lundi 17 avril 2017

Telltale's Guardians of the Galaxy Is Not an Origin Story


"We don't want to...retell what the movie did."

Guardians of the Galaxy: The Telltale Series is releasing within weeks of Guardians of the Galaxy Vol. 2 coming to theaters. But both Marvel Games and Telltale are aiming to tell an unconnected, original story with Star-Lord and the gang.

"One of the cool things is we don't want to tell an origin story again, try to retell what the [2014 Guardians] movie did," Telltale Executive Producer Justin Lambros said.

"But we did want to tell the history of these characters...we found some really interesting things the more we played and looked at their history," Lambros continued, noting they found some "potentially surprising" elements to incorporate as the studio delves into Star-Lord, Gamora, Drax, Rocket, and Groot's pasts.

In finding a story to tell that didn't retread the familiar early days of the team, Marvel and Telltale both had interest in the same type of subject matter — even before the two sides of the project collaborated.

"...A good Guardians story is about them as a family and showing how they're all misfits, they're all underdogs, they all feel like they don't have a family anymore," Marvel Games Executive Creative Director Bill Rosemann, who edited and built the 2008 Marvel Comics run of Guardians, said.

"But they look at each other and say...'I'm going to form a family with you.' This story really focuses on that, shows that, and tests that family to see what could possibly tear it apart and how strongly they'll fight to keep it together."

"When we started looking at the Guardians as a whole, internally before we even met with Marvel, we ended up landing on that exact same thing," Sean Ainsworth, creative lead on Telltale's Guardians, said. "They're this unique kind of family, and we immediately started thinking about how we could stress that out. It wouldn't be a Telltale game without stress."

Telltale will mine the Guardians family for the stress by putting a spotlight on one of the five Guardians per each episode. Though players will primarily control Star-Lord, each Guardian will be playable in some fashion, during action scenes and in branching parts of the narrative.

It wouldn't be a Telltale game without stress.

"It's an interesting experiment for us," Ainsworth said. "We're doing a renewed focus on making sure character relationships over time are respected on this project."

Ainsworth is referring to Telltale's signature use of having players' choices influence conversations and scenes within episodes and over the course of an entire Telltale season. But with Guardians, the team found a new dynamic to wrestle with, as the player's choices as Star-Lord will not only affect how the other Guardians respond to him but also may alter the relationships among the other Guardians.

"We wanted to make sure that you had the feeling that your choices really made an impact on these people personally not only to that relationship with you but to each other," Ainsworth said.

And no matter a player's familiarity with this family, Telltale and Marvel and hoping to make the experience accessible and rewarding.

"We assumed there would be potentially an audience that had just seen the [2014 Guardians ] film, maybe some fans of the comic book, maybe some fans who haven't seen either but are just Telltale fans," Marvel Games Executive Creative Director Bill Rosemann said.

"If this is your first experience with the Guardians, [we made sure] you'd understand who they were but at the same time just pack it with depth and complexity and Easter eggs, so that if you're a huge Guardians fan it would really pay off."

Telltale's Guardians of the Galaxy Episode 1: "Tangled Up in Blue" launches on PlayStation 4, Xbox One, PC, and mobile devices.

Jonathon Dornbush is an Associate Editor for IGN. Find him on Twitter @jmdornbush.

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