vendredi 25 août 2017

No Man's Sky Atlas Rises Update 1.34 Fixes Update Bugs


More fixes for the space game.

No Man's Sky's latest update, 1.34, is out now and it addresses a few bugs and issues that were present with the recent Atlas Rises update.

According to the game's patch notes, update 1.34 adds the ability for players to teleport between stations and to their base. It also fixes animations for various NPCs and prevents save files from greatly increasing in size due to a large number of portal visits.

The patch also increases the number of paths that can be rendered on the galactic map alongside improving the ordering of icons on the map to better display missions.

The full update 1.34 notes are as follow:

  • Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game.
  • Prevented the terrain editor draining in charge when editing empty voxels
  • Prevented players being able to edit terrain outside their base radius for free while standing inside their base
  • Fixed responses made to Artemis and Apollo at times being incorrectly tracked
  • Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
  • Fixed instances where Atlas text was appearing as though it came from an NPC
  • Fixed FoV in photo mode showing degrees as a temperature
  • The discovery screen will now show images from a larger number of visited waypoints
  • Added a placeholder image in cases where a waypoint image is not available
  • Allowed scrolling of names on the discovery page which are too long to be displayed
  • Fixed a graphical issue where a blur effect would be applied while teleporting
  • Improved prioritization of systems you have teleported from when listing your most recent teleport locations
  • Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
  • Improved ordering of icons on the galactic map to more accurately indicate missions and system information
  • Increased maximum number of paths which can be rendered in the galactic map
  • Improved appearance of the message displayed when your starship is out of range
  • Fixed warning symbol on broken tech appearing too small
  • Fixed an issue that sometimes caused glyphs not to be awarded correctly
  • Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
  • Added the amount of units you will earn for a discovery to the Analysis Visor interface
  • Added correct emotion animations for various interactions with NPCs
  • Fixed an issue when claiming a new base location (which caused base NPCs to stop responding)

The patch comes on the heels of another update earlier this week that addressed other issues players have been encountering since No Man's Sky's last major update.

For more on No Man's Sky, check out the full details about the Atlas Rises update, which added 30 hours of story content to the game according to developer Hello Games, as well as limited online co-op called "Joint Exploration." Following the Atlas Rises update release, IGN took a look at whether it makes the game worth going back to.

Alex Gilyadov is a freelance writer for IGN. You can follow him on Twitter. 

Let's block ads! (Why?)

Aucun commentaire:

Enregistrer un commentaire