Microsoft's Mike Ybarra has announced that the latest tuning to the Xbox Project Scorpio console upgrade has unlocked an extra gigabyte of RAM for developers - just days before it's due to be revealed at E3.
Scorpio has 12GB of GDDR5 RAM - that extra gigabyte means the console now offers up to three quarters of that specifically to developers and their games, with 3GB reserved for the system.
We’ll keep tuning Scorpio to empower creators to share the best versions of their games. Unlocked extra GB of RAM for them, now 9GB of GDDR5
— Mike Ybarra (@XboxQwik) June 8, 2017
Going by Ybarra's comments, it seems Microsoft intends to continue making the console's power more open to developers.
RAM represents the short-term memory available to games being played on a system - in very simple terms, the more you have available, the more a game can load at one time.
Ybarra followed up by explaining what it means for a developer not to use the full complement of free RAM on Scorpio, and the difference it makes overall:
Games that don’t use the full 9GB, the rest of the RAM will be used as a cache (making things load way faster, etc.). All games = better. https://t.co/yZTGOvBJRx
— Mike Ybarra (@XboxQwik) June 8, 2017
We're due to see Scorpio (or whatever it ends up being called) unveiled this Sunday, June 11 at Microsoft's E3 conference. Until then, we'll have to content ourselves with the teases (and taunts) Xbox is leaving in its trailers.
Joe Skrebels is IGN's UK News Editor, and he once unlocked a ram, and a farmer shouted at him. Follow him on Twitter.
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