While hurtling Lara Croft into the slick, action-heavy world of the modern blockbuster made for a great new Tomb Raider experience back in 2013, fans of the original series certainly had some feedback for developer Crystal Dynamics. Tomb Raider, many argued, should be less about combat and more about the solo exploration of tombs; guns are fun, but so is clambering up an ancient aztec statue to reach a lever with a river rushing beneath you.
The developer has taken this feedback on board for Tomb Raider’s sequel, Rise of The Tomb Raider. In an extended behind-closed-doors demo, I saw a game that gave players the option to move away from bloodshed, as well as one that had more of a focus on its namesake.
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