mercredi 28 juin 2017

Zelda's Midna Was Originally Designed for an Unreleased Nintendo Game


"Sometimes selfish, but sometimes cute and naïve."

With the Master Trials DLC about to launch for The Legend of Zelda: Breath of the Wild, Nintendo has revealed that character Midna from Twilight Princess was originally slated for a different game.

In one of a series of articles about the upcoming DLC, Breath of the Wild's art director, Satoru Takizawa  explains that after The Wind Waker had been completed, "there was a secret project we were considering working on before The Legend of Zelda: Twilight Princess."

That project featured a "goblin/devilkin" style character. Descriptions of this character - such as "the appearance looks like a monster or a child," "can't tell if she's enemy or ally," "can't really tell what she's thinking," "sometimes selfish, but sometimes cute and naïve" - were carried over to Twilight Princess when that project was abandoned, leading to Midna taking on a similar form.

Takizawa, adds that Midna's design came about through trial-and-error, and that Tetra from The Legend of Zelda: The Wind Waker was originally used as a placeholder for riding Wolf Link while she was finalised.

The Midna we know today wears a powerful Fused Shadow upon her head, which is featured in the upcoming DLC as a "Guardian resist up" helm for Link.

The helm will not be the only piece of armor in the Master Trials DLC to feature callbacks to previous games - Nintendo's E3 Spotlight indicated that characters such as Tingle would also be lending some style to Link.

Hope Corrigan is a freelance news writer who will make Link wear this constantly. You can follow her on FacebookTwitter, and Twitch.

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