mercredi 23 août 2017

Dissidia NT Is More than Just Final Fantasy Smash Bros


It’s time to fight, kupo.

As a longtime Final Fantasy fan, there’s something surreal and undeniably cool about seeing worlds collide in Dissidia NT. Even at my most cynical, I have to admit I get a bit of a chill when I see beautiful, HD versions of Final Fantasy IV’s Cecil and VI’s Terra squaring off against Cloud from Final Fantasy VII or Lightning from XIII.

But while Dissidia NT features plenty of those moments, it’s more than just a mashup of characters. Square Enix and Team Ninja have instead built an incredibly robust fighting game that incorporates a lot of smart pieces of previous Final Fantasy games.

Combat includes two types of attacks: HP and Bravery. As you’d imagine, HP attacks take away a chunk of an enemy’s HP. But aside from HP, players also have a Bravery meter that fills up as you fight. The higher your Bravery, the more damage you’ll inflict when you use an HP attack. If you use a Bravery attack, you’ll only be filling up your meter rather than doing any harm to your opponent. In other words, you probably can’t win if you’re only using one or the other, so you need to fight with a careful balance of both.

More like an RPG than a fighting game, characters have one of four classes. A Marksman has ranged attacks, while a Vanguard goes for close-up melee combat and an Assassin utilizes quick attacks and darts away. A fourth class, Specialist, essentially means miscellaneous and tends to draw from Final Fantasy games of the past. Final Fantasy III’s Onion Knight, for example, can swap between various jobs with different move sets, just as he could in his original game.

You can also assign four Battle Sets, preset loadouts that include an HP attack, Bravery attack, and some skills for passive buffs. Before each round, you’ll also choose a Summon, drawing from favorites like Odin, Ramuh, Leviathan, Shiva, Ifrit, Alexander, and Bahamut. Summons can be called once a meter fills up, and will generally provide a permanent stat boost as well as a ton of Bravery.

Battles are three-on-three and one team wins when it has three KOs, whether that means taking down all three characters on the other team once, taking down a single player three different times, or anything in between. Dissidia NT also has a story that will unfold via cutscenes in between matches.

Dissidia NT is a really smart evolution of the PSP games that came before it. While I found battles a little chaotic and hard to follow for my first few matches (and was very quickly beaten by my more experienced opponent), after a few rounds, the systems definitely became a bit clearer. The UI has been changed from the arcade version to be a better fit for PS4, and I’m definitely curious to see if I can get better after a bit more practice.

Andrew is IGN’s executive editor of news and really wants to play as a Moogle. You can find him rambling about Persona and cute animals on Twitter.

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