"Making the sequel to a game like Destiny is...hard," said game director Luke Smith. "Hard in the way that making a sequel to anything people love is hard, but it's challenging because we have this game that brings people together over and over and with making a sequel, one of the first things we thought about doing was, 'How are we going to bring more people into this world?' That was one of our big challenges up front when we started thinking about the roads that we as Bungie could go down with Destiny."
Project lead Mark Noseworthy added, "We are trying to make it a fresh start for everyone. So whether you're steeped in Destiny lore and you've read every grimoire card and played for thousands of hours, or you're brand new to Destiny, you can get something out of Destiny 2, and you start at the same spot. We're trying to really look when we're making a sequel, how do we make this a new platform for years of ongoing content and make it easier for people to get into."
In the above video, Bungie goes into even more detail about their vision for Destiny 2. Check it out, and catch up on all of our month-long, exclusive Destiny 2 coverage if you've missed anything!
Ryan McCaffrey is IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.
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