for two seasons. Netflix ordered a 12-episode run, and original producers Charlie Brooker and Annabel Jones will return as showrunners, with Brooker also serving as the writer for new episodes. The original series received an international Emmy, Peabody Award, and Rose D'Or.

Trachtenberg directed 10 Cloverfield Lane, a surprise sequel that producer J.J. Abrams kept hush-hush until just months before release. It was something of a spiritual successor to the first film, but Abrams already has ideas for a third. IGN's review found it was a tense thriller with great performances from stars Mary Elizabeth Winstead and John Goodman.

Steve Watts is a freelance writer who liked 10 Cloverfield Lane better than the original, there I said it. You can read more of his keen insights by following him on Twitter and IGN.

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Carol Danvers' Captain Marvel Will Be in Avengers: Infinity War


Rumor has it...

Carol Danvers, who is getting her own Captain Marvel film, will "absolutely" show up in Avengers: Infinity War.

According to Heroic Hollywood, the actress playing Danvers will be on set by the time Avengers: Infinity War begins filming in Atlanta this November. These rumors line up with Marvel Studios president Kevin Feige's statement that Captain Marvel cast announcements are coming before summer's end.

Feige also confirmed that the film would be centered on Carol Danvers and her "journey to being Captain Marvel."

The Avengers: Infinity War - Part One is scheduled to debut May 4, 2018. The film is expected to have a massive cast, with a board of over 67 characters to choose from.

Joe and Anthony Russo will direct, with Iron Man 2 director Jon Favreau set to produce.

Nicole is a freelance writer for IGN. You can follow her on Twitter.

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Game Scoop!: A Link to the Last Wii U Game


Looks like it'll be a cold winter for Nintendo.

Welcome back to Game Scoop!, IGN's weekly video game talk show. This week we're discussing the next Zelda, the Nintendo NX, and Animal Crossing. Watch the video above or download the podcast below.

Download Game Scoop! Episode 388

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Fury Road's Miller Rumored to Direct Green Lantern Corps


Not his first time being linked to DC movies.

Mad Max: Fury Road director George Miller is purportedly a candidate to direct Warner Bros.' Green Lantern Corps.

According to Heroic Hollywood , the Oscar-winning director "is being rumored" for the film, which was announced at San Diego Comic-Con in 2015.

Green Lantern Corps is expected to debut in 2020, but the character could possibly appear in 2019's Justice League: Part 2. Not much about the film has been confirmed, but other outlets are reporting that up to three Green Lanterns from Earth could show up in the Green Lantern Corps film and that they're looking to cast a forty-something Hal Jordan.

Miller has been associated with Warner Bros. and DC films for a while now—back in 2007, the director had plans for a Justice League film that was ultimately scrapped. Miller was also once said to be linked with Man of Steel 2.

Nicole is a freelance writer for IGN. You can follow her on Twitter.

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Will Ferrell Drops Out of Reagan Movie


The Alzheimer's Association is "appalled" by the film.

Update: In response to public backlash, Will Ferrell has dropped out the Ronald Reagan movie.

According to Variety, the former president's family and supporters expressed their disapproval over the film's focus on Reagan's struggle with dementia during his time in office. Michael Reagan posted the following message on Twitter:

Additionally, the Alzheimer's Association released a statement, criticizing the way in which the movie makes light of the disease:

"The Alzheimer’s Association is appalled that anyone would plan to develop a film that satirizes an individual living with Alzheimer’s or another dementia," the statement reads. "Would filmmakers consider using a fatal form of cancer or another deadly disease for comedy? It’s time to stop this forever."

Original Story: Will Ferrell will reportedly star as Ronald Reagan in a new movie about the 40th president of the United States.

According to Variety, Ferrell will both star in and produce the film, aptly titled Reagan. The project has yet to find a director, "but will soon be shopped to studios."

ferrell-bushpng-c73405_1280w

Will Ferrell as George W. Bush on Saturday Night Live

Mike Rosoliohe wrote the script for Reagan, which gained popularity after it landed on the Black List. The film takes place during the former president's second term as he begins to suffer from dementia, at which point an intern is tasked with convincing Reagan he's an actor portraying the president in a film.

This won't be the first time Ferrell has taken on the role of a U.S. president, as the actor played George W. Bush during several comedic skits on Saturday Night Live. In fact, Ferrell reprised his iconic SNL role this past December and took the part to Broadway too.

Alex Osborn is a freelance writer for IGN. You can follow him on Twitter.

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Is Space the Final Frontier for Superheroes?


Plus, the new Lara Croft, X-Men: Apocalypse, Rogue One, Keanu, Comic-Con and more.

Download Keepin' it Reel, Episode 324!

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Welcome back to Keepin' It Reel, the IGN show where Jim Vejvoda and Terri Schwartz bring you the latest genre movie news.

This week, we discuss X-Men: Apocalypse, Guardians of the Galaxy Vol. 2, Inhumans, Doctor Strange, Green Lantern Corps, the casting of Lara Croft in the Tomb Raider reboot, 20th Century Fox sitting out San Diego Comic-Con, and more.

We also look ahead to the release of Captain America: Civil War and speculate how Ratchet & Clank: The Movie and Keanu will fare at this weekend's box office.

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Jim Vejvoda is IGN's Executive Editor of Movies. Follow him on Twitter.

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Iron Man Director Discusses Potential Marvel Return


Jungle Book helmer says a great story would tempt him back.

Jon Favreau is riding high at the box office with The Jungle Book, but when IGN sat down to talk all things Kipling and Disney with the director, we also asked whether a third superhero movie might be in his future.

Favreau laid the foundations for the MCU by helming the first two Iron Man movies, and has executive produced several Marvel movies since, so we asked what it would take to get him back in the director’s chair.

“A great story” was the response. “I know the people over there. I like them. I still executive produce the Avengers series and I like what they’re doing a lot now, I do. By the same token I feel like I’ve made my mark; whatever we did in those early days has continued and is in good hands with new filmmakers with fresh voices.

“I think they’re hiring the right kinds of filmmakers – I couldn’t be more impressed with this one [Civil War], and Guardians of the Galaxy I thought was an unexpected, delightful film. I just think how I fit in now might be different. It’s 10 years later, and now I’m more of an elder statesman. But we talk a lot about how I could be involved there and I exist both in front of and behind the camera in the Marvel universe, which puts me in a unique position which I enjoy.

“We’re always trying to figure out if there’s a way for me to contribute beyond just being an executive producer there. I wouldn’t be surprised if something pops up soon, but there’s no one property that we’re identifying that I’d want to helm up and shoulder. Because now that the universe has gotten so big over there, I don’t know that I understand how it all fits together anymore. I was there in the early days when the universe was very small. Now the universe is very big there and they seem to have it well in hand.”

So would you like to see Favreau direct another Marvel movie? If so what character should he tackle? Let us know in the comments, and check out our review of The Jungle Book below...

Chris Tilly is the Entertainment Editor for IGN in the UK and reckons Favreau should take a shot at one of the forthcoming Spider-Man movies. He can be found talking nonsense on The Superhero Show and Twitter.

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Hitman Episode 2: Sapienza Review


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Hitman’s second episode is even better than the first.

Part quaint Italian seaside town, part sprawling mansion, and part high-tech underground cave lair, Hitman’s second episode – Sapienza – is about as James Bond as the Hitman series has ever been. It’s an excellent level brimming with experimentation potential that will provide hours and hours of gameplay.

Dressed for the Italian summer in a crisp white, tucked shirt pilfered from Daniel Craig’s wardrobe, if it weren’t for his distinct lack of hair 47 probably wouldn’t look out of place easing an Aston Martin up to the nearest hotel and seducing the concierge. Double-O Forty Seven, perhaps.

Either way, Sapienza is a vastly more expansive experience than the previous level, Paris (reviewed here). While large and bustling with partygoers, staff, and equipment, Paris is still a single building and its immediate grounds. Sapienza, in contrast, is not just an expensive villa with an infectious disease lab facility attached; it’s everything around it too. There’s a village square lined with cafés and small stores. There are narrow cobbled streets that wind down to a small church, morgue, and a modest cemetery overlooking the ocean. There’s also a picturesque beach and seaside shopping area; from here you can access the town’s underground tunnels or wind your way past the jetty to discover a ruined fort. All of this is outside the large mansion and secret lair that houses both of 47’s targets, plus his additional objective.

Investigating the massive Sapienza level and prodding for access opportunities and weaknesses is extremely satisfying.

It’s huge. Intimidatingly so, at first, but slowly uncovering each of the many avenues that will bring 47 to his targets is always half the fun of the classic Hitman experience. It’s no different here, although that fun lasts longer considering the drastically bigger scope of Sapienza compared to even the best Hitman levels of old. Investigating the massive Sapienza level and prodding for access opportunities and weaknesses is extremely satisfying; it’s a very well-honed illustration of developer Io’s commitment to building non-linear environments that really tap into the spirit of what has always made Hitman great and unique.

Sapienza does this even better than Paris; there’s even more variety here, both in the place itself and in the situations 47 will find himself in. One moment he’s hovering around an ice cream parlour disguised as a waiter, avoiding the staff and trying to tamper with one particular patron’s coffee; the next he’s clad in a HazMat suit infiltrating a high-tech, high-security lab chamber on the hunt for a dangerous supervirus. During one attempt I went from hiding in plain sight as a corpse in an open coffin to posing as a golf instructor in order to kill my target while he was taking time out to perfect his drive. This happened within 15 minutes, and that was before I found the incredibly dastardly exploding golf ball.

These are the sort of dark yet comical mini stories that can be weaved here. Don’t expect much in the way of an actual story, though; a single, short cutscene delivered upon the successful completion of the mission is all we get to move the overarching narrative along. Unfortunately it’s already proving difficult to get invested in a story told in minute-or-so bursts, several weeks apart – and we’re only at the second episode.

The Italian Job

Sapienza continues to build on the Hitman: Blood Money/Hitman: Absolution hybrid gameplay Io established in the first episode. Like Paris, Sapienza is bursting at the seams with ways of getting the job done, and the more you explore the world, the more useful items, disguises, and people reveal themselves. Sapienza demands many successful attempts to unlock all the gear and new mission starting locations available, and some of my early, patient playthroughs took close to an hour apiece. Even trying to rush through like an indiscriminate thug will take time, considering how spread out and tough to access the objectives can be. Overall it’s a more complex hit than Paris, and slightly trickier as a result.

Sleepy Sapienza lacks the visual spectacle and flash of last month’s ostentatious Paris fashion show level but the change of pace makes it worth it. I recommend checking out the level from the church steeple, too; the panoramic view you get up there really helped inject proceedings with a real sense of 47 being a lone, invisible killer in a big world. That said, I found true immersion was hampered by the voice acting, which fails on all fronts to feel authentic due the overwhelming abundance of American English accents. It was a mild annoyance in last month’s Paris level, but it’s a far bigger one here. This may look like Italy, but it doesn’t sound like it at all. It’s thoroughly jarring walking into a charming Italian corner store barbershop and finding nobody sounds remotely Italian. It’s far from gamebreaking but the atmosphere definitely suffers.

Pleasingly, the menus aren’t troubled with the same frustrating lag that plagued the interface at the launch of the debut episode, and the often horrifically long loading times from Paris have been trimmed.

The Verdict

Hitman Episode 2: Sapienza is a fantastic follow-up to the promising first episode; huge, bursting with deadly promise, and begging for many, many playthroughs. The lack of much meaningful local voice acting is a disappointing miss, however, and that might really start undermining Hitman’s jetsetting international atmosphere in later levels if it’s not addressed.

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The Big Bang Theory: "The Fermentation Bifurcation" Review


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"Get ready to party hardly."

Warning: Full spoilers for the episode below.

For a show as formulaic and set in its ways as The Big Bang Theory, the best episodes are often the ones that push the characters out of their comfort zones. "The Fermentation Bifurcation" set out to explore character dynamics that aren't usually a focus on the show. It also attempted a little damage control as far as Raj and his increasingly toxic presence. Both of those elements helped the series bounce back after a particularly rocky patch of episodes.

This week the conflict kicked off when Penny won some tickets to a wine tasting, an activity that appealed to everyone except the pregnant Bernadette and the antisocial, anti-alcohol, anti-fun Sheldon. "Luckily" for Bernie, Sheldon was only too happy to stay home and keep her entertained. Her reaction to that was a hilarious and ominous sign of things to come. “Me? How? Why?”

Sidebar - it was a little weird that Sheldon kept harping on the fact that Bernie can't use hot tubs when the original pregnancy reveal came while she was sitting in one. I realize that the pregnancy reveal was literally a last-minute decision on the part of the writing staff, but Sheldon kept drawing attention to that lapse in storytelling logic.

As if the promise of an awkward Sheldon/Bernie team-up wasn't enough, the wine tasting resulted in discomfort all around. Howard and Amy found themselves forced to make polite conversation when they arrived before the rest of the group. Between that pairing and the Sheldon/Bernie storyline, it was fun to see the writers acknowledge and take advantage of the fact that certain characters simply don't interact with each other on a one-on-one basis. That said, it would have been nice to see some sort of callback to Season 7's "The Scavenger Vortex," an episode where Howard and Amy bonded over a shared love of Neil Diamond songs. They may not be close, but it's not as if Howard and Amy have zero history with each other.

The awkwardness continued as Raj invited Claire for her first outing with the group and Penny's Season 3 and 4-era ex-boyfriend Zack (Brian Smith) dropped by. Zack added a welcome dose of humor to what was otherwise a fairly tense and uncomfortable storyline. Besides accidentally sparking a new crisis with Howard, Leonard and Sheldon's science project, Zack was great about poking fun at their poor decision-making skills and generally making a strong case for the idea that this group of geniuses aren't actually that smart.

One awkward moment among many this week.

One awkward moment among many this week.

Most importantly, the wine tasting storyline addressed the growing problem that is Raj and his generally obnoxious behavior this season. On one hand, his desire to invite Claire and formally introduce her to the group was a rare sign of maturity. There was a sense that Raj generally does care about this woman and wants to move the relationship forward, even if he can't bring himself to cut ties with Emily. I'm still scratching my head over the fact that Laura Spencer was elevated to series regular status this season when her total screen time can't have amounted to more than a few minutes. But if Emily is going to be ignored, at least Claire was given the opportunity to do more than chat on the phone and interact with someone other than Raj. Her friendly but blunt personality could make Emily a worthwhile addition to the core group if Emily is ever given the chance.

Raj's obnoxious behavior was toned down this week, but it was also satisfying to see him taken to task for dating two women. Raj managed to dig his own grave when he accidentally admitted to dating other women. Sadly, that marked the point where the Raj/Claire conflict cut off for the week. As is too often the case, there wasn't much in the way of resolution, and little indication of how this will impact their relationship going forward. Are we to assume that this is the end of Raj and Claire? Will they resume "keeping things casual" and behave as if nothing happened? Is there a major Emily and Claire-related showdown coming? I wish this episode offered some idea of what's next for these characters.

Back home, the Sheldon/Bernie story definitely lived up to its potential. There was plenty of awkwardness to be had as Bernie learned just what sorts of fun activities Sheldon had in store for her. Watching paint dry might be preferable to listening to Sheldon wax philosophical about the many varieties of toast or the differing scales of toy trains. Luckily, the writing didn't dwell overlong on Sheldon's boring interests and Bernie's growing disgust. The goal instead was to built a real, tangible bond between the two.

Several times over the past few seasons, Sheldon has shown signs of emotional maturity and a desire to do something nice for his friends for no other reason than because it's the right thing to do. This was one of those cases. Sheldon might have trouble relating to others, but he found a way to marry his nerdy interests with Bernie's frustration over not being able to enjoy things like alcohol in the form of an epic D&D campaign. It was a sweet gesture, and one that seemed to genuinely bring the two characters closer together. For whatever reason, some of the best moments of the past several seasons have revolved around Dungeons & Dragons campaigns..

The Verdict

The Big Bag Theory has been going through a rough patch lately, so it was good to see the show put itself back on track this week. This episode shook up the usual formula by focusing on characters who rarely interact on a one-on-one basis, and that approach paid off especially well when it came to Sheldon and Bernadette's storyline. It also worked to address Raj's obnoxious behavior, though how the events of this week will affect his sordid dating life remains to be seen.

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End of an Era: Fable Developer Lionhead Closes Today


Goodnight, sweet Sparrow.

After nearly 20 years and a plethora of genre-defining titles, Legendary British developer Lionhead closes its doors today for the last time.

Early last month, General Manager at Microsoft Studios Europe, Hanno Lemke, broke the news Lionhead would enter a consultation period to discuss the possibility of closure.

“After much consideration we have decided to cease development on Fable Legends, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK,” said Lemke.

With the consultation period over and no potential buyers in sight, today, Friday, April 29, marks the last day in the history of the esteemed developer.

On Twitter, former-and-current Lionhead staff, along with long-time Lionhead fans, are sharing their memories under the hashtag #RIPLionhead.

Lionhead was founded in 1996 by Peter Molyneux as a breakaway from Bullfrog. The developer’s first title was the PC game Black & White in 2001, before moving on to the first entry in the Fable franchise in 2004 and Fable: The Lost Chapters in 2005.

The studios next chapters would take the form of a follow up to Black & White in 2005, The Movies, also in 2005, and the critically acclaimed Fable II in 2008.

In more recent years, Lionhead released the last core entry in the Fable series, Fable III, in 2010. Then, after a change of pace, Lionhead headed into the Xbox Live Arcade space in 2012 with the co-op hack-‘n’-slash Fable Heroes. After that, Lionhead entered the Kinect space with 2012’s Fable: The Journey, before 2014 saw a remastered version of the original Fable in Fable: Anniversary.

IGN would like to thank Lionhead for the past 20 years and extend our best wishes to the team at this difficult time.

Image Credit Damian Buzugbe

Wesley Copeland is a dirty chicken chaser. Follow him on Twitter here.

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Ratchet and Clank: The Movie Review


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An underwhelming companion to the stellar PlayStation 4 game.

The Ratchet and Clank movie is a charming, inoffensive, if not particularly memorable adaptation of the beloved PlayStation series. While it’s a colorful adventure with some solid performances from a great crew of actors, it ultimately can’t stand tall in the shadow of its far-superior PS4 counterpoint.

The movie tells the story of Ratchet, a plucky young Lombax (think an adorable space raccoon...thingy) who yearns to leave behind his life as a mechanic on a backwater planet and become a Galactic Ranger, just like his hero Captain Qwark. Along the way, he befriends a cute little robot named Clank, finds himself at the heart of an interstellar conspiracy, and ultimately tasked with going through the classic hero’s journey. The idea of an optimistic farm-boy who yearns to meet his hero and ultimately find his place in the vast universe isn’t wholly original. The flow of the movie is very Luke Skywalker in A New Hope, but that's not necessarily a bad thing.

The movie’s relationship with the recently-released PlayStation 4 game is interesting in that they both tell the same story, but certain events in one shed light on gaps and motivations in the other. While experiencing both gives you a full picture of the story, those who don’t want to play the game will be able to follow along with the plot of the movie just fine. That said, there are some strange transitions and massive leaps in logic that left me scratching my head as to why certain events were unfolding on screen.

The voice acting is pretty great across the board. From James Arnold Taylor and David Kaye who’ve portrayed the main characters for the past decade, to guest spots by folks like John Goodman and Rosario Dawson, scenes unfold with a great sense of energy. That said, the film’s villains lack any sort of coherent motivation as to why they’re trying to take over the universe. A bit of backstory or depth to these characters would’ve gone a long way.

Overall, I can’t help but feel disappointed that the movie doesn’t reach the heights of its video game companion. One of my main gripes with the movie is that it’s completely missing some of the core tenets that have made the game series so great for nearly 15 years. For example, while the games manage to tow that wonderful Pixar line that appeals on different levels to kids and adults alike, the jokes, themes, and scenarios of the film rarely contain any of that depth. I could totally see a younger audience laughing at some of the base gags, but especially compared to recent animated gems like Zootopia, Ratchet is completely devoid of mature themes or any real message.

Also missing from the movie are the fantastic array of weird, creative weapons and  gadgets that added so much fun and personality to the games. The movie’s action scenes are lifeless, and don’t serve to grow the characters in any meaningful or entertaining way. You’d think that this adaptation would want to dig into this arsenal of strange, bombastic tools of destruction, but the movie is oddly devoid of action scenes featuring any of the series’ iconic weapons.

The Verdict

Ratchet and Clank is not a bad movie by any means, especially when compared to some of the downright-terrible video game adaptations of the past two decades. But given the humor, action, and sense of adventure of the games, the movie is ultimately a competent, shallow, disappointing take on the adventures of the plucky Lombax and his robot buddy. My advice is to stick to the stellar PlayStation 4 game.

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Alicia Vikander to Star in Tomb Raider Reboot


Passing the torch.

Warner Bros. and MGM's upcoming Tomb Raider reboot has found its Lara Croft in Alicia Vikander.

According to Variety, the Oscar-winning actress who starred in The Danish Girl and Ex Machina was always the studio's top choice, despite reports that Star Wars' Daisy Ridley was being considered. Sources have told the outlet the studio was waiting for a new draft of the script before making Vikander's involvement official.

vikander

Vikander won and Oscar for her performance as portrait artist Gerda Wegener in The Danish Girl.

Tomb Raider will be directed by Roar Uthaug. According to the Norwegian director, the film reboot will draw inspiration from Square Enix's new games and feature a relatable Lara Croft that feels "like a real human being."

In addition to Tomb Raider, Vikander will star opposite Matt Damon in the fifth Bourne movie.

What do you think of the studio's casting choice? Do you think Vikander will make a good fit as Lara Croft? Let us know in the comments.

Alex Osborn is a freelance writer for IGN. You can follow him on Twitter.

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Deus Ex: Mankind Divided Collector's Edition Revealed


Available August 23rd

Square Enix has published a new tailer for Deus Ex: Mankind Divided, which revealed a $140 Collector's Edition.

There are two boxed editions. The first, which is the Day One Edition, includes:

  • A copy of Deus Ex: Mankind Divided
  • One extra in-game mission
  • The Covert Agent Pack, which includes in-game items, including various weapons, re-skins, and upgrades
  • Digital OST sampler
  • A mini artbook, novella, and a comic book (available digitally)

The Day One Edition is available on PlayStation 4 and Xbox one for $59.99.

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The Collector's Edition includes everything available in the Day One edition, plus:

  • An exclusive black and gold prism box
  • 9" Adam Jensen figurine
  • 48-Page Titan art book
  • A steelbook case

The Collector's Edition is also available on PlayStation 4 and Xbox One, for $139.99.

The Standard Digital Edition includes the same content as the Day One Edition, except with a digital copy of the game (also available on PC) for $59.99, and the Digital Deluxe Edition includes everything from the Standard Edition, plus the Season Pass for $89.99.

Deus Ex: Mankind Divided can be purchased on Xbox Live, PlayStation Network and PC online stores, and the game is set to launch on August 23rd. Check out the new trailer above.

Alanah Pearce is IGN's Toys & Culture Editor, who probably owns more collector's editions than items clothing at this point. You can find her on Twitter @Charalanahzard.

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The Division: 6 Tips for Mastering Multiplayer


Welcome to the Dark Zone.

Partner Content by NVIDIA

Tom Clancy's The Division is never more intense than in the aptly named Dark Zone. Surviving within that Dark Zone can be a tricky exercise and more intimidating than it really has to be. The below video arms you with important information that will increase your longevity as you hunt for better loot in the ruined streets of New York.

Your first goal should be to team up with friends (you can always try matchmaking if actual friends aren't available). When you play together, you can count on someone to have your back, allowing you to make short work of enemies while also faring better against predators. Of course, it pays to turn the strangers you meet into actual friends so that when the going gets tough, they don't decide that betrayal is their best option.

You'll also want to prepare yourself by equipping the right gear. Make sure you bring a high-spec, close range weapon, since there are numerous situations when you must get up close and personal or defend yourself against someone who has brought the fight to your front door.

If you’re playing the game on PC, you’ll want to make sure your gaming rig is equipped with a capable GPU to take full advantage of the game’s detailed next-gen visuals and stunning PC exclusive GameWorks effects.

And there’s really no better time to upgrade your hardware with the arrival of The Division as Ubisoft recommends you have a NVIDIA GeForce GTX 970 for 1920x1080 gaming on PC. If you really want to crank up its visuals, the GTX 980 Ti is recommended for 2560x1440 gaming.

Check out the video above for 4 more crucial tips on how to survive and thrive in The Dark Zone.

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