vendredi 30 juin 2017

Shadow of the Colossus Director on Changes for Remake


Don't expect a bunch of new colossi.

Fumito Ueda, the director of the original Shadow of the Colossus, submitted a proposal with ideas for changes for the upcoming remake of his beloved PS2 classic.

Ueda discussed the PS4 remake with Eurogamer (via translator), noting he doesn't know whether or not any of his suggestions will be carried out for the final game. "I transmitted my petition about the content and tuning but I don't know the implementation will be what I told," he explained.

The translator then clarified, adding, "It's he who wants to change something, but he doesn't know if it is possible to change all of the things he [wants] to change." Ueda refrained from detailing what those suggestions were, noting that "if I say one thing and in the final version that thing is not included, it's a problem."

While Ueda originally planned to have many more colossi in the original game, the number of bosses was cut to sixteen. While some have speculated that the PS4 remake could add in a few more of the hulking creatures, Ueda dashed hopes of that happening. "In this game there are sixteen enemies and there's a story about sixteen enemies," he explained. "So to change this history... I don't think about changing this history. It's finished with sixteen enemies. It's OK."

Shadow of the Colossus Remake is being developed by Bluepoint Games, the studio behind the HD remasters of ICO and Shadow of the Colossus for PS3.

Following its reveal at E3 2017, Sony confirmed Shadow of the Colossus for PS4 will indeed be a remake with new visuals and updated controls. With regard to Ueda's involvement in the project, Sony Worldwide Studios president Shuhei Yoshida, said Ueda "wasn’t that involved much this time."

Ueda's latest game, The Last Guardian, was released this past December. While he's remaining tight-lipped about this next project, he spoke briefly about it with Eurogamer, saying he believes he's "creating something very different" from his prior work.

He also said he's planning to make a prototype and "would like to finish a game as soon as quickly possible," noting that The Last Guardian took "a very long time," thanks to "many problems" during development.

Alex Osborn is a freelance writer for IGN. You can follow him on Twitter and subscribe to his YouTube channel.

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