vendredi 4 novembre 2016

Westworld: How Does the Park Work?


Is there a "very old friend" discount?

Now that we're at the halfway point of Westworld's first season, let's put aside the wild (but also possibly accurate) fan theories for a second and dig into the ins and outs of the park itself. Basically, we've got some questions about this wish-fullfillment wasteland of the wandering wealthy.

It's actually kind of cool that we don't know absolutely everything about how the theme park works yet as that probably would have required a giant exposition dump and a lot of forced speeches regarding rules and regulations. Instead, it's been dosed out to us a little at a time, as we need it, while following the likes of William, Logan, and the Man in Black on their journeys through the landscape.

We know it's pricey ($40,000 per day) and that there's a two-week stay limit. We know that there's a certain amount of storyline-tailoring depending on the guest, but also an ample amount of freedom when it comes to exploring. We know that the robotic hosts can't harm guests while guests can treat the hosts as poorly and wickedly as their black hearts might desire. For all intents and purposes, Westworld is a live-action MMORPG and we're crazy curious to know all the details.

Here are some questions we have about the Westworld park itself:

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No strings debauchery awaits!

Guests can kill hosts, but what's stopping them from badly hurting, or even killing, each other? Maybe not with bullets -- since the guns use "simunition" that hits with the impact of a paintball -- but there are plenty of knives and sharp objects laying around for paying tourists to get their hands on. The Man in Black actually threatened to slice another guest's throat at one point and arguments between guests must happen all the time, so what are the failsafes in place to prevent the patrons from trying to put the pain on one another?

Loop-The-Loop
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"Howdy, ma'am. I'm terrible."

The hosts are set up to act out certain behaviors on a daily loop, though guests can interrupt these loops by interacting with the host, which can spin them off on a side adventure. But if no one bites and the host is allowed to keep looping, wouldn't guests who are staying more than one day possibly see the same loops occurring over and over again? Would this hurt the immersion experience or is it just part of the deal? To be fair, they might already feel thrown hearing Radiohead coming out of the saloon piano. But do the ever-watchful storytellers behind the scenes take measures to make sure guests don't see the same routines acted out over and over?

Multiplicity
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"Elsie to base. Is this hat working for me?"

Speaking of loops, what occurs when someone has an extended adventure with a host, like when a guest takes off with Teddy for a few days? Does this mean that no other guest has access to a Teddy storyline, even if they, say, are looking for him from a previous visit? Or are there multiple versions of each host that get placed into the town whenever one gets take out for a spin? Host clones make sense in this regard but then having more than one version of a host could mean the two copies somehow running into each other and that would be pretty jarring for everyone involved.

Continue on for more questions we have about how Westworld works.

Continues

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