mercredi 7 juin 2017

Mass Effect: Andromeda Development Included No Man's Sky-like Procedurally Generated Worlds


Bioware reportedly scrapped the plans after experimenting in development.

Mass Effect: Andromeda's development reportedly once included plans for the Bioware RPG to include hundreds of procedurally generated worlds in the vein of No Man's Sky.

Kotaku reports that game director, Gérard Lehiany, had the idea before No Man's Sky was announced to use algorithms to generate all of the planets for players to explore, allowing for endless and unique possibilities.

Prototypes for the game reportedly included the ability for players to discover unique planets and then land their spaceship and explore the surface on a smaller craft, hunting for habitable terrain.

"We wanted to give the feeling of really exploring space," one source told Kotaku.

Many on the Andromeda team were  reportedly excited by the ambitious idea that would emphasize the experience of space exploration, however, they reportedly found problems when it came to both story and implementation.

Without handcrafting the worlds, the Bioware team couldn't work out how to produce and implement a story that would live up to the developer's reputation, according to Kotaku's report.

Additionally, technical difficulties and understaffing meant that most teams couldn't get their head around how to use Bioware's WorldMachine to generate worlds of a high enough quality.

The procedurally generated dream was then reportedly scrapped in late 2015 in favor of Bioware's more traditional approach.

Mass Effect: Andromeda released earlier this year and manages to occasionally recapture the series' brilliance. It also appears to be the last in the sci-fi series for now as Bioware has put the series on hiatus.

Andromeda also reportedly was meant "to do what Mass Effect 1 promised but failed to deliver."

Hope Corrigan is a freelance news writer for IGN. You can find her on the internet.

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