mercredi 6 septembre 2017

Splatoon 2 Designer on Salmon Run Restrictions


What about voice chat?

One of only two Western developers working at Nintendo's headquarters has explained why Splatoon restricts content and how it reflects other aspects Japan's culture.

In an interview with Rolling Stone, Splatoon 2 game designer Jordan Amaro discusses many of the differences between Japanese and Western game design attitudes and in particular some of the seemingly odd decisions in Splatoon 2.

"In Japan, there’s a sense of, 'We’re making this thing for you, and this is how we think this thing is better enjoyed.' This is why, in Splatoon, the maps rotate every couple of hours. And the modes change," he explains.

"'I bought this game. Why can’t I just enjoy this game the way I want?' That’s not how we think here. Yes, you did buy the game. But we made this game. And we’re pretty confident about how this game should be enjoyed. If you stick with us, and if you get past your initial resistance, you’re going to have the time of your life with this game. You’re really going to love it."

When pushed further regarding some players who say they would like to play Salmon Run mode whenever they want Amaro became a bit more cryptic.

"I’m not allowed to speak on it, because I’m not the game director. What I can say, and what I think can be said, is that there are lots of reasons. You have to trust us that if you could play Salmon Run online anytime, that would result in a worse experience for you and everybody."

Although this might go towards explaining map and mode rotations, it still doesn't address some of the other things on our list of five things we want Nintendo to fix in Splatoon 2.

Hope Corrigan is an Australian freelancer for IGN . You can follow her on Facebook and Twitter.

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