mercredi 6 septembre 2017

Destiny 2’s Shaders are Single-Use, and Players are Mad


Some players are calling for a return to the old system.

Destiny 2 launched on consoles today, and many players already aren’t happy with the new way shaders work. The armor-recoloring items are now single-use consumables instead of permanent unlocks as they were in its predecessor.

At the time of writing this, four of the posts on the front page of the official Destiny subreddit (including all three of the top non-pinned posts) are complaining about the new system. One of them even calls for players to not spend any money on microtransactions within the game until shaders can be used an unlimited number of times.

In the first Destiny, shaders would color your entire outfit at once, but could be swapped in and out freely once a shader was unlocked. In Destiny 2, individual armor pieces can be colored separately offering more customizability, but shaders must be gathered in bulk and consumed individually to color each piece at a time, erasing any shaders already applied to that item.

We’ve reached out to Activision for comment and will update this story when they respond.

In the meantime, you can check out our review in progress of Destiny 2 right here, and watch Destin play the game live right here.

Tom Marks is an Associate Editor focusing on PC gaming at IGN. You can follow him on Twitter.

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